At2k Strange Happenings
Posted 01 May 2005 - 11:17 AM
Posted 01 May 2005 - 11:25 AM
Bigger than rugby
Bigger than snowboarding
Bigger than surfing.......Paintball
Posted 01 May 2005 - 11:26 AM
Edited by THIRST, 01 May 2005 - 11:27 AM.
Posted 01 May 2005 - 11:26 AM
I might be totally wrong though.
It's nothing to worry about, I don't think. My blaster still holds strong and the steam hasn't made any noticable performance reduction.
Not in the game anymore, but it was great while it lasted. Thanks for the great years of fun, NH!
Resident "Spawn of Talio"
Posted 01 May 2005 - 11:42 AM
Edited by ssgtsiler, 01 May 2005 - 12:10 PM.
Posted 01 May 2005 - 12:16 PM
Who says you have to stop at 3-4 pumps though? On a singled at2k with, say, 8 or 9 pumps 110-120 ft. is easily achieved.
And those big 110 ft. 3-4 pump ranges are just bull.
That may explain the claims of super high ranges
(and yes, I do pump my at2k's at least 8 or 9 times in wars, any more than 11 and youre in trouble, and I've blown the seal at 14)
Edited by VeggieBoy 3000, 01 May 2005 - 12:16 PM.
Posted 01 May 2005 - 12:49 PM
And THIRST, you know AT2k's can get 80-90 with turrets, so 100+ is definately possible with 5-6 pumps singled barreled. You just need to minimize the waste of air by making as small a space as possible between the dart and the chamber. And for some reason constriction really helps me.
Edited by ompa, 01 May 2005 - 12:51 PM.
Posted 01 May 2005 - 01:12 PM
Posted 01 May 2005 - 01:20 PM
Posted 01 May 2005 - 03:58 PM
With my at2k's pump plugged, with a sm1500's handle/grip on the pump, I can't even physically pump mine more than 5 times, but I've never gotten above 100ft flat with no wind from shoulder height. I find that it depends much more upon ones dart, and dart to barrel ratio than the sheer beefiness of the gun -- as this gun has plenty of power.
Edited by ShortShit, 01 May 2005 - 03:59 PM.
Posted 01 May 2005 - 04:25 PM
To correct one thing, it's not the air outside of the valve that is cold. Compressed gases are naturally cold more so during expansion. It's normal. Here's a really cool trick I figured out during Apoc 2k4. If it's really humid one day you're playing (as in rained all morning and it's now 90 degree's outside in New Jersey, aka swamp) fire off a round, then look down the barrel, you get a cool spiral tornado effect inside the barrel. It's neat.
Posted 01 May 2005 - 06:22 PM
|Catagory 5 hurricanes are the mighty dick of God. You don't mess with that! You don't mess with Gods dick!|
Posted 01 May 2005 - 06:27 PM
Call me NSF
Posted 03 May 2005 - 05:12 PM
Posted 04 May 2005 - 02:35 AM
Posted 04 May 2005 - 06:00 AM
Posted 07 May 2005 - 10:01 AM
Edited by torch, 07 May 2005 - 10:11 AM.
Posted 07 May 2005 - 07:51 PM
Ok, this I don't understand? How does blowing a dart down the barrel create a smoke/steam effect. Anyway, this is normal, my SM5k did it, and I am sure AT2k's and SM1500's are quite capable too.
If blow down your darts it makes the same affect.
|QUOTE (Arcanis @ Apr 8 2005 @ 04:02 PM)|
|When I insert a dick, nothing happens. Wierd.|
"Ever have deja vu and amnesia at the same time? I think I have forgotten this before." -Unknown
Posted 07 May 2005 - 08:15 PM
Posted 26 May 2005 - 07:57 PM
turn the bottle upside-down and light a match under it
then close it and squeeze it hard then let go quickly, it will create a cloud. unless you really want to do it just take my word for it
Posted 26 May 2005 - 08:52 PM
Edited by NerfLad78, 26 May 2005 - 08:52 PM.
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