Semi-auto At2k Maverick
#1
Posted 21 June 2005 - 05:23 PM
I used lexam to bridge the gap between the AT2k firing pin and maverick trigger. This allows the changer to rotate will still firing that AT2k allowing for true semi-auto capabilities.
#2
Posted 21 June 2005 - 05:53 PM
#3
Posted 21 June 2005 - 05:57 PM
Edited by Uncle Hammer, 21 June 2005 - 05:58 PM.
QUOTE (Talio) |
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#4
Posted 21 June 2005 - 07:14 PM
Also you should cut the frount of the gun off so you can make barrels longer for more accutacy.
That wouldn't work because the turret would only have one contact point with the gun. It fits over the rotating mechanism, but it can just slide on and off of it. It needs something at the front to push it against the rotator so it doesn't fall off.
with the maverick plunger you glued on you should make the air hole bigger so better ranges.
If he enlarged that hole, even more air would leak out instead of going to the barrels, and it's not like there isn't enough of that already.
By the way SneakUP, I had to read your post a couple of times before I could understand some of it, so please try to keep your posts clean and tidy.
Rusty, that's cool. Good idea using lexan. Is it complete? If so, what kind of ranges are you getting? How many times do you have to pump it and how many shots do you get from a full airtank?
Edit: Hey the red airtank on top of it (isn't that an RF20 bladder?) reminds me of a paintball setup somebody used at a field one day...
Edited by MattPaintballer, 21 June 2005 - 07:16 PM.
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#5
Posted 22 June 2005 - 09:30 AM
I think enlarging the holes in the back of the turret might help.If he enlarged that hole, even more air would leak out instead of going to the barrels, and it's not like there isn't enough of that already.
I am suprised that someone got this to work. With springers, all the trigger has to do is touch the catch mech after it has be pulled back. the thing with airtank though is the pin has to be pulled farther back which means the trigger has to start pulling the pin earlier. With the Mav internals the turret rotates when the trigger is almost fully pulled then when it is fully pulled it touches the catch mech. With the airtank, the pin can't be pulled until the turret has rotated but once it has rotated, the trigger can't come back any farther. How'd you pull it off?
#6
Posted 22 June 2005 - 10:06 AM
BTW, GREAT mod, I like the '2k integration. You could make it look a bit neater though.
Edited by ssgtsiler, 22 June 2005 - 10:06 AM.
#7
Posted 23 June 2005 - 07:51 AM
^
How'd you get the 2k valve to fit in the maverick case? I must have tried for | hours, but it just didn't want to work. So I had to settle for that shmate up there /
Nice job,
THIRST
#8
Posted 25 May 2006 - 05:46 PM
#9
Posted 25 May 2006 - 07:51 PM
#10
Posted 26 May 2006 - 11:35 PM
Consider this a friendly warning from a fellow member. I assume you're here with the intent to explore Nerf and apply your knowledge. It would be wise to be careful with older topics. I'd cease my grave-digging before an admin whips out the trusty Banhammer and puts a KA-BOSH on your account. No sense in sacrificing a membership for not following a simple rule.
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#11
Posted 19 May 2007 - 01:38 PM
Pretty nice. I was think to do that but not semi auto. Also you should cut the frount of the gun off so you can make barrels longer for more accutacy. Does the turret fit with the pump handle and with the maverick plunger you glued on you should make the air hole bigger so better ranges.
The only problem with that idea is that the rotating chamber has nothing to rest on.
#12
Posted 19 May 2007 - 08:19 PM
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