Hit/kill Ratio
#1
Posted 05 March 2007 - 12:54 PM
#2
Posted 05 March 2007 - 12:59 PM
Give everyone a chance at what they enjoy. It's going to keep it fun for everyone, and you may find that you'll enjoy playing with more/less hits.
~Rings
"I bluff it. I don't throw my weight around and say I know what I'm doing." ~ Mick Jagger
#3
Posted 05 March 2007 - 04:35 PM
...and ideas are bulletproof. "
#4
Posted 05 March 2007 - 06:18 PM
#5
Posted 05 March 2007 - 07:28 PM
Usually when I have small nerf wars in my neighborhood we only have 2 hits. But 1 to the head and your dead. (Haha that rhymed). Anyway so if you are having a small war give that a try. It is very fun. But I agree with FH that 3 hits would be the most I would want to play with at a big war because it would take way too long.
I don't like to promote headshots... so I usually count getting hit anywhere as one hit.
Me and my friends usually play juggernaut. One person has 2-3 hit points, and the other people have 1 hit point, and have to try to shoot him and become the juggernaut. It's alot of fun.
Probably dead by now, or something.
#6
Posted 05 March 2007 - 07:42 PM
Like in Halo 2?Me and my friends usually play juggernaut. One person has 2-3 hit points, and the other people have 1 hit point, and have to try to shoot him and become the juggernaut. It's alot of fun.
Anyway, the most I've ever played with at one time was about four people, so I just shot them until someone had to go home. However, the milsims out there probably want a realistic way to count hits (I.e. if you get shot somewhere, you can't use that body part, headshots and vital spots are instant kills, etc.).
Founder of the Shadow Militia.
Founder of Nightshade Laboratories and The Nightshade Armament Corporation.
#7
Posted 05 March 2007 - 09:10 PM
#8
Posted 09 March 2007 - 06:47 PM
Like in Halo 2?Me and my friends usually play juggernaut. One person has 2-3 hit points, and the other people have 1 hit point, and have to try to shoot him and become the juggernaut. It's alot of fun.
Anyway, the most I've ever played with at one time was about four people, so I just shot them until someone had to go home. However, the milsims out there probably want a realistic way to count hits (I.e. if you get shot somewhere, you can't use that body part, headshots and vital spots are instant kills, etc.).
Halo 2 isn't the only game with juggernaut... but yeah, like Halo 2.
Me and my friends tried the "you get shot in the arm, you can't use it, etc," a long time ago and it sucked. It was way too confusing and people cheated alot. (And encouraging people to aim for the head just adds extra pain.)
Probably dead by now, or something.
#9
Posted 20 March 2007 - 12:40 PM
We also have Nerf Knives, which are instant kills, but can only be used once.
It works pretty well, but the club keeps getting bigger, so we may end up experimenting with more some time.
~TCIND
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