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Review Of The Flag 'n' Frag System

What we learned, and what we wished we had known...

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#1 karpenter63

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Posted 21 June 2008 - 11:48 PM

As I promised Ubermensch, our litle group of nerfers in Pittsburgh debuted the Flag 'n' Frag system today. Here is my little review of how it went:

Set-up

What We Did
We played in a church basement that is at least 1.5k square feet large. We arranged the three stations directly next to each other in a line, so close that literally the wall of the one station, was the wall of the next one over.

What we should have done
The space we played on was much to small. You need a lot of space to play this game. Having the stations lined up right next to each other made it too hard to get to the base to put in your flags because someone standing two stations over could easily pick you off with even a stock maverick.


Game-play

What We Did
We played this game near the end of the evening, so by the time we got to it, some people had to go home. Though the most had at one point were 9 nerfers, we were done to 7 when we finally started to play this game. So the teams were unevenly divided, 4 to 3.

Because of the low numbers of people playing, the game was incredibly hard to win, because you could capture an opponent's base, but then you couldn't hold on to it because you need people back at your home base guarding those three bases you started off with. The main reason we realized this was a problem was because as soon as the opposing team would capture a base, you could literally waltz on over to that capture base, put in your five flags, go back, get five more, and re-capture your base. Because of this, we eventually just called a "No Contest".

Another problem, was there was a lot of dead time, because often everyone would be out at the same time. However, I blame this again on the low numbers.

What we should have done
Well, obviously we should've had more people playing. With more people you can have people guarding all your bases while still trying to capture the remaining ones. If this game is ever to be played again, I think the following formula should be used to decide the number of bases versus the number of players.

Total Bases = [(Total Number of Players - 8)/4]


Example: - You have 16 people at the nerf war, 16 - 8 is 8, divide that by 4, two bases. This formula may be a bit extreme, but it gets my point across that you need a WHOLE lot of people to play this game effectively.


All in all, however, I think that this game dose have a whole lot of potential. We didn't really give this game a chance to shine. I would like to see this game played at a larger war. If that ever happens, I hope that that group will write it up so that we can find out if it works out better that way.

Oh, and just for fun, here are some pictures of us playing:

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Photos taken my Matthew Critchfield

PS: I'm sorry, if my grammar, or my explanations are not up to par, I am very tired right now as it is 12:48 am here in pittsburgh.

Edited by karpenter63, 22 June 2008 - 12:34 PM.

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#2 Ubermensch

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Posted 22 June 2008 - 09:45 AM

Ha! That's so cool! Try doing it with some more people. I can tell how it could be hard with only seven people.
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