11:00 – 4:00
University of Illinois Arboretum
2001 S Lincoln Avenue
Urbana, Illinois 61802
-Most of the ammo will be provided by us. These will most likely be predominantly molded silicone dome darts. These either require special hoppers, or cornstarch to feed. We'll have a giant bag of corn starch so you don't have to worry about bringing it.
-Stock darts (unmodified) is obviously allowed. Kane has a large stash of dart tag darts you'll be able to use.
-If you have something unique please check will us before the war to see if they're cool.
What to bring:
-Nerf/non-nerf blasters are allowed, but homemades are generally what most people use. If you don't have anything, we'll have extras to loan out.
-Eye Protection, if you're not wearing any, you don't play. We'll also probably have loaner glasses but don't count on it.
-Snacks. You'll probably get hungry as you play, so bring something to munch on. Make sure you show up having already ate.
What not to bring:
-Slug darts, Glue domes, or any non-approved ammo.
-Air guns with an air tank larger than a Big Blast unless using them with multiple barrels. All blasters must have working over-pressure release valves. Bike pumps do not count. Homemade air guns will probably be determined on a case-by-case basis, but honestly I've never seen one that is worth using or legal.
-Springers should have less than 7" of draw assuming 1 1/4" PVC is your plunger tube. This really depends on the efficiency of your blaster so there will be some discretion by myself or Kane to determine what is or isn't safe. If it's any more powerful than a +bow you can guarantee it'll be banned.
-Blasters that are painted black or realistic looking gun-stuff. It's Nerf, not milsim.
-Kids who are 13 years old or under must have their parent(s) present the entire time they are participating.
General Gameplay Rules
-A hit is defined as some legal projectile, fired from a player that is "alive" and wearing eye protection, strikes a player or a player's blaster.
-Melee weapons can be used to block darts, but not large ammo. Anything larger than a dart tag dart is large ammo.
-Shields are allowed on a case-by-case basis, and only with the specific weapon that I approve it to be used with. Most melee/shield combos will be approved, few blaster/shield combos will be approved. Like swords, shields cannot block large ammo.
-Darts must be fired from a blaster of some sort (I'm pretty flexible on the definition of "blaster" here--blowguns are fine) to be considered legal projectiles, but large ammo can be thrown.
-When hit, players must acknowledge the hit (a wave or verbal acknowledgement works here), and promptly return to the respawn point. Players may pick up ammo if it's on the way back, but are expected to make a reasonable effort not to obstruct players on either team.
-No Deathmatch (you won't have to sit out)
-Barrel tapping is not allowed.
-Do not pick up or move mobstacles during a round, unless otherwise noted. These will be staked in this year.
-There are no bathrooms at the site.
-Defend the Core
BEFORE YOU LEAVE - Clean up all your shit and help pick up darts. Tearing down and setting up mobstacles is always appreciated.
Bobbo (Host) + ~5
Edited by bobbo, 03 May 2014 - 12:40 PM.