#26
Posted 20 November 2008 - 08:49 PM
1: Does it look cool
2: Will be able to hold up during a war
3: Will it shoot more then 20 ft
That is pretty much how I like to go about starting my mods
#27
Posted 20 November 2008 - 09:04 PM
I usually play Nerf inside only so I usually think:
1: Does it look cool
2: Will be able to hold up during a war
3: Will it shoot more then 20 ft
That is pretty much how I like to go about starting my mods
That is just such a low standard. Gotta love how you spelled Nerf incorrectly in your name!
Anyhow, how I usually mod is completely based on if I am satisfied with my gun. There are few guns I am satisfied with. I usually seek few things when I mod my guns:
1: Range and accuracy
2: Size, weight, and comfort
3: Usefulness
4: looks
Although looks is last on my list, It is very important to me that my guns look 'presentable' when completed.
If at first you don't succeed, add more epoxy.
#28
Posted 20 November 2008 - 09:34 PM
but my personal approach, read a couple write-ups, and wing it.
Plus my goals, when modding,
1. Accuracy (what's the point if you cant hit the guy)
2. range (self-explanatory)
3. amount of pain afflicted [my friends think that nerf is wussy(yeah right)]
That's about it. And thanks Angela who helped me with these pictures.. It looks huge in her hands.
HOLY CRAP!
FU ALL
#29
Posted 20 November 2008 - 09:44 PM
#30
Posted 20 November 2008 - 10:06 PM
#31
Posted 20 November 2008 - 10:37 PM
At least one.
From then on, commence what we around here call "Meatball Surgery". Don't ask why, just work with me here.
Planning is, of course appropriate and essential. But most of the modding is done in my head hours or days before I get around to getting off of my ass and doing it. Not just "Oh, it'd be sweet to get all of that to fit together in one shell!", but actually going through steps to see what sort of roadblocks you're going to be coming across.
Hold the shells of two guns to be integrated up to each other. Does it REALLY make sense to do it that way? How else could it fit?
Everything winds up working, but it's not carefully machined persay. There's a bit of error in everything we do, rather than precise machining, but that's what brings out the character. Have too much tubing to fit inside the gun? Alright, cut a gaping hole in the side of the shell to give the tubing breathing room, and then slice some PVC elbows in half and glue them over the tubing to cover up the hole. Paint the gun, and it'll look like it belongs there. Barrels got cut too long? Snip 'em off. Got cut too short? Oh well. The war's tomorrow. Go to the hardware store during the lunch break and get a new piece of Sch. 80. You'll live until then.
Just make sure it works first...
Edited by Falcon, 20 November 2008 - 10:38 PM.
#32
Posted 20 November 2008 - 10:46 PM
The next few hours from an observer's point of view tend to be a dust cloud with a dremel and hacksaw appearing out of the haze every few seconds, and then I emerge victorious with something reminiscent of a gun.
Planning would help.
And gummy frogs, those would help too.
#33
Posted 20 November 2008 - 11:20 PM
yeah I'm that guy who made that cool thing with the cool paint.
#34
Posted 21 November 2008 - 12:00 AM
During the modding process I just experiment with whatever I come up with, usually messy, haphazard solutions that, if they work well enough, I will replace with a concrete version later (hot glue instead of goop, for example). I have a huge box of Nerf, and several devoted containers for spare parts, which I use on a regular basis to prop things up or stitch things together (see my titan writeup). Unsurprisingly, it is fairly common for my guns to be largely destroyed as they go through this procedure (hence why I have so many spare parts).
If a gun gets through the process of me modding it alive, mostly-intact and with the functionality I want (this process can, and usually does, take years), only then does it earn the right to an aesthetic makeover.
Edited by lordhenry4000, 21 November 2008 - 12:00 AM.
"...Exploring?"
#35
Posted 21 November 2008 - 12:25 AM
1. Find gun.
2. Read write-ups. (to see what you are getting into)
3. Take gun apart.
4. Mod. (replace barrel/pump plug/spring/take out extra parts/take out dead space)
5. Test gun. (basic function like pumping/catch if you can)
6. Put gun back together.
7. Test.
8. Have fun shooting people with it.
This style could be called the trial and error style. Also, I use a bit of "Nerf on or fuck off".
Edited by Lynx, 21 November 2008 - 12:26 AM.
AWESOME NITEFINDER
#36
Posted 21 November 2008 - 01:53 PM
Make a drawing/Work things out on paper.
Repeat 1&2 several time over..
3. Make it
4. Redesign it, because it usually doesn't work right the first time.
5. Painting/cosmetics- so it fits with the rest of the gun.
#37
Posted 21 November 2008 - 02:41 PM
And then I just wing it. I never measure anything ever. I have a measuring tape sitting on my desk that never gets any use because of this. I just hold the piece next to the other piece and start cutting. I have a lot of specialized cutting tools though so it's not too awkward to do.
I, too "have recon," as they say. I get him in old country. Then I realize he sucks like bog. So I trade him for potato.
#38
Posted 21 November 2008 - 02:49 PM
Usually think the whole thing through first, with deep consideration of the gun being pleasing to the eyes over extreme functionality. If a gun is hideous, I won't use it.
I agree. I like my guns to be aesthetically pleasing. I can't stand it when tubes and glue and stuff is just everywhere.
#39
Posted 21 November 2008 - 08:56 PM
F_A 24 is the KING of nerf.
#40
Posted 23 November 2008 - 02:13 AM
-bustadartinyourass-
#41
Posted 23 November 2008 - 07:54 AM
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