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There have been 18 items by uranium (Search limited from 22-December 96)
#344249 Nerf elite darts bulk sale
Posted by uranium on 14 January 2015 - 09:58 AM in Darts and Barrels
#344189 Crossbolt Official!!
Posted by uranium on 12 January 2015 - 10:57 AM in General Nerf
#344143 Cyclone Shock
Posted by uranium on 10 January 2015 - 10:57 PM in General Nerf
As for my previous issues with reloading the blaster, I have refined the above to increase reload speed. It is possible to load a dart into the cylinder at the top "barrel" position. Using the top position allows me reload the blaster in two rotations vs 3 or 4. Also, since the cylinder is rotated at the end of the priming stroke, it is possible to have the blaster primed and still be able to rotate through to empty chambers for reloading without having to fire a dart.
Overall, I'm still really liking this new blaster, and I have to say it's the best mega blaster available.
#344105 Questions on the Nerf N-Strike Elite Stryfe
Posted by uranium on 09 January 2015 - 04:00 PM in Modifications
#344100 Cyclone Shock
Posted by uranium on 09 January 2015 - 02:36 PM in General Nerf
Is it just a mega size strongarm?
For the most part yes, however there are some operational differences that I both like and dislike.
I dislike that the turret is fixed! This right here is a royal pain in the rear when it comes to reloading this blaster. The fastest way that I have found to reload is to insert two mega darts at a time going into the second most lower chambers that are located to the left and right of the center post and then rotate the cylinder two clicks (it does not rotate freely) and then continue loading. I see this being cumbersome to deal with during a war and would most likely revert to 1 at a time if I had to retreat.
I absolutely do approve of the firing mechanism for this blaster. The priming handle is what operates the turret, meaning that there will never be any of those annoying jam problems from the plunger firing before the turret turns as happens with the Maverick, or with the blaster jamming if a dart doesn't eject as with both the Strong Arm and the Maverick. This priming and turret rotating system should be the new standard for Nerf revolvers and mimics how the Hammershot operates.
I really don't want to cut this blaster up as I just got it and have been waiting to get my hands on one for a long while, but the day is coming that I am going to attempt to remedy the loading issue that is present with this blaster. For now though, a 6 shot mega revolver is going to be so much fun to mess around with, and I have to say that overall I am really impressed. Now for Nerf to just release the new mega firing Berzerker. As much as I wanted the cyclone shock, I have been more anxious to get an example of the Berzerker.
#344097 180 Setup Question
Posted by uranium on 09 January 2015 - 12:28 PM in Modifications
#344096 Cyclone Shock
Posted by uranium on 09 January 2015 - 11:48 AM in General Nerf
#344095 Houston Area Nerf War 2015
Posted by uranium on 09 January 2015 - 11:10 AM in Nerf Wars
As for location, I do personally like Bear Creek park and it is near (~20 minutes) to where I am located as well. There is enough room to fit a rather large group and the areas that I am looking at aren't used that often.
#344056 Houston Area Nerf War 2015
Posted by uranium on 08 January 2015 - 11:59 AM in Nerf Wars
Locations: I have been looking more to the west side of Houston and into the Katy and Cypress areas. So far the list is as follows (address in parentheses): Bear Creek Park (Bear Creek Pioneers Park, 3535 War Memorial Dr, Houston, TX 77084), Cullen Park (19008 Saums Road, Houston, TX 77084), Nob Hill Park (10300 Timberoak Drive, Houston, TX 77065), and Terry Hershey Park (Link to Park Map as it is a very long and narrow park with many entrance points).
Dates: Looking in the March to April weekends. Easter is the 5th of April this year, so that date is out for most people. For a start, I am going to say that the tentative date would be March 28th, with a rain date of April 11th.
Game Types: Pretty much TBD at this point and will be dependent on turnout. If interest and participation is high enough, and if the location has enough trails while being sparse of bystanders, I will come up with a scenario game that will last 4 to 6 hours (honestly though, odds of this happening seem to be extremely low, but here's to hoping).
#344050 NSR Shark 40 Motor Voltage
Posted by uranium on 08 January 2015 - 10:36 AM in Modifications
The rest of your build seems really nice and I would like to see the finished product as I am curious as to how the flywheel motors are going to handle the increased voltage.
P.S. Do you have a link tot he BSUK switch upgrade kit and motor cover? I haven't been able to find those pieces with the prices included yet. Thanks.
