New Topic To Get Away From The Sniper Topic!
Posted 23 September 2005 - 11:45 PM
100% Nerf, for 100% pwnage.
Nerf is a neutral weapons dealer. Anyone coughing up the dough can get armed.
and they're made of Foam... which makes them very Nerfy...
Posted 24 September 2005 - 01:04 AM
I don't feel the way I used to do.
I know its bad,
After what we had,
But Iím just not the angel you knew.
Posted 24 September 2005 - 02:31 AM
To make sure a barrel is straight, the method will really depend on what gun you are modding. For something like a blast bazooka with a long barrel, you can use a pendulum. Get a right angle to mark a line along the barrel stub; this will be a reference point, so it is important the line be straight so the barrel will be too. While the barrel/stub of the gun is facing the ground, attach the pendulum (probably tape) so that it runs along the marked line, physically touching it. I'm lucky enough to have a vice in my room, but use whatever is convenient to hold the gun in place while doing this alignment. To make sure it's lined up both left-right and foreward-backward, you need to see both if the string lines up with the line and if the string is parallel to the barrel stub.
The black lines are the gun, orange is the barrel/stub and pink is the pendulum.
Perspective is you looking at the gun while its stub points towards the ground.
Good ------------------- Bad --------------- Bad
Using paint images: just goes to show how inarticulate I am.
It really depends on the gun; on some guns you can use decorations that go across the gun lengthwise that are clearly parallel to the barrel instead of using a right angle. After you have the pendulum where you want it, just put the barrel in the stub, making sure it lines up with the pendulum, and glue.
Posted 24 September 2005 - 05:04 AM
I usually eyeball it, and then sight along the gun as though I'm aiming, because moving the barrel to even with eye level wi reveal any angles, as you can line it up with the central crack of the gun's shell.
Posted 24 September 2005 - 07:19 AM
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