I would say no. The back of the longstrike has only enough room for a reverse plunger.Based on your time with the internals of it, would you say that it could be possible to fit the motorized internals into a long strike shell?
#26
Posted 25 July 2010 - 02:55 PM
#27
Posted 25 July 2010 - 10:21 PM
Based on your time with the internals of it, would you say that it could be possible to fit the motorized internals into a long strike shell?
Why in the world would you want to do that...
#28
Posted 25 July 2010 - 11:48 PM
Maybe if you want to machine metal gears and slow the ROF down like hell because of how much power you've got with that extra spring. Not to mention replacing the motor so it doesn't burn out.Excellent! So at least the breech seems less like a hassle now, But I'm still kind of worried about the motor, Hopefully, It can handle a BBB spring replacement to give it ranges from the 70s to 80s.
Basically a complete overhaul to get not much less rate of fire than a PAS with a hopper. Correct me if I'm wrong. You could do it, and it would be awesome, but not really worth the time in my opinion.
This looks pretty cool, and may be less of a bitch to mod than the Vulcan. I could see this thing hitting ~50 feet with a breech replacement. It'd be pretty cool. Replace the motor and you can rig up some RC batteries to it too. I'll be buying it if anything for the 18 shot clip.
Edited by Broderick, 25 July 2010 - 11:51 PM.
#29
Posted 25 July 2010 - 11:58 PM
Based on your time with the internals of it, would you say that it could be possible to fit the motorized internals into a long strike shell?
Why in the world would you want to do that...
For a project that is more for the aesthetics than for function. I'm thinking of making the Ambassador from TF2 and was looking for a way to make it shoot with only one hand.
#30
Posted 26 July 2010 - 12:44 AM
REPLACEMENT. Spring REPLACEMENT. I do know enough that adding the spring could burn out the motor, but I'm hoping that just a BBB spring would be sustainable.Maybe if you want to machine metal gears and slow the ROF down like hell because of how much power you've got with that extra spring. Not to mention replacing the motor so it doesn't burn out.Excellent! So at least the breech seems less like a hassle now, But I'm still kind of worried about the motor, Hopefully, It can handle a BBB spring replacement to give it ranges from the 70s to 80s.
#31
Posted 26 July 2010 - 01:21 AM
We're located in I-Don't-Give-a-Damn County, in scenic Shut-the-Hell-Up-achussets.
Maybe you're familiar with our annual charity drive where we ask for shit, and no one gives any.
#32
Posted 26 July 2010 - 06:34 AM
For a project that is more for the aesthetics than for function. I'm thinking of making the Ambassador from TF2 and was looking for a way to make it shoot with only one hand.
Maybe you can explain how on earth a huge Longstrike with Stampede internals could look anything like an Ambassador from Team Fortress 2, which is a Revolver. Reference: Ambassador
I cannot wait to get my hands on this. Range and mod-ability isn't everything and this will be a mighty fun piece of kit, plus have its uses in close-quarter battles if the opportunity arises.
Edited by thezeronumber, 26 July 2010 - 06:37 AM.
#33
Posted 26 July 2010 - 09:51 AM
This thing looks friggin amazing.
SgNerf: I was wondering if you could give us an idea of the size of the plunger tube. Is it similar to a longshot's? It looks smaller to me, but it's hard to tell, not having anything familiar for reference.
I may start up again, just to use this thing.
It's just screaming to be rearloading...
I seen a movie about that once.
#34
Posted 26 July 2010 - 03:26 PM
For a project that is more for the aesthetics than for function. I'm thinking of making the Ambassador from TF2 and was looking for a way to make it shoot with only one hand.
Maybe you can explain how on earth a huge Longstrike with Stampede internals could look anything like an Ambassador from Team Fortress 2, which is a Revolver. Reference: Ambassador
I cannot wait to get my hands on this. Range and mod-ability isn't everything and this will be a mighty fun piece of kit, plus have its uses in close-quarter battles if the opportunity arises.
Trust me, I know what the Ambassador looks like. The plan is like so...
(Long strike - stock - barrel extension) + maverick + some way of shooting single handedly.
Also, this plan is all in my head right now since it does seem ridiculous.
#35
Posted 26 July 2010 - 03:50 PM
#36
Posted 26 July 2010 - 04:23 PM
I've received lots of queries about the Stampede's plunger tube size too, so i've just updated the Stampede Internals Guide with a plunger comparison with the Longshot plunger.... SgNerf: I was wondering if you could give us an idea of the size of the plunger tube. Is it similar to a longshot's? It looks smaller to me, but it's hard to tell, not having anything familiar for reference...
Nerf Stampede ECS - Plunger Comparison with Nerf Longshot CS-6
(Top: Longshot / Bottom: Stampede)
I took some rough external measurements of both plungers:
Longshot = OD: 40mm / Length : 145mm
Stampede = OD: 30mm / Length : 120mm
Note that the measurements i took are rounded to the nearest 5 or 10, so they are not exact... but hopefully the info is sufficient enough just to provide an idea of the plunger sizes for comparison.
