Nerf Assassin Rules: Fall 2008
1. To eliminate as many players as possible each day without being eliminated.
II. Scoring and elimination:
1. Each player earns a point by whenever they or a confederate recruited by them eliminates another player or a confederate recruited by another player (see below).
2. An elimination is defined as a dart fired from one player’s nerf (or comparable off-brand blaster) blaster making contact with another player or confederate. Clothing also counts, gun hits do not.
3. Shields may be used, but there is no armor in nerf assassin. As a rule of thumb, if you’re wearing it, with the exception of a shield strapped to your arm, it counts as an elimination if it gets hit.
4. An eliminated player may not eliminate any other players or confederates until they “respawn” at midnight that night.
5. Once eliminated, a player or confederate may not interfere with combat between active players. Players may not lie, either explicitly or implicitly, about their status.
6. Any elimination questions or disagreements should be brought to Tom.
1. Players may temporarily recruit people not currently signed up for assassin to aid them. These people will be referred to as confederates. Confederates must be assigned a target or group of targets, they may not seek out players they have not been recruited to eliminate. Confederate status is lost upon elimination or at midnight of the day they were recruited, though they may be recruited again the next day. Before attempting to eliminate a player, a confederate must give a verbal indication of their status, such as “(Recruiter’s name here) says hello.”
1. Under no circumstances are laws or institutional rules to be broken for the purposes of this game. Any relevant authority figures must be obeyed with regards to where play takes place and in what manner it does so (this includes the owners of any property you may be on, including your target).
2. Eliminations may not take places in a class.
3. Know your target’s boundaries: Some players will not mind you showing up at their doorstep or dorm to eliminate them, others (or their families) will. Time of day is also a factor here. Try to use your best judgment, and if you’re unsure, ask.
4. If one player is in a situation where they cannot eliminate another player, they may not be eliminated in that same situation.
5. Blasters may not be modified to improve internal performance. Ergonomic changes (such as padding a grip) or adding accessories (such as a flashlight or custom ammo holders) are fine. Some examples of banned modifications include, but are not limited to:
• AR removal
• Changing/replacing barrels
• Spring replacements
• Plugging pumps
6. Under no circumstances are blasters to be made to look more realistic.
7. Darts must be in stock condition save for normal wear and tear damage. Deliberately modified and/or custom darts (such as stefans) may not be used.
8. Eliminations may not take place in potentially hazardous situations. Such situations include, but are not limited to:
• While driving
• Handling heavy objects
9. Eliminations may not take place in a situation where they would be severely disruptive or disrespectful. Some examples include, but are not limited to:
• Extracurricular activities, such as sports games or concerts
• In a house of worship
1. Tom reserves the right to make revisions to these rules, including emergency revisions when play becomes severely disruptive or dangerous.
Edited by Oni Kadaki, 26 July 2008 - 09:50 PM.