Edited by Maverick Master, 04 March 2006 - 07:08 PM.
Posted 04 March 2006 - 07:07 PM
Alias Scoped loser (+)
"In a sense, what I'm saying is that you shouldn't waste your time handling your balls. Go for the foamy rods instead."
Posted 04 March 2006 - 07:15 PM
Posted 04 March 2006 - 08:48 PM
I draw most of my designs in Paint, just because it's quick. When I'm doing a quality drawing, I use GIMP, which is like Photoshop only its free (not quite as good, but it works really well). I've drawn some pretty awesome designs for stuff without using CAD.
Posted 04 March 2006 - 08:54 PM
I know not what WWIII wil be fought with; however, WWIV will be fought with sticks and stones...
Posted 04 March 2006 - 09:36 PM
You can download a free trial version that is fully functional except you can only save 25 times. This is easily bypassed by doing a print screen of a render preview and saving it in paint.
Posted 04 March 2006 - 10:12 PM
As said above, you can simply just sketch with a pencil, or use what you do have on you computer.
Posted 04 March 2006 - 11:42 PM
Posted 05 March 2006 - 11:56 AM
Regardless, I do most of my water gun and Nerf gun designing in my head. I don't waste much time drawing my ideas out at the moment unless I am having a hard time visualizing, which doesn't really happen because I try to keep things simple.
Posted 05 March 2006 - 12:12 PM
If you need CAD to design single shot guns...
Mostely just single shot guns.
I usually make drawings on sticky notes in school (he he) and then make neater paint drawings. I might use GIMP to illustrate an article, but I haven't had the opportunity to do so, since I haven't written any articles since I learned GIMP.
Posted 05 March 2006 - 12:35 PM
Posted 05 March 2006 - 08:06 PM
1.) Brainstorming. Just thinking about different designs and whether or not they will serve the intended purpose. Coming up with multiple ways of accomplishing the same goal and picking a few of the best concepts
1.) Intial concept sketches by hand. These are extremely rough sketchs with no dimensions and not to scale. They are simply to get an idea of how a design will lay out. You wouldn`t beleive how much of this I do. Not jsut for my Nerf stuff but for everything. At this point I will sketch every concept I have come up with the better determine if it will work and how easy it will be to fabricate
2.) If a concept is deemed viable, then I usually move to a more acccurate means of sketching. I typically use excel or powerpoint to do this because it is extremely quick and easy. These sketches will be more to scale and will serve to weed out any problems not seen in the initial sketch.
3.) Dpending on the complexity of the design I may do go straight to fabrication or I may model the design with a solid modeler. When I did the FAR I did the solid model after the gun was constructed. For my past guns I have always built the gun after the 2D drawings were done. The guns can be represented in 2D pretty well though so the 3D model is not really needed. For my latest project, I have been designing the rifle in CAD. Teh action is more complex than any I have done and it is proving beneficial to model it in a 3D evniornment and manipulate it to see how the components interact. I may post some pictures of this.
4.) Fabrication. I tend to design the gun all the way through completion. I typically don`t come up with detialed plans before I start builiding. I start with the parts that I know need to be certain sizes and work out. The final product is often very different from the initial design.
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