Edited by SgNerf, 26 July 2010 - 04:24 PM.
Nerf Mod Guides! >> http://www.modworks.blogspot.com
#37
Posted 26 July 2010 - 11:54 PM
#38
Posted 28 July 2010 - 06:20 PM
#39
Posted 28 July 2010 - 08:16 PM
#40
Posted 28 July 2010 - 08:46 PM
Would you say the plunger is about nitefinder size? It looks like it to me, but I can't really tell.
I wouldn't put some of the larger springs into this thing, but it looks like it could accept springs of decent strength. With this kind of ROF, even 60 ft ranges would make the stampede very effective.
Does the motor look similar/the same as the vulcan's? With nerf reusing parts in several of their blasters, it isn't hard to think that hasbro would do that in this case.
Edited by durka durka, 28 July 2010 - 08:46 PM.
#41
Posted 28 July 2010 - 09:27 PM
#42
Posted 02 August 2010 - 10:40 PM
Everyone knew it would suck...we just didn't know it would suck this much
#43
Posted 05 August 2010 - 05:27 PM
1.) The plastic rack and pinion that are sticking out look reasonably sturdy, perhaps a thin strip of steel or aluminum along the non-toothed side to keep them from flexing and disengaging.
2.)Unscrew/cut/remove the motor assembly. It will most likely have a small 15-20 tooth nylon gear that can be measured and a full brass or aluminum replacement purchased online for a pittance. The other gears could be replaced in a similar fashion, but I'd suspect it is unnecessary as the motor gear is spinning the fastest and wears the most. If a new replacement gear is correctly measured and bought, it should slip back together without any trouble at all.
3.)Find a new motor online/hobby shop with a bit more oomph, can't tell from the pic, but motors usually have some identifying markings on them giving, at the very least, voltage/current ratings. Finding a comparatively more powerful one would be trivial. Not a plug, but a website like hobbyking.com would probably have everything.
4.) If the power is going to be boosted, pretty much all of the "circuitry" inside the thing can go. Keep only the external switch and what looks like a limit switch tied into the gearbox. Add a new NiCad pack and you are ready to go.
I'm thinking with the general internal mods, a full on brass breech, Increased spring pressure backed up by a beefier gearbox, this blaster would begin to live up to it's name.
Sudden thought:
If that really is a limit switch in the gearbox telling the blaster when it is kosher to fire, or rather when one full "cycle" is complete. It wouldn't be too much trouble to integrate an electrical switch selector to change from full auto to semi auto.
#44
Posted 08 August 2010 - 10:52 PM
(makes you think....)
They say, "If you can't beat 'em, join 'em." What?!?!?!?!
I say, "Screw that! Give me a bigger gun!"
#45
Posted 08 August 2010 - 11:59 PM
Edited by GeshmanWG, 08 August 2010 - 11:59 PM.
#46
Posted 09 August 2010 - 12:06 AM
reduced weight, but would you need to replace the batteries very often?
correct on both counts.
As a rule of thumb, AA batteries will last about 1/3rd as long as C batteries (though that varies quite a bit in practice). Rechargeable batteries would be a good investment, regardless of what size you use.
Edited by Daniel Beaver, 09 August 2010 - 12:08 AM.
#48
Posted 20 August 2010 - 08:01 PM
Didn't see this posted yet.
http://www.crunchgea...tampede-ecs-50/
what a terrible review...
"bipod for night activities"
"stampede ecx"
#49
Posted 21 August 2010 - 02:34 PM
#50
Posted 31 August 2010 - 06:12 PM
dfsdsI've noticed the Stampede is already in circulation amongst some lucky chaps who managed to get the complete boxsets via their pre-orders, so i guess i can post this here.
Moderators, please remove this thread if this information is still not to be released yet.
For my current reviews, i am using a unit that was loaned to me from fellow NerfSG forum member "nerfer", who managed to get hold of a set recently too. Thanks nerfer!
This particular unit came with only one 18-dart clip and the foregrip bipod, therefore currently i can only showcase these items in my reviews.
Here are the links to the Nerf Stampede ECS Reviews, Demo & Test Fire, and Internals Guide.
hhhhhhhhhh
Nerf Stampede - Review!
Full Review Link: http://sgnerf.blogsp...nary-photo.html
Nerf Stampede - Demo/Test Fire & Internals Video
Nerf Stampede - Internals Guide!
I'm sure everyone is keen to find out how the Stampede works too, so here are the internal photos i've taken so far:
Nerf Stampede ECS - Disassembled
Nerf Stampede ECS - Motor, Circuits & Gears Detail
Nerf Stampede ECS - Plunger & Gears Detail
[b]Nerf Stampede ECS - Plunger Comparison with Nerf Longshot CS-6
(Top: Longshot / Bott
[b]Nerf Stampede ECS
Full Internals Guide Link: [url=http://modworks.blogsnerf-stampede-internals-guide.html]http://modworks.blogspot
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