Gyrostabilization Module
#26
Posted 29 November 2010 - 03:29 PM
#27
Posted 29 November 2010 - 03:49 PM
How much does it weigh? At nerf ranges I'd think extra weight would more than counteract stability since the goal of this seems to be to improve effectiveness while mobile.
It doesn't weigh that much, maybe a few ounces? A close guess would be about as much as a 4-pack of nine-volt batteries.
#28
Posted 29 November 2010 - 04:37 PM
To start off with, you're really on the verge of entering milsim and overdoing category of Nerf. This really isn't appreciated around here. Nerf is really a simple game in which you run around with guns that are psuedo-shotguns where you just shoot from 30 feet and cross your fingers. Talk of gyrostabilization modules and shooting from vehicles and turrets and precision sights and headshot ranges is overcomplicating stuff so simple. You really REALLY need to take a step back.
You're a new guy around here and you might even come off as a little arrogant at times. You almost seem as if you think you've been doing this for years and know what you're doing. Truth is, you probably don't. Lurk for a little and read a few topics for a few days and see what other people are producing.
You seem to be a smart enough kid with the mindset for Nerfing. However, tone it down. Stuff like this isn't necessary. Check out a few videos of Nerf wars and I think you'll see what I mean. Really, wars are all about rushing like a dumbass, having a good time, and just messing around and having a few laughs. Trust me, stuff like this turns into douchebags taking pot shots from the back of a field and blowing someones eye out. This isn't Call of Duty shit.
Keep with Nerf but I'm gonna have to say screw this stuff. Work on a simple primary, a simple secondary, a pistol, and maybe even a homemade. Soon you might feel the true spirit of Nerf that I'm referring to.
... to be able to get a better burst or sustained fire, rather than blowing the whole load at once.
#29
Posted 29 November 2010 - 05:10 PM
Sorry bro but I'm gonna have to call you out on a few things.
To start off with, you're really on the verge of entering milsim and overdoing category of Nerf. This really isn't appreciated around here. Nerf is really a simple game in which you run around with guns that are psuedo-shotguns where you just shoot from 30 feet and cross your fingers. Talk of gyrostabilization modules and shooting from vehicles and turrets and precision sights and headshot ranges is overcomplicating stuff so simple. You really REALLY need to take a step back.
You're a new guy around here and you might even come off as a little arrogant at times. You almost seem as if you think you've been doing this for years and know what you're doing. Truth is, you probably don't. Lurk for a little and read a few topics for a few days and see what other people are producing.
You seem to be a smart enough kid with the mindset for Nerfing. However, tone it down. Stuff like this isn't necessary. Check out a few videos of Nerf wars and I think you'll see what I mean. Really, wars are all about rushing like a dumbass, having a good time, and just messing around and having a few laughs. Trust me, stuff like this turns into douchebags taking pot shots from the back of a field and blowing someones eye out. This isn't Call of Duty shit.
Keep with Nerf but I'm gonna have to say screw this stuff. Work on a simple primary, a simple secondary, a pistol, and maybe even a homemade. Soon you might feel the true spirit of Nerf that I'm referring to.
I do apologize if I am coming off as arrogant. That is not my intention, but I do believe long range shooting is a key to a successful overall strategy. If you and your teammates have different specialties, blitz, sharpshooting, area denial, etc. You can develop overwhelming superiority in a variety of situations. Simple is good, but adding in a few neat bits of gadgetry to get that edge can inspire others to do the same, and contribute to an overall fun experience for everyone. Maybe I have a different mindset because I mainly play in an urban environment. Timing is everything, and cover is abundant. With so few open spaces, and usually playing with a time limit, getting your rounds downrange accurately is a really big deal.
Edited by Unit ZER0, 29 November 2010 - 05:11 PM.
#30
Posted 29 November 2010 - 05:24 PM
#31
Posted 29 November 2010 - 06:04 PM
Edited by phillypretzel, 29 November 2010 - 06:05 PM.
#32
Posted 29 November 2010 - 11:24 PM
Tru. Dat.Though ilzot makes a valid point, disregard it and keep fucking innovating- despite what older/wiser types may tell you, that is the very spirit of nerf (if such a thing exists). I often make cool shit that a) has no use in an actual war, and b ) i don't post here- anticipating the same "senior members know what nerf is and i don't" knee-jerk reaction. Always innovate. Continue to do shit that has not been tried before. To quote a pillar of this very community, "nerf on or fuck off". Word.
No seriously this guy has the right idea, and pins down one of the problems sometimes with the forums.
#33
Posted 29 November 2010 - 11:26 PM
eyes are burned to power trains,
noses grow in the ground,
and flesh rains from the sky.
#34
Posted 30 November 2010 - 12:16 AM
Though ilzot makes a valid point, disregard it and keep fucking innovating- despite what older/wiser types may tell you, that is the very spirit of nerf (if such a thing exists). I often make cool shit that a) has no use in an actual war, and b ) i don't post here- anticipating the same "senior members know what nerf is and i don't" knee-jerk reaction. Always innovate. Continue to do shit that has not been tried before. To quote a pillar of this very community, "nerf on or fuck off". Word.
AMEN.
PS - What exactly have you invented? I am quite curious to see what outrageous/amazing innovations other users have come up with. In fact, there really should be a subforum off this one for "Special Projects" basically a trip down Mad Science Lane. They don't even have to be actual blasters, things like accessories, addons, modules, or ways to shoot farther, faster, and straighter than everyone else.
#35
Posted 30 November 2010 - 01:11 AM
#36
Posted 30 November 2010 - 03:18 AM
But from a practical perspective, don't you think that someone concerned about accuracy while running would gain more by spending the same amount of time that they would building one of these just practicing shooting on the move?
I am also curious about battery life, and whether the the N-Strike attachment rail seems reliable to you.
Edited by Goggles, 30 November 2010 - 03:20 AM.
...just keep a careful watch on some of the newbs and people with stupid names (ie. anything with knex, lego, etc)
#37
Posted 30 November 2010 - 04:20 AM
Great job building something beyond the technical capabilities of 99% of the people that read these boards. I know that I don't have the patience that it would take to make something like this.
But from a practical perspective, don't you think that someone concerned about accuracy while running would gain more by spending the same amount of time that they would building one of these just practicing shooting on the move?
I am also curious about battery life, and whether the the N-Strike attachment rail seems reliable to you.
Well, the tactical rail is actually glued to the gyro mounts inside the main body, so the gyro effect is transferred directly to the blaster. It runs on a single 9-volt battery, and while I haven't actually tested the overall battery life, I have run it for about 10 minutes straight without any problem. And you are right, practicing with your chosen blaster is a very good idea, the first rule of any type of activity is know your equipment, after all. By that same token, taking advantage of any edge you can gain over the other guy, be it equipment, or technology is a good idea too.
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