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Question on modding the rapidstrike cs-18


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#1 mdk511

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Posted 01 August 2013 - 08:17 PM

I have a question on if the circuit board on the rapidstrike matters. I want to replace the motors and I do not think i will be able to take the motors out without breaking the circuit board.
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#2 LordGiratia

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Posted 01 August 2013 - 09:01 PM

You should just be able to desolder what is circled below, I haven't gotten a rapidstrike yet though. But also the circuit board may not even have any reason other than to act like resistors. Posted Image

Edited by LordGiratia, 01 August 2013 - 09:07 PM.

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#3 mdk511

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Posted 01 August 2013 - 10:08 PM

I do not know if I remove that if it will mess with some other circuit board and it all shorts out.

Edited by mdk511, 01 August 2013 - 10:08 PM.

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#4 Bobololo

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Posted 02 August 2013 - 02:01 AM

Easy thing to do

White is Positive and Black is negative. See how two black wires are coming off the PCB? One goes to the battery tray terminal and the other to the trigger switches. Desolder everything off the motors and then resolder the wiring with the white wire connecting the left sides of the motors and the black on the right (test a dart to see if it goes through. If not, switch the white and black). When you're done, don't forget to solder another wire to where the black line is back to the battery tray (if you're using it).

Most of the time, you can remove EVERYTHING from the tops of the motors. It's unneeded stuff, so have at it :)

Edited by Bobololo, 02 August 2013 - 02:04 AM.

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#5 TheWiredDJ

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Posted 02 August 2013 - 11:51 AM

That whole PCB on the motor is likely just a static suppression unit not unlike the ones on the Vulcan, Swarmfire and Stryfe. They really only serve to suppress EM static created by the current running through the motors, so there's not really any need or cause to keep them; they're just a "we better cover all our bases" part added by Hasbro, like a majority of the useless locks they put in there. There's a really good explanation of Nerf wiring parts and practices here if you want to read into it a little more, but the short answer is take it off and toss it if you're trying to get to those motors.
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#6 azrael

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Posted 02 August 2013 - 02:23 PM

TBH, it's probably better to remove them if you plan to do any sort of overvoltage mod at all. I can't imagine the SMD capacitors there are rated for much voltage at all.

Edited by azrael, 02 August 2013 - 02:23 PM.

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#7 Rexar5

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Posted 03 August 2013 - 02:47 PM

You can pull that board right out and wire it up like you would wire a stryfe. Just get rid of it, it adds nothing useful.
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#8 Megpower

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Posted 09 August 2013 - 10:23 AM

I got a quick question on this topic. I just modded my rapid time following coop772 tutorial and now when I go to connect my wires to the battery the pusher (pushes darts into flywheels) is constantly going buying not touching any the trigger. Any help would be amazing!

Thanks Megpower
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