I did a search on this topic and didn't come up with anything, so here is my question. Does anyone have any suggestions for rules for simulating area of effect weapons in nerf wars? I play at college inside the academic buildings and our games often develop a lot of stand offs with teams holed up at either end of a hallway. I had the thought that if there were some rules for using the large missile-type nerf guns as missiles, it would prevent camping and make the games more dynamic?
My idea was to have the missile kill anyone within a full arms reach of where the missile hit a wall, person, floor, etc. Obviously this would rely on the honor system, but I think it could concievably work.
Has anyone else used similar rules or have any good ideas?
KolathMember Since 28 Mar 2004
Offline Last Active Sep 04 2004 01:37 PM
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