Important: I don't think i'll get around to this until summer...but i will release a guide to modding my current game, sometime soon.
Originally I had planned to stop at one nerf game, which many of you haven't even played, because i have no hosting. However, tricksleeves at NHQ inspired me to continue in the series of games. So i WILL make a second one, i just have no idea what. So i need you guys to help me think of all the stuff.
By the way, i'm still waiting for Cxwq to get back to me about hosting for the first version. Until then, i'm sending it over AIM. If you want to play version one, IM me. Screen-name: DaRealMustache
Don't bother me about wether i can program it or not. I'm actually going to use gamemaker 5.2/5.3 to make it, and i'm relativly advanced with it. Also, don't suggest that i mod another game, as i would like to keep this original.
Throw your ideas at me:
No internet play. Basically, it's not worth the time and effort. If your really want an internet game, play something that requires at least some skill. Don't expect MMORPGs from teenagers.
Below Subject to Change.
Homemades/Uber-Powered Guns: This also includes the Ultimator. Why? Because reload time is extremely slow. However, i may consider them to be added later, or as a stationary weapon.
Story Mode: Basically, i feel story mode is less fun than free-roam mode. I understand a lot of you might like it, but in my opinion, the time and effort to get a semi-decent story mode could be converted to making gameplay go from good to awesome.
Integrations: The weapon system, with primarys, secondarys, extras, and maybe even vehicles, i don't think integrations are really necessary based on the amount of effort to include them. Really, the don't enhance the gameplay drastically. However, it is possible, i just don't know how you'd get around to it.
Bullet Time: I will more than likely include this, as it is relativly simple to do, and spices up gameplay. Also, perhaps i could make some enemies immune to it, to make things more interesting.
Wars/Clans: An interesting idea, its just AI is very tricky to do without complex coding, so you'd probably end up controlling your teammates yourself. For this game, AI will need to take a definate boost. I don't really think this would be the main part of the game. However, i might allow you to challenge other gangs to a war.
Plans:
I hope to make a sort of GTA style Nerf game. Basically, your in a city, and you go around doing stuff. You can probably end up riding on vehicles, maybe joining gangs, and the city will have randomly generated events. Most of this depends on the ability to save games, which i'm going to learn, sometime. Maybe i'll even have it that if your bad enough, the cops come after you.
Features i plan on including:
Primary and Secondary Weapons
New Extra Types Of Weapons (Grenades, H2H, Etc)
Save and Continue Games
Vehicles - Skateboard, Bike, Car (Drive-Bys, Woot)
Karma System - Based on your actions
Secondary Fire
Extra Usage Of Cash
Stefans
Bullet Time
Buy/Sell Weapons
Anything else?
Plans:
Weapons: I won't have more than 20, i think. I mean, yes, i could say "wow look at me i have 45+ nerf weapons and off brand as well", but is it really enhancing gameplay? Not really. Seriously, who wants to go around with a percepter? And i don't play on including ball weapons, i mean, seriously, they're all balls.
Weapons List: (S) - indicates secondary fire
Primarys:
Crossbow
Big Bad Bow
Max Shot
Powerclip
Supermaxx - 1500, 3000, 5000
Blastfire (S)
Airtech - 2000, 3000
Arrowstorm
Chainblazer
Rototrack
Bow 'n' Arrow
Wildfire
Rapid Fire 20 (S)
Secret Shot II
Vortex Firestorm
Vortex Tornado
Secondarys:
Lock 'n' Load
Lightning Blitz
Nite Finder
Manta Ray
Ratchet Blaster Akimbo
Ripchord
Supermaxx - 350, 750
Secret Shot I
Sharpshooter I, II
Splitfire
Warthog
Vortex Tornado X/2
Extra:
Grenades (Foam Shrapnel, of course)
Foam Swords, Knives, Spears, Etc
Ammo:
Micro Darts
Mega Darts
Arrows
Stefans - Micro, Mega - (Pack more of a punch, but one use only)
Edited by texmustache, 27 April 2004 - 02:04 PM.








