Quick Question about Unscrewing Blasters
#1
Posted 31 December 2011 - 07:34 PM
#2
Posted 31 December 2011 - 08:22 PM
#3
Posted 31 December 2011 - 08:26 PM
As far as screwdrivers I used to use an electric one, but it kept stripping my screws and it was too big. Just get a set of manual ones with big fat beefy comfy rubber/plastic grips.
#4
Posted 01 January 2012 - 12:51 AM
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#5
Posted 01 January 2012 - 01:12 AM
You can poop in my toilet anytime champ.
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#6
Posted 01 January 2012 - 06:55 AM
I've now settled for some hand turned screwdrivers that have large grip diameter compared to bit diameter so they are really easy to use to remove even screws with Thread-Lock on them.
Hope that helps.
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#7
Posted 01 January 2012 - 10:21 AM
#8
Posted 01 January 2012 - 01:45 PM
#9
Posted 01 January 2012 - 03:02 PM
This is a bit off-topic, but do you guys usually put all of the screws back in your blasters, or just enough to hold it together?
If I'm just testing, usually just enough to hold the plunger area together. I have 2 airguns that I'm testing right now that are held together with rubber bands and tape. But if I'm done with something or am taking it to a war I always put back all the screws, or even more in some cases (like minimized nitefinders, where screwports are eliminated).
Good-quality manual screwdrivers are the only practical way to get enough control, to avoid stripping screws.
#10
Posted 01 January 2012 - 07:14 PM
This is a bit off-topic, but do you guys usually put all of the screws back in your blasters, or just enough to hold it together?
I always use a hand powered screwdriver.
And when in progress of modding a blaster, I use masking tape to hold it together when testing. You need the tape around where the trigger catch is, and any other pressure points, making sure that the tape does not block any of the priming components pathway.
Then at the war game, it will be properly reassembled with all the screws.
Edited by Hammy, 01 January 2012 - 07:16 PM.
#11
Posted 01 January 2012 - 09:15 PM
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