OK, sorry I couldn't explain the more real world case right away, I had to do some calculations.
This next model takes into account the second (and more complex) force on the dart, air drag.
A little explanation of air drag will go a long way to hopefully illustrate how exactly it works. The formula for the force due to drag is
F=1/2 p v² A Cd, where p is the density of the fluid medium, v is the velocity of the projectile, A is the reference area of the projectile (imagine a slice through the dart perpendicular to the direction of travel). and Cd is the coefficient of drag (it's a dimensionless number related the shape of the object).
I'll save you the drudgery of calculation, for a 1 cm diameter dart, F=.1 v² roughly(in units of g*m/s²).
Here's where things get interesting.
One problem in calculating how drag force affects the dart velocity lies in the fact that it is dependent on the dart velocity. Drag slows the dart, which in turn changes the drag force in turn affecting dart velocity. This would normally be a job for integrals, however since the time of flight is relatively short, the drag force is "relatively" constant. (Go ahead and feel free to do out the integrals for the time dependent velocity function if you want, for our purposes the accuracy is unneeded and my approximation is sufficient.)
Now that we have the force, we can calculate the deceleration due to drag using Newton's formula of
F=ma.
a=F/m where F is the drag force and m is the mass of the dart.
Resubstituing the newly found drag deceleration into our formula along with a little creative rearrangement of terms we get:
d= v/t - .1v²/mThis formula actually came out better than I thought it would, the first term v/t is exactly what we had before in my first post. The second term modifies this, subtracting from the total range based on it's mass and velocity.
Looking at the second term, one can now clearly see the effect of the mass of the dart on range, the greater the mass of the dart, the farther it will go,
up until a limit. It is important to note that this isn't a one to one ratio, if you double the weight of the dart it isn't going to go twice as far.
Dart weight's effect is only noticeable if the dart is too light, or the dart velocity is high.We can also answer the other question about a maximum dart range, short answer:no. Long answer: In order to achieve greater dart ranges, we need to increase the muzzle velocity of the dart. This isn't a problem at first, however we soon encounter a technical difficulty. The drag force is proportional to the
square of the velocity, whereas it's
directly proportional to the mass. This means as we increase the dart velocity we will have to increase dart mass exponentially.
However, as long as you have a potent enough nerf gun, and resilient enough darts, there is no maximum range.Before I end let me say a couple of things though. This post was intended to explore the motion of a dart through the air, exploring the effect of it's mass, as well as determining if there is a
theoretical maximum range. There is still the consideration of the flight characteristics of a dart, as well as the method of propulsion to consider. Hopefully this has been helpful.
Edited by userjjb, 03 June 2006 - 12:01 AM.
When life gives you lemons, simply say more morphine please.