Edited by chefdave, 10 December 2008 - 02:56 AM.
Posted 21 June 2007 - 10:25 PM
Posted 21 June 2007 - 10:45 PM
One Maverick. Failed Experiment $8
So my total only stands at $8
I always develop a good enough plan and work carefully enough that I won't break any of the vital components. So I very rarely manage to permanently kill anything.
Edited by CaptainSlug, 21 June 2007 - 10:46 PM.
Posted 21 June 2007 - 10:49 PM
1 Maverick ($12)
1 Shortshot ($0)
1 Crossfire (Or strikefire, if you will. $8)
And...I think thats it. Luckily not too much for me. It's around $20.
Edited by Chewbacca, 21 June 2007 - 10:50 PM.
Posted 21 June 2007 - 10:50 PM
You know what... I know it's kinda late... but Props Cole.
Posted 21 June 2007 - 10:52 PM
Posted 21 June 2007 - 10:55 PM
Posted 21 June 2007 - 10:56 PM
Posted 21 June 2007 - 10:57 PM
A Maverick- 8$
A NF - 6$
So nothing too major.
Posted 21 June 2007 - 11:00 PM
1 Mav- 8
1 3B- 20
1 NF- 7
1 DTB- 15
1 ABB- 8
I saved many useful parts, such as springs and the 3B just needs a spring. My total so far is $88 plus tax.
Chewbacca- What's a shortshot and how did you get it for free?
Edited by Qui'lan Fett, 21 June 2007 - 11:02 PM.
This guy can see the future!
hasbro in a nerf war!!!!! dude the will cancel it and confinscate are guns
Posted 21 June 2007 - 11:02 PM
Magstrike - Leaked when I got it, trying to seal it only made it worse. Fixable, but don't have the parts, and am not really working that problem. ($30)
Triple Strike - Valves borked. Think it's actually the pump, and that a "volley titan-esque" configuration may be possible, but don't have the parts, not working the problem. ($10)
Triple Torch - Broke it tryin' to remove the air restrictor. Maybe fixable. ($lol)
Maverick - Melted slider and shell while cutting a replacement pin with a dremel while mounted in the gun - the pin heated up and started cutting like a hot chainsaw through butter. NOT fixable, but has salvageable parts. ($8)
NiteFinder - Cut the case a bit wonky, can't get it to stay together. Probably fixable. ($6)
Hornet - 'twas a friend's. Couldn't get it open, couldn't get it closed. Probably fixable, but I'M not touching the damn thing again. /hate. ($15?)
Mad Hornet - started modding it, realized it sucked gigantic ... erm... wasn't good at all. Gave up, stashed it in the "junk" bin. Fixable, but why would I waste the time? ($lol)
Only three aren't likely fixable, of my seven non-operational guns, out of some 20+ total. I guess
$69 total in broken guns. But not wasted, no - that was $69 invested in developing my modification skills.
Edited by Gengar003, 21 June 2007 - 11:06 PM.
Posted 21 June 2007 - 11:16 PM
A WF - $0 - It was given to me broken but I broke it even more.
A DS - $10 (of my moms money) - The rope broke then I opened it up and took all of the parts out.
A LS front gun - $0 (part of the LS) - I opened it up then droped it and didn't put it together so I scrapped it.
A Tek 6 - $2 - Opened it and lost all of the parts so I threw it away.
Scout - $2 - Got it at Good Will then scraped it because I hated the gun.
FF - $3 - Got it at Good Will then threw it away on pupouse because all thea I wanted was the turret.
Edited by hierarchy, 11 November 2007 - 07:51 PM.
I guess you have some heavy duty industrial strength toilet paper holders. Do they advise you to wear eye protection when changing rolls?
My TTG mod.
Posted 21 June 2007 - 11:36 PM
Posted 21 June 2007 - 11:39 PM
...the turrets work good for dart holders though. XD
...and ideas are bulletproof. "
Posted 21 June 2007 - 11:49 PM
- A tek 6, old version: $6-ish.
- An AT1K: worthless as far as I'm concerned.
- A crossfire: $9.
- 7-8 clicky pens: I don't know $.50? I just take them from banks and stuff. Granted with gas, that's a lot....
- A Switch Shots Ultra: It was rotting away (literally) and I converted into a funky 6-shot shotgun perfect for indoor wars. That's worth about $10-15.
- A friend's NF: $6.
- Another friend's Maverick: $10.
- Original TTG: $15
So I see myself up about $20-25.
Posted 21 June 2007 - 11:52 PM
2 nothings - 0$
1 super-x-power100 nothing - 0$
Plan out your mods and you're fine. The only instance I've had where I can't put a gun back together is when my sister lost a scout catch, not like that matters.
Posted 21 June 2007 - 11:58 PM
1 Tek six
All counting up to about $20, not too bad.
Edited by Sypth, 21 June 2007 - 11:59 PM.
Posted 22 June 2007 - 12:02 AM
lol - How Many Guns Have You Broke?
Posted 22 June 2007 - 12:56 AM
1 Secret Shot (getting a friend to fix it... I am not too good...)
Posted 22 June 2007 - 01:24 AM
And my friend's sister broke my NF by smacking his other sister with it. The plunger head snapped off--had a Home Depot spring on it--and I just replaced the plunger head like CS did with his LS. Works.
Posted 22 June 2007 - 07:04 AM
tek 10 (2
One man Clan:
I saw the Crossbow re-release on the shelf at my local Target, but I didn't want to tell anyone because I wanted them all to myself. I hid them all behind Dora the Explorer toys....
Posted 22 June 2007 - 08:07 AM
-2 Mavs ($16)
- HAVING PROBLEMS WITH A BBB as can be seen here Please help!
-Substance's LS ($30)
-Friends NF ($9)
-Friends DTG ($15)
So all in all I'm up 14$
I'm anxiously awaiting the hasbro over throw.
One Man Clan, or One Man Company?
Posted 22 June 2007 - 10:13 AM
Maverick - my friend's younger brother sanded all the rotation mech parts down, and now it doesn't turn ($8)
Crossfire - I melted part of it by accident, when drilling out a stripped screw (don't know)
Nite Finder - the barrel was on crooked, so I glued the AR on crooked; then the barrel fell off, and I have a crooked plunger
Longshot sidearm - I lost all the parts, does that count? (worth nothing, in my eyes)
The only working gun I have is a Longshot, unmodded. I've wasted at least $26, plus a Crossfire. Plus the CPVC for my Nite Finder.
Edited by yourface, 22 June 2007 - 10:46 AM.
Posted 22 June 2007 - 10:28 AM
Edited by Liam, 22 June 2007 - 10:28 AM.
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