Posted 19 July 2006 - 02:22 AM
i will be building one soon and am curious as to how they perform.
things i want to know (in general)
.is it a pain to reload?
.does it make it difficult having shells?
.is it unwieldly?
and all that other stuff.
any help is appreciated
Posted 19 July 2006 - 07:04 AM
Posted 19 July 2006 - 09:10 AM
Shells are a bit inconvenient, as they make reloading a two-step process. However, the FAR (and the SCAR) made up for that with a great ROF. It's all about trade-offs. As far as unweildy, it is relatively long; that's one of the things that Bolt sought to improve with the SCAR.
Posted 19 July 2006 - 10:23 AM
Posted 19 July 2006 - 02:29 PM
I see only one really valid reason for making an FAR and actually using it in a Nerf skirmish.
Because it's cool lookin'.
Think about it. You'd have to fabricate more than one magazine for anything remotely resembling increased firepower. You'd have to make five more shells. Even after all that work, you'd still have half the firepower of a Magstrike with one mag. And you'd have increased range over a PC or Magstrike, but still be undergunned (range wise) by an AT2k, AT3k, SM1500 or SM5000.
In fact, a properly modded AT3k can achieve the same results, cost a bit less, and wouldn't kill you at the work bench. Then again, I'm inept at making homemades, so the FAR drove me to drinking excess Mountain Dew.
But if you build the FAR, you'd have the cool, assault-rifle look though.
The choice is yours. If you're Nerfing with a bunch of GI Joe wannabes, you'd be the envy of the crowd. But from a practical standpoint, I'm not interested too much in how a blaster looks, as to it's function in a particular Nerf war situation, of whom each individual will have their own characteristics.
Not a dumb question. Makes us think about our motives. Makes me wish I had just a fragment of Boltsniper's talent and ability.
Good luck if you do pursue it!
<!--quoteo(post=209846:date=Feb 5 2009, 06:27 PM:name=boom)--><div class='quotetop'>QUOTE(boom @ Feb 5 2009, 06:27 PM) </div><div class='quotemain'><!--quotec-->
It's to bad you live in hawaii I bet there are not many wars there.Wait what am I saying<b> you live in hawaii you lucky bastard.</b>
Posted 23 July 2006 - 09:11 PM
Posted 24 July 2006 - 11:37 AM
if you use a breach. why would a far be better than a snap with breach? ore a other simple home made gun with breach? i guess the only reasons why the far is so good are the looks and because he use a mag.
and if you just breach load the gun why would you build something that would use shells?
i guess the Far's range isn't outstanding longer that that of a other home made gun that someone made that isn't so smart in designing stuff.
this is how i think about it you know.
PS, boltsniper i don't attack you with this post
Edited by taz22, 24 July 2006 - 11:38 AM.
Posted 25 July 2006 - 11:25 AM
if you use a breach. why would a far be better than a snap with breach?
You're right, a SNAP with a breech works pretty well...but a FAR beats it a few ways. Because the gun is built as a complete system, loading the gun also charges it; it's one simple motion. In its simplest form, you have to breech load and then charge a SNAP, making for a slower ROF. Also, a simple gun with a breech tends to get pretty long, so it's harder to carry - the FAR and the SCAR put it all in a very usable size.
This isn't to say that a simple gun isn't very effective with a breech; it just can't meet the ROF of a FAR...which makes sense, because that was the the original purpose in the design of the FAR - high ROF. Of course, not everyone can build a FAR, so a simple gun with a breech is the next best thing. And of course, a simple gun with a breech becomes as fast as a FAR once the FAR's mag is empty...possibly faster, due to the lack of shells.
It all comes down to what you want to build, what you can build, and how you want to play.
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