Oops I just thought of another idea, you could use like half the globe for an easier and quicker game.
Edited by Bucfan, 26 October 2006 - 02:12 PM.
Posted 26 October 2006 - 02:09 PM
Edited by Bucfan, 26 October 2006 - 02:12 PM.
Posted 26 October 2006 - 06:28 PM
Posted 30 October 2006 - 02:57 PM
Posted 31 October 2006 - 03:20 AM
Posted 31 October 2006 - 11:35 AM
I was playing the board game Risk the other day with my pop, and I thought hey, we could transform this into a nerf game!...
Up to six different teams, each little plastic person you can get represents one life for your team, and you could play over a few daysfor total domination of the globe!
As LOTR34 said, I don't see any correlation to Nerf...just Risk. What's wrong with playing Risk with your Nerf buddies when it's raining/ snowing/ dropping brimstone outside? With regular Risk rules.You would play regular Risk rules and everything, with reinforcements and everything, and you can see how you could get some really intense battles going.
I have enough trouble rounding up more than four people for a quick skirmish. I don't think I'd be as successful rounding up six or more for an overnighter of Risk.I figure at minimum you would need at least 3 people per team, and at least 2 teams. What other rules could you have?
My advice again, reflects the majority of those who responded (and probably even care.)...keep Risk, Risk...and keep Nerf, Nerf. If you want to invent your own variant, that's your initiative, but it doesn't seem to be of interest to our members.I want to try to make this playable for my squad, so if anyone could critique it to make it better could you guys tell me? Thanks a lot!
I just fell off my chair laughing. Somehow "easy and quick", never quite fit my idea of "Risk". That's why it's such a fun rainy day game to play. It can kill a whole day in one episode.Oops I just thought of another idea, you could use like half the globe for an easier and quicker game.
Posted 31 October 2006 - 03:05 PM
Edited by Bucfan, 31 October 2006 - 03:06 PM.
Posted 31 October 2006 - 04:33 PM
Posted 01 November 2006 - 02:58 PM
Posted 01 November 2006 - 03:55 PM
Posted 01 November 2006 - 04:38 PM
Edited by Substance Abuse, 01 November 2006 - 04:38 PM.
Posted 01 November 2006 - 09:09 PM
Nerf Monopoly does sound geious. I found this and it has a computer program that can make the spaces and stuff or you. What if we created an official one of those and passed it around over the internet! That would be fun! eBay has it for like $20 shipped.I see what you are trying to say about a new game idea. Using the game risk would probably be one of the better choices of a game. But I personally think hasbro should produce Nerf Monopoly. The whole board can be filled with different nerf spots and you are there to conquer each spot.
I dont know maybe it sounds stupid but I know for sure that I would play it.
Posted 01 November 2006 - 09:30 PM
Probably dead by now, or something.
Posted 02 November 2006 - 04:00 PM
Posted 02 November 2006 - 04:15 PM
Edited by Bucfan, 09 November 2006 - 06:24 PM.
Posted 09 November 2006 - 02:59 PM
Posted 09 November 2006 - 03:50 PM
Ahaha finally some decent responses! Thank you for showing intrest in the topic! CaptainCrunch incredible idea! I never thought of that! Ok Here it goes "sigh" the official "Nisk" rules.
1.)Divide up into even teams
2.)Each team chhoses a team captain ( this person is responsoble for making the moves on the Risk board)
3.)Choose a game type (total domination, continents, or empire)
Rules for total domination
1.)Each team must capture every territory
2.)Start off by dividing up the territories in a turn based order.
3.)Start with 35 troops
4.)There must be at least 2 troops to attack another country
5.)when the attacking life force equals 1, you must stop attacking
6.)Each troop counts as a life for your team
7.)Each turn you get1 troop per country divided by 3 (thats the rules)
8.)You may trade in your risk cards for troops on your turn (if you play risk you know what I'm talking about)
9.)you may attack as many times as you want
10.)When a battle begins, you play regular team engagement rules
11.)Whoever wins captures the territory or keeps it in thier possesion
12.)Write feedback to nerf haven thread
Rules for continents
1.)Play domination rules but play with only one or two continents
2.)You may play a timed match, and whomever has the most territories at the end of the time wins
Rules for Empire
1.)Play total domination rules
2.)For a two team match, you must capture 30 territories
3.)For 3 players- 25 territories
4.)for 4 players-20 territories
5.)For 5-6 players-20 territories also
6.)This match may also be timed
7.)These territories must be held for a minimum of 5 turns
Ok, enjoy! Please notify me if you have any more suggestions!
p.s.-Thank you for appologizing for your actions! (you know who you are)
Edited by NerfMonkey, 09 November 2006 - 03:53 PM.
Posted 09 November 2006 - 04:06 PM
Edited by Capt. Crunch2319, 09 November 2006 - 04:06 PM.
Posted 09 November 2006 - 04:12 PM
Well okay,
you battle with each round of attacking
duh!!
Edited by NerfMonkey, 09 November 2006 - 04:15 PM.
Posted 09 November 2006 - 06:21 PM
Posted 10 November 2006 - 10:07 AM
Posted 10 November 2006 - 01:12 PM
Posted 10 November 2006 - 04:28 PM
Edited by NerfMonkey, 13 November 2006 - 03:47 PM.
Posted 10 November 2006 - 06:06 PM
Edited by Capt. Crunch2319, 10 November 2006 - 06:06 PM.
Posted 11 November 2006 - 12:21 PM
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