#26
Posted 18 October 2003 - 10:46 AM
Deathmatch Fun - Unreal Series, And Half Life Online.
#27
Posted 18 October 2003 - 11:25 AM
#28
Posted 18 October 2003 - 01:53 PM
Unseen
#29
Posted 18 October 2003 - 03:43 PM
I don't think "some kids" hacked Valve's network, I think it was a fully capable and competent person. He's threatening to release 100% of the Half-Life 2 source code unless Valve admits to their customers / and the rest of the world that they're full of shit. Apparently the E3 demo was fully of scripted events, not programmed AI interfaces, or so I've heard. Valve is also considering not realeasing the game at all. For fuck's sake, it was on CNN. My friend is playing the illegal Beta, but all he's gotten to work is the physics room were you get to play with the grav-gun.
"Too close for missiles, I'm switchin' to guns"
#30
Posted 18 October 2003 - 04:23 PM
Sounds like it's shapping up to be insane.
From what I have read, that is an understatement. I read on Gamespot that the trailer takes place in Southern Africa, where the Covenant have landed and begun their takeover. The USMC calls in Master Chief and he arms himself with two machine-pistols and begins the dirty work. Also, the graphics look absolutely beautiful.
EDIT: I found some pictures, and they are awesome, but gigantic, here they are:
-Howie
#31
Posted 18 October 2003 - 06:00 PM
#32
Posted 18 October 2003 - 08:05 PM
Unseen
#33
Posted 18 October 2003 - 10:17 PM
#34
Posted 19 October 2003 - 07:23 AM
-Howie
#35
Posted 20 October 2003 - 11:02 PM
Only flaw?Awesome...I didn't know there was bots. That was possibly the only flaw with Halo.
Multiplayer is loads of fun (as long as it's not Chiron or any of that), but what about the series of rooms in single player/co-op that all look the same?
It's a little too repetitive, my man. Much unlike Goldeneye. Much unlike Perfect Dark.
And no, excellent stats in any of these games do not make you a better person.
OutBurst
#36
Posted 21 October 2003 - 06:35 AM
-Howie
#37
Posted 21 October 2003 - 01:59 PM
Your analogy is flawed. A video game is not limited to the constraints of modern architecture--but even if it were, I'd rather play in a new, exciting environment than one in which all the rooms are the same. It's wholly possible to construct a building in which each room is different in real life, and even moreso in a computer-generated world. You don't have to agree with me.Well, go to your school, and tell me that every room in the entire building is different from one another. Then I will agree with you.
#38
Posted 21 October 2003 - 02:11 PM
#39
Posted 21 October 2003 - 03:08 PM
"Too close for missiles, I'm switchin' to guns"
#40
Posted 21 October 2003 - 04:36 PM
#41
Posted 21 October 2003 - 06:03 PM
About PC verus Console, I firmly believe PC shooters are so much better. The controls are much more complicated, but the actual game control using the mouse is so much easier. Like the other guy said, before you aimed with a console controller, you'd bee lying on the ground where your shoe laces were only milliseconds before.
http://cam-m.cjb.net
#42
Posted 21 October 2003 - 06:14 PM
-Howie
#43
Posted 21 October 2003 - 09:31 PM
#44
Posted 21 October 2003 - 10:34 PM
OutBurst and I are brothers. Sometimes we end up posting on each other's names just because of a shared computer.Well, about that Sheeba Indian god of death, I have no idea what the hell you were talking about, but anyways... Doogie, I agree it would have been more fun if every room more different, but I don't think that's what they were going for. They showed that the Covenant were organized and used modern architecture, which I think was a smart move. BTW, are you and Outburst the same person?
I acknowledge your (good) point about the architecture.
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