As long as you don't show up to the same MN war as me in full camo, I'll be happy to hit you guys in the neck a few times.
Camo in the Nerf world equates to a giant sign that says "SHOOT AT ME"
Only if they can see where you are. I realize, in wide-range wars, camouflage definitely has it's use, but not as practical in constant-contact engagements, where both sides are in plain view of the other team ninety-nine percent of the time, whereas the camouflage serves as more of a team uniform.
Actually, having a designated battle dress for either everyone, or for teams would make alot of sense. Most people have long hair, and like to wrap flagging tape around their head, so in the end you have to squint to see the little faint patch of neon colors they have. However, if everyone was wearing the same thing, then you could designate a place to show it, and it would eliminate the guess work.
With a deeper inspection, that I think alot of people (even me) missed, you present alot of really solid ideas.
This isn't just about the whole "milsim" aspect, but about "training" as a team. Let's face it. Chano, I did well when I was on Ryan's, Daniel's, or Zorn's team. Why? Because I know what they do, and how they Nerf. Getting to know your team mates is a very important aspect of Nerf, and if it takes hosting Nerf Boot Camp, then so be it. Seriously. You can argue that its the player that makes the gun, or the gun that makes the player, and while relationships with your weapons is important, you will get creamed if you don't know your team mates. I Nerf well on Zach's team, simply because I have been Nerfing for a little under 3 years with him. Knowing your team is important.
Teaching the cover this is also smart. I mean, sure its Nerf, and you can survive in the open, but if you are actively seeking flanks, and cover to out maneuver the oppisite team, your team will win alot faster, or atleast stand a better chance. Getting cornered sucks. Teaching how NOT to corner yourself makes all the sense in the world.
Squad Tactics. Again, same thing. If you all have a "job", then your team will be more effective. Even with weapons, having a mix of different ranges, ROFs and power can make your team function better. If everyone has all longer distance guns, then you can't rush as effectively, so that would eliminate some strategies for certain games.
You know, everyone on here immediately hostile of MilSim, and for good reason. MilSim is often slang for "jerk", but in this situation it makes alot of sense. I know you have military training, but I'm guessing some more war experience would help tailor your teaching abilities. But also, having that base skill set, and going into your first outing with more knowledge, makes alot of sense.
I do wanna see videos of some crazy drill master yelling about Nerf. That would make me laugh.
Edited by BustaNinja, 20 October 2009 - 10:20 PM.
Me: Yeah. he beat a hooker
Venom: Haven't we all?