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Mechanics that make Rotating Barrels work

Maverick, Strongarm,...Barricade, Hyperfire

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#1 BlasterHacker

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Posted 15 March 2015 - 10:29 AM

I've learned a fair amount about the mechanics that make Nerf drums rotate just by opening up my Maverick and Barricade, but I want to know more.

I'm sure there's a name for this type of mechanical system, with the two "gears" with "teeth" and sliding "tooth" that initiates the rotation, but I don't know what is it. Can someone enlighten me?

I want to make sure I'm clear on which parts of this mechanical system must be stationary, which parts must be free to rotate, which must be free to forward-backward movement in the assembly, etc.

If you can shed some light I'd really appreciate it.
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#2 T3kn0Hazard

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Posted 20 March 2015 - 05:32 PM

So far I've heard many people call it a clutch.
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#3 jwasko

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Posted 22 March 2015 - 01:54 PM

So far I've heard many people call it a clutch.

The clutch is the additional part that allows you to grab the cylinder and rotate it without breaking the other mechanisms.

I think what actually makes it rotate when you pull the trigger or prime the blaster is called a cam. Specifically, a face cam. I'm not an engineer, though, so I could be way off.
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-Jwasko, STILL Sole Surviving member of Steel City Nerf and Sober Sister of the Sex Dwarves
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