New Way To Test Strength Of Blasters.
Posted 24 June 2005 - 11:23 AM
Posted 24 June 2005 - 11:39 AM
Posted 24 June 2005 - 11:45 AM
Posted 24 June 2005 - 11:52 AM
Edited by INsecurity, 24 June 2005 - 11:53 AM.
Posted 24 June 2005 - 01:47 PM
Posted 24 June 2005 - 03:22 PM
THIS FOAM IS A LOT OF FUN. I CAN'T STOP STICKING MY FINGERS IN IT.
I thought I was the only one who thought flower foam was cool .
Your member account at NerfHaven has been temporarily suspended because I don't like you."
If ignorance is bliss, our president must be ecstatic.
Posted 24 June 2005 - 03:52 PM
Posted 24 June 2005 - 05:23 PM
good how 2
The Best one i've found for large projectiles is in the book Backyard Ballistics, there are alot of cool things in that book including an awesome air-pressure cannon that has great nerfing applications.
Edited by baghead, 24 June 2005 - 05:25 PM.
Don't call it a comeback, I never left.
Posted 24 June 2005 - 06:30 PM
for directions pm me! i got the idea from backyard ballistics.
Edited by grunty, 24 June 2005 - 06:32 PM.
Posted 24 June 2005 - 06:46 PM
The pendulum in the book works for anything, as will they all. That having been said, you use different-sized pendulums for different projectiles. The physics behind this are obvious even to small children; any attempt to measure the muzzle velocities involved in a potato cannon, such as my "Black Beast of Arrgh" would destroy the mouse/pendulum (Cool idea, by the way.); firing a Nerf dart at the huge "Backyard Ballistics" pendulum wouldn't even register. The physics remain the same.
Suffice it to say this.- Words were exchanged, flashlights were thrown.
Posted 02 July 2005 - 08:06 PM
The software isn't designed for nerf, and it'd be impossible to do that. Range depends on a lot of properties, only one of which is initial velocity. It is also affected by the coefficient of drag for the dart, the mass, and the air pressure (although this has a smaller effect).
Does the software calculate the ranges of the gun?
Posted 02 July 2005 - 10:34 PM
You can poop in my toilet anytime champ.
Posted 03 July 2005 - 12:51 AM
If you want to experimentally determine the effect of air resistance on range, then you could calculate it with some accuracy. But it's definitely not something the software would be able to do, and it's definitely beyond any of our resources to calculate the actual coefficient of drag.
What are you talking about? Initial velocity is pretty much the only important factor. Dart drag can be easily factored in as if it's frictional force without loosing much accuracy.
Posted 03 July 2005 - 08:37 PM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users