
#1
Posted 14 August 2006 - 11:44 PM
I now seek inspiration to apply what I have learned.
-Project 1-
Magstrike Interface
The idea here is to attach a digital pressure gauge to the MS bladder and a LED display so I can see how much PSI the bladder is holding. The second part of this is that another LED display will show the approximate number of shots I have left.
That's what I'm working on right now, but if anybody has any ideas, I'd like to know what they are.
-or-
100% Nerf, for 100% pwnage.
Nerf is a neutral weapons dealer. Anyone coughing up the dough can get armed.
and they're made of Foam... which makes them very Nerfy...
#2
Posted 15 August 2006 - 12:13 AM
#3
Posted 15 August 2006 - 05:29 AM
Edited by badger, 15 August 2006 - 10:04 AM.
"The moment you can no longer see the fun in running around like a little child is the moment you begin to die."
Roses are FF0000
Violets are 0000FF
ALL YOUR BASE ARE BELONG TO US
#4
Posted 15 August 2006 - 08:19 AM
#5
Posted 15 August 2006 - 09:18 AM
badger, on Aug 15 2006, 05:29 AM, said:
The Longshot has no way for you to know how many shots are in a clip. They put that simple indicator to tell you when the gun is primed, but nothing to show you the clip count. That wold be very useful to me. Even if it was a simple tome that went off or a light to say that the clip was empty. That would be extremely beneficial.
I second that!
Got Nerd?
#6
Posted 15 August 2006 - 11:33 AM
badger, on Aug 15 2006, 02:29 AM, said:
Here's another idea for you. The Longshot has no way for you to know how many shots are in a clip. They put that simple indicator to tell you when the gun is primed, but nothing to show you the clip count. That wold be very useful to me. I've seen plenty of people at the last war I attended dry-firing, not knowing they weren't shooting anything in the heat of the moment. Even if it was a simple tone that went off or a light to say that the clip was empty. That would be extremely beneficial.
A way you could set up a full/empty clip indicator would be to have a set of green and red LEDs to indicate full/empty clip. In the clip, you attach some sort of contact that attaches to the bottom of the clip and would make contact with the main assembly to indicate an empty clip. To summarize, when the bottom of the inside of the clip does not make contact with the main assembly, then green LED is on (full clip). When the bottom of the inside of the clip DOES make contact with the main assembly, then the red LED is on (empty clip).
01100101
#7
Posted 15 August 2006 - 02:28 PM
I know not what WWIII wil be fought with; however, WWIV will be fought with sticks and stones...
#8
Posted 15 August 2006 - 03:54 PM
acumen101, on Aug 15 2006, 11:33 AM, said:
badger, on Aug 15 2006, 02:29 AM, said:
Here's another idea for you. The Longshot has no way for you to know how many shots are in a clip. They put that simple indicator to tell you when the gun is primed, but nothing to show you the clip count. That wold be very useful to me. I've seen plenty of people at the last war I attended dry-firing, not knowing they weren't shooting anything in the heat of the moment. Even if it was a simple tone that went off or a light to say that the clip was empty. That would be extremely beneficial.
A way you could set up a full/empty clip indicator would be to have a set of green and red LEDs to indicate full/empty clip. In the clip, you attach some sort of contact that attaches to the bottom of the clip and would make contact with the main assembly to indicate an empty clip. To summarize, when the bottom of the inside of the clip does not make contact with the main assembly, then green LED is on (full clip). When the bottom of the inside of the clip DOES make contact with the main assembly, then the red LED is on (empty clip).
Or...
I can attach one of these babys (not babies) to the clip and mount is on the caryying handle:

or maybe one of these

extreme

How would I get an ammo count though? I don't want to mount things in the actual clip though, since disassembling the clip seems to be difficult.
I was thinking of 2 switches, one on the plunger, and one near the LED display. The switch near the display will reset the display to 6. The switch on the plunger will be triggered every time the plunger returns to its normal state and will deduct one digit from the display until it reaches zero. Another variation is to mount to reset switch in the magwell. Every time a clip it insert, the contacts on the switch will touch, and the diplay will reset to six. The only problem with this simply setup it that if the clip isn't fully loaded, there will be false data displayed. Ideas?
Edited by murakumo32, 15 August 2006 - 03:55 PM.
-or-
100% Nerf, for 100% pwnage.
Nerf is a neutral weapons dealer. Anyone coughing up the dough can get armed.
and they're made of Foam... which makes them very Nerfy...
#9
Posted 15 August 2006 - 04:22 PM
Quote
I was thinking of 2 switches, one on the plunger, and one near the LED display. The switch near the display will reset the display to 6. The switch on the plunger will be triggered every time the plunger returns to its normal state and will deduct one digit from the display until it reaches zero. Another variation is to mount to reset switch in the magwell. Every time a clip it insert, the contacts on the switch will touch, and the diplay will reset to six. The only problem with this simply setup it that if the clip isn't fully loaded, there will be false data displayed. Ideas?
How about this for an option. Mind you, I have some electronics background, but it is more geared towards repair than manufacturing. Place one switch on the plunger like in your first idea, but instead of simply a switch to reset the display to zero, here's another possibility. I'm sure there could come a time when you would be loading a clip that isn't full, so hook up the display (I like the second one better, by the way. it's simpler) to a simple knob to set the correct amount of rounds on the LED display. It is easy to figure out how many shots a clip has by looking through the view window on the clip before you load it into the LS. Then all you would need to do is set the display to the correct number, then with every pull of the handle, the counter will reduce by one. How does that sound to you?
"The moment you can no longer see the fun in running around like a little child is the moment you begin to die."
Roses are FF0000
Violets are 0000FF
ALL YOUR BASE ARE BELONG TO US
#10
Posted 15 August 2006 - 05:09 PM
#11
Posted 15 August 2006 - 05:11 PM
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I was thinking of combining the two ideas, with one switch in the magwell and the knob in the most egornomical place on the gun. When a clip is inserted, the switch will reset the diplay to 6, then if you don't have a full clip, use the knob to set the correct amount of darts in the clip. The best thing is, if you load a full clip, you don't have to use the knob to set the diplay to 6 (or 7).
Now then...
What kind of switch is on the Nite Finder & the Firefly? I was thinking of using these in the magwell and the plunger, since they are fairly small. A push button switch might work in the plunger, but with the force of the LS plunger, the button would be destroyed is a couple of shots at best.
(Dammit, I wish I could get started instead of tallking about it, time to see if TRU has the LS in stock!)
EDIT:
Quote
Perhaps set up a series of contacts inside the clip at intervals that can tell how many darts are loaded based on how far the clip is pressed?
Quote
I don't want to mount things in the actual clip though, since disassembling the clip seems to be difficult.
I too thought of this as a possible setup, but Carrtoon (I think) said that the LS clip was hard to disassemble because it was welded shut or something. Also, i'd have to mod both clips instead of one gun, and if extra clip get onto store shelves, we can safely assume that it would be really long nights...

Edited by murakumo32, 15 August 2006 - 05:18 PM.
-or-
100% Nerf, for 100% pwnage.
Nerf is a neutral weapons dealer. Anyone coughing up the dough can get armed.
and they're made of Foam... which makes them very Nerfy...
#12
Posted 15 August 2006 - 07:05 PM
Something that tells you the number of darts is a bit excesive on a gun that only has 6 shots.
#13
Posted 15 August 2006 - 10:39 PM
Instead of a mechanical switch to indicate a shot being fired, you might want to try mounting a photogate in part of the loose cosmetic barrel. It would be less prone to false alarms than some of the other setups proposed, and it wouldn't be in direct contact with any moving part of the gun, which seems a bit more reliable.
While I don't know the LS in and out, I'm pretty sure a lever microswitch could be easily mounted in the mag well to operate a reset function.
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