imaseoulman, on Feb 7 2008, 06:15 AM, said:
but just wait 'til you see one of my upcoming projects!

Posted 07 February 2008 - 04:32 PM
Posted 07 February 2008 - 05:05 PM
Posted 07 February 2008 - 07:13 PM
precisionnerfer, on Feb 7 2008, 10:50 AM, said:
Hey, good mod and pj.
Tell me the brand name of that chrome paint you used, and what your clear coat was. Or else.
Posted 07 February 2008 - 07:36 PM
Posted 07 February 2008 - 07:55 PM
Posted 07 February 2008 - 08:54 PM
Green Riptide, on Feb 7 2008, 05:55 PM, said:
Funny you should mention it, but I am in the middle of a new gun with an insane clip mod!You have got to be shitting me. This is basically the ultimate weapon, with a six-pack shotgun blast and twin long-range punch. With that much ridiculous in one place I'm half expecting you to come back next week with a clip mod. ._.
Green Riptide, on Feb 7 2008, 05:55 PM, said:
Just to clarify, I don't have to hold down the MS trigger for even a whole second. It doesn't take a whole lot of time for air to flow through the system. Also, the keyrings are in such a position that it takes less than half a second to put my finger on the trigger. So essentially, if my fingers are resting on the MS trigger and I hear a noise behind me, by the time I'm turned around my finger is on the keyring. Also, my thumb is constantly on one of the SMDTG detonators. Oh yeah, if I'm not overly tired, pumping doesn't take more than 30 seconds (but, I do work-out). It takes much less time to pump this than to pump up a titan, for comparison.Internal pics would be much appreciated. On the subject of keyrings, you're just using the magstrike trigger for air transfer, right?
So a firing cycle would be
i- pump for half of eternity
ii- hold MS trigger for a few seconds
iii- move fingers to SM keyring triggers/detonator triggers and wait for shot
iv- fire
and then you could loop back to ii but you prefer to just use the SMDTG's after a single round of SM firing...
so basically you don't have to worry about switching triggers incredibly fast, since the majority of time should be spent with no trigger contact (pumping/noncombat situation) and then in combat most of the time would spent on the keyrings waiting for a clean shot.
Edited by imaseoulman, 07 February 2008 - 11:23 PM.
Posted 07 February 2008 - 11:36 PM
Posted 08 February 2008 - 12:18 AM
Green Riptide, on Feb 7 2008, 09:36 PM, said:
oh, I see.
Personally if I were going to be going back and forth that much I'd find a different option (as opposed to keyrings), but I suppose having never built an Arachnaphobia II of my very own my opinion there doesn't matter.![]()
oh, and *insert innuendo about how good imaseoulman is at making the pumping motion very quickly*
Posted 08 February 2008 - 06:45 AM
Posted 08 February 2008 - 07:21 AM
Posted 08 February 2008 - 10:19 AM
Forsaken_angel24, on Feb 7 2008, 11:05 PM, said:
I agree. I finally did get a camcorder (cheap little MP4 recorder) so when I do get a bit of free time and I'm not maniacally obsessed with finishing my other projects I'll get out and record it. I guess though, just a basic indoor clip of how it operates wouldn't take too long.imaseoulman, on Feb 8 2008, 02:18 AM, said:
Maybe I'm not explaining it very well,
I think a video is in order.
frost vectron, on Feb 8 2008, 04:45 AM, said:
Thanks. I'll try to round up some friends (the ones who usually allow me to shoot them with my latest creations) and see what we can pull off.This gun is bitchin'! I would also like to see a video of this thing in action!
keef, on Feb 8 2008, 05:21 AM, said:
I am in the middle of a Lightning Blitz integration, but generally, I don't do springers (I own dozens but I just do the basics: spring replacement, barrel replacement, and new O-rings) at least not in integrations, and as for an RF20, I prefer Magstrikes, but I have been thinking about tinkering with my RF20, maybe it will be part of something amazing one day.I want to see what you could do with a Lightning Blitz, a springer, and the RF20 together.
Posted 08 February 2008 - 05:00 PM
Edited by OfAllTheNerf, 08 February 2008 - 05:01 PM.
Posted 08 February 2008 - 05:15 PM
Posted 08 February 2008 - 05:35 PM
Posted 10 February 2008 - 10:13 AM
nerfer34, on Feb 8 2008, 03:15 PM, said:
As far as how the push button functions, it is a three-position push button from the SMDTG's. I havne't sawed one open to look at it so I'm just assuming that it works the same way as the BlastFire, Hornet, Big Salvo, etc., just much more reliable. Inside the small cylinder are three spring valves. The springs push the valves close and only allow air to be pumped in. When the push-button is depressed it moves over the valve and forces it open. Air begins to rush out which actuates the blast chamber. Of all of the trigger assemblies I've worked with that use negative pressure, the SMDTG is by far the most reliable.Amazing....
Can you explain how the puch button works?
And for those check valves that you recomend, they work like regular cheack valves, which keep air in/ out where you want, right?
Thanks
Posted 10 February 2008 - 10:48 PM
Posted 12 February 2008 - 07:07 PM
Edited by imaseoulman, 12 February 2008 - 07:36 PM.
Posted 12 February 2008 - 08:28 PM
-Jwasko, STILL Sole Surviving member of Steel City Nerf and Sober Sister of the Sex Dwarves
We NERF ON all day, and FUCK OFF all night
Posted 12 February 2008 - 09:09 PM
jwasko, on Feb 12 2008, 06:28 PM, said:
Holy crap!
Using the brass as a (sort of) pulley is ingenious!
Questions:
Did you expand the room in the bladder shell at all, or does it take so many pumps because of the "banding" with the inner tubes?
Also, what size of inner tube did you use?
Finally, how many SMDTG refills do you get off of a full bladder?
Edited by imaseoulman, 12 February 2008 - 09:10 PM.
Posted 12 February 2008 - 09:17 PM
imaseoulman, on Feb 12 2008, 09:09 PM, said:
I can get about 30 SMDTG shots off before I have to refill. It's rare that I need to go that long.
-Jwasko, STILL Sole Surviving member of Steel City Nerf and Sober Sister of the Sex Dwarves
We NERF ON all day, and FUCK OFF all night
Posted 12 February 2008 - 09:20 PM
jwasko, on Feb 12 2008, 07:17 PM, said:
imaseoulman, on Feb 12 2008, 09:09 PM, said:
I can get about 30 SMDTG shots off before I have to refill. It's rare that I need to go that long.
So, in other words, you get 5 six-dart salvos?
Or, do you get 30 six-dart salvos?
(Yes, I know that you can shoot each barrel of an SMDTG separately, but this is the best way I could think of to ask the question.)
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