#1
Posted 26 January 2006 - 02:12 AM
Here is a pic of where most people have the problem:
If you look at your gun from the side, you will notice there is a good space between the plunger shaft and the turret. This can be aided by taking a spring that fell out with the air restrictors and placing it here:
Do not use two springs because it will be too much and the turret will not be able to flop out at all.
Remember that this spring goes on the side that doesnt have a spring already. The same side where the darts fly out of. I found that this greatly reduces the gap and helps keeping the turret as close as possible at all times. I hope this helped some of you.
I don't feel the way I used to do.
I know its bad,
After what we had,
But I’m just not the angel you knew.
#2
Posted 26 January 2006 - 02:38 PM
I am still considering trying a straw mod as well but haven't go around to it yet.
Edited by obetheduck, 26 January 2006 - 02:38 PM.
#3
Posted 26 January 2006 - 06:37 PM
#4
Posted 27 January 2006 - 11:18 AM
#5
Posted 27 January 2006 - 02:35 PM
great minds think alike
#6
Posted 27 January 2006 - 05:02 PM
I don't feel the way I used to do.
I know its bad,
After what we had,
But I’m just not the angel you knew.
#7
Posted 27 January 2006 - 07:55 PM
Added to the directory...
Copy!
Edited by KirbySaysHi, 27 January 2006 - 07:55 PM.
#9
Posted 28 January 2006 - 12:03 PM
Nice one!
#bro
#10
Posted 29 January 2006 - 08:54 AM
GET YUR URANIUM HERE!!!!
#11
Posted 01 February 2006 - 09:49 AM
Don't know if that improves this mod any or not.
#12
Posted 02 February 2006 - 02:38 PM
My local hardware store has a disugtingly large selection of O-Rings, and I bought some very, very thin O-Rings. They fit perfectly; the turret rotates, and the seal is excellent.
Yes, they get dusty, and have to be lubed frequently, and occasionally replaced, but I found it to be a worthwhile investment.
I did this to my Nite-Mav, and it coaxed 12 more feet out of it.
Until I read this, I didn't realize that everyone didn't try this.
#13
Posted 14 March 2006 - 11:26 AM
My mom just smashed my mav in a fit of rage... managed to salvage plunger and spring and part of trigger mechanism. guess ill make a homemade with spares and buy a new mav.Crap. My Mav just broke. I would've loved to try this out for myself.
Nice one!
#14
Posted 14 March 2006 - 11:36 AM
What the fuck is wrong with you? I'm not even going to look at your other posts, because so far all you've done is bring back 2 month old topics with nothing to add but a fucking retarded emoticon and a fuckpiece jumble of words.My mom just smashed my mav in a fit of rage... managed to salvage plunger and spring and part of trigger mechanism. guess ill make a homemade with spares and buy a new mav.
Stop posting and learn how to behave around here. I truely hope Talio sees what you've been doing.
Not in the game anymore, but it was great while it lasted. Thanks for the great years of fun, NH!
--
Resident "Spawn of Talio"
#15
Posted 14 March 2006 - 05:55 PM
I didn't want to use the air restrictor spring, however. I didn't think it had enough oomph to make a difference. So I tried a leftover spring that normally nests inside the Mav's eject button.
It was too long, and prevented the cylinder from rolling out. So I flipped over the gray bracket from the front of the cylinder,
And found that there was no way the spring could seat inside the bracket at all, thanks to four cross-pieces put there for support, I suppose. Meh, who needs those? I painstakingly chopped out those little plastic supports, leaving just a round peg there, (the outside of the 'well' the metal rod sinks down and through. The button-spring was barely large enough to slide down around that peg, and it still wasn't quite enough to reduce the spring's length enough to allow the cylinder to eject. So I trimmed off about a sixth of the spring with some wirecutters.
Put it all back together, and it worked nicely. Unfortunately, I noticed no change in ranges whatsoever. It still gets air-restrictor-removed ranges.
I think this mod could possibly contribute to better performance when combined with other changes (like that o-ring) but on its own, the difference is negligible.
#16
Posted 20 July 2007 - 04:26 PM
Current weapons:
Rapid fire 20 STOCK (Soon to be modded!)
SIDE ARM: Nite Finder (FULLY MODDED)
Team:
Mackenzie (Automatic Rifleman [Team leader])
Charlie (Grenadier)
Nicole (Marksman)
Brandon (Antitank)
#17
Posted 20 July 2007 - 04:42 PM
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