#344026 NSR Shark 40 Motor Voltage
Posted by uranium on 07 January 2015 - 05:55 PM in Modifications
In regards to budget for upgrading an Rapidstrike, the following is the parts price breakdown for my first mod attempt:
Motors: $28.50 (matched pair of Blade Xtreme 180 Pro motors from ebay)
Rev Switch: $4 (Microswitch from Radioshack)
Wire: ~$3 (Total for 3 spools of 18 gauge from Radioshack was $21, but that was for 25' spools and that's enough to do at least 7 blasters. For a better price just go to Lowe's)
Solder: ~$0.25 (Just a guess as there is very little used and solder costs around $2 a spool on Amazon)
Battery Charger: $8 (Neweer B3 LiPo 2s-3s charger on Amazon)
Battery: $30 (Racer's Edge 2800mAh, 25C hard case battery on Amazon. This is your most variable cost besides the motors)
Battery Volt Meter/Alarm: $3 (Standard 1s-8s battery voltage alarm on Amazon)
Duct Tape: $0 (Everyone should have duct tape laying around.)
Deans Plugs: $0.30 (Get 10 for $3 on Amazon)
Heat Shrink: ~$0.50 ($6 on Amazon for a 48 piece package)
Soldering Iron: $8 (60 watt soldering iron from any online shop)
Time to complete the project and realization that you just spent over $100 on a nerf blaster that kills darts....sadness that goes away after the battery is charged and the first dart goes down range.
#344004 Anyone for Nerf Wars in the Rio Grande Valley,Texas?
Posted by uranium on 07 January 2015 - 10:24 AM in Nerf Wars
I have seen a few people on here post with ideas of a Houston war, but I am starting to think that they have given up on having any kind of a war which is pretty sad. For a 3 hour drive to Corpus, the war would probably need to be a fairly large turnout promised to make it worth the drive for most people. Good luck.
#343985 brass on amazon
Posted by uranium on 06 January 2015 - 05:06 PM in Darts and Barrels
#343984 NSR Shark 40 Motor Voltage
Posted by uranium on 06 January 2015 - 04:17 PM in Modifications
As promised, below is the picture of my two modded blasters.
The RS is so much fun to mess around with. I am still needing to make a covering for the motors before I start banging it around, but for just range tests and rate of fire test it is awesome. The sound alone from the motors is a little freaky for a Nerf blaster and pretty much negate ever being able to sneak up on someone. I keep going back and forth on whether to get another battery pack that fits inside the shell, or just leave that beautiful duct tape work for the whole world to see.
The Stryfe is a little disappointing after seeing what the RS can do. It's just stock motors for now with a 16 gauge rewire and the LiPo pack installed. The Stryfe is still much better now than it was in stock form, but I would say 75% of that is from the removal of the locking system that keeps the trigger from being pulled if a dart isn't present in the magazine (I was having to hit the bottom of the magazine between each shot just to get it to fire before I took that lock out).
Now to just figure out what motor to buy for this next mod
Edit: Corrected spelling.
#343946 NSR Shark 40 Motor Voltage
Posted by uranium on 05 January 2015 - 05:33 PM in Modifications
RedFear, This will be a single stage system so I will be needing the torque as you and meishel stated. I was hoping though that you might have more information on adding heat sinks to these motors. The heat sinks that I have looked up all seem to jsut attach to the outer shell of the motor. I am guessing that this is the only for them to go to get the additional cooling that is needed, but if there is another way to force cool these motors, or a different heat sink design, I am open to all suggestions.
As I am still a FNG, this unfortunately will be my last post for the day (unless I get lucky and a Mod allows me bypass that) which means that I won't get to respond or upload any pictures until tomorrow, however, I will be lurking around the rest of the site and watching this thread. Thanks again for the help.
#343938 Any nerf wars in Texas?
Posted by uranium on 05 January 2015 - 03:25 PM in Nerf Wars
#343933 NSR Shark 40 Motor Voltage
Posted by uranium on 05 January 2015 - 02:42 PM in Modifications
I am wanting to use the NSR 40k Shark motors on this blaster to try something a little different while also keeping the shell intact. I will be adding diodes to induce a voltage drop to the pusher motor to control firing speed, and may at a later date play with a fire selector switch to control the rate of fire.
I will try to add some pictures of the modded Rapidstrike and Stryfe late tonight, but be forewarned that the RS underwent a very bad hack job being that it was my first mod ever and I was more interested in getting the thing working than the looks. Thanks in advance for the help.
#343854 Houston area Thanksgiving war
Posted by uranium on 03 January 2015 - 12:00 AM in Nerf Wars
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