Punch Into A Shot?
Posted 23 June 2005 - 12:53 PM
I was just wondering if anyone else does this?
Posted 23 June 2005 - 01:20 PM
Posted 23 June 2005 - 01:24 PM
Edited by achensherd, 23 June 2005 - 01:25 PM.
Posted 23 June 2005 - 01:55 PM
Here's how to look at it. All you're basically doing is arching the shot and giving it a little throw while you're at it. An arched shot on a 2k makes it fire clear over 100 feet, by far. Problem is, it's completely inaccurate. That's mainly because it's so damn far away. Figure that target is tiny from that range. However, if they're 30 feet off, and your gun just lands 20 - 30 feet flat, a little flick of the wrist makes that dart fly.
It's also pretty hard to dodge. What I've noticed is most players keep pretty much to one plane. They see the game in flat shots and flat dodges, all on one level. This way, you can see where a gun is pointing, know when they're going to shot and prepare yourself. However an arched shot normally falls above peoples flat line of sight. So pretty much what happens is that they consider it will not hit, because it looks like a wild shot. They'll probably move one way or another, but if properly lead you can nail right where they are moving too. Also with it out of sight there are only two things to do. One is look up and follow the dart, which normally slows people down. If you can't see the ground, human nature will not want you to run and move really fast, because you're not confident in your footing. Take a look next time you walk, you survey the ground before you walk over it. In most cases, they're nature will stop them from running out of the way. The other thing you could do is just try to move out of the way without really keeping your eye on the dart, which is not an effective way to dodge and normally you under do it and get hit on the shoulder on sides of your torso.
Now keep in mind that these shots don't go that high, they merely skim higher then most modded players are used to. And really they go pretty fast, the slight arch of the shot makes it seem slow, but really it almost acts as if gravity is helping it pick up speed on the downward angle.
So is this a viable strategy and firing method? You bet your ass. However, it takes a long time to learn and perfect. If you have this down and are efficient at it, keep it up, because it will give you an edge. The only weakness is, you have to be close. This is Nerf, who the hell wants to shoot someone from far away?
Posted 23 June 2005 - 01:56 PM
Posted 23 June 2005 - 02:15 PM
But I question the practicality of it in the style of play we Nerf (close quarters building infiltration/ fast paced outdoor eliminations), only because the extra 10-20 feet or so is grossly affected by the inconsistent accuracy (probably gets better with practice), and superfluous movement when it's already hard to get a fairly steady bead on the run at 40-50 feet anyway with my 2k. If I needed the extra few feet, I'd rather move in than flick my hand. That's just me.
But really interesting reading. I'm going to give it a try.
<!--quoteo(post=209846:date=Feb 5 2009, 06:27 PM:name=boom)--><div class='quotetop'>QUOTE(boom @ Feb 5 2009, 06:27 PM) </div><div class='quotemain'><!--quotec-->
It's to bad you live in hawaii I bet there are not many wars there.Wait what am I saying<b> you live in hawaii you lucky bastard.</b>
Posted 23 June 2005 - 02:39 PM
Posted 23 June 2005 - 04:32 PM
I understand why it works, but you missed my point. I was saying that this is more like being able to throw a rubber ball 75 miles an hour, and then riding a bike 5 miles an hour while doing it. Yeah, you get the whole 80 mile per hour throw, but the increase is range is relatively small compared to the stability you lose. I was thinking along the lines of modified guns, so I guess that if you have a pistol with 20 feet of stock range then it could be useful.
Merlinski: Imagine you throw a rubber ball at ten miles an hour. Now imagine throwing the ball at ten miles an hour while riding a bike at fifteen. You get a twenty five mile per hour toss instead with the same effort. This is how this works. However, there is a limit to it set by the terminal velocity of the dart. The darts being such a lightweight foam, air resistance hinders it alot, which is why despite the best mods and even using c02 people can't seem to get much more than 150' out of anything dart sized. This just helps to get it to that maximum velocity, so guns that are already close to that (such as a modded SM1500) won't benifit as much as, say, a scout pistol.
Posted 24 June 2005 - 03:25 AM
Posted 24 June 2005 - 08:03 AM
Mayhem, it's deadly. I swear this is why I like to keep my guns at lower ranges. It almost seems like it's a more reliable shot. Airguns that shoot darts (aka, really straight) are nice, but the problem is not with the gun or technique. It's mainly that a dart isn't the most accurate thing in the world and is easily influenced by enviromental conditions. Guys who can do it wreck house. I've seen Famine do it from time to time with his crossbow and all his shots fall pretty damn close to the mark. It's a good skill to have, but like I said, with modded primaries and even some pistols, it's pretty much moot.
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