#26
Posted 06 May 2003 - 10:20 AM
What if, you set sail on a ship, and fished for your food and found a way to change salt water to fresh water? The epidemic would not affect you, being out in the ocean and all. Maybe even just the bay, assuming they cant swim. You could just bring about 500,000 Brita filters on board, some fishing poles and crab trabs, and you are set! Eventually the zombies may die, and then you could go back on land, who knows.
K:H=1.00
Shots Fired: 2.1 x 10^4
Fun had: 97%
#27
Posted 06 May 2003 - 04:50 PM
an Airship... :-D
but we do sh*t and F---"
~Webbster, Foam Improvement.
"I got four points... I sackled you"
#28
Posted 06 May 2003 - 06:22 PM
#29
Posted 06 May 2003 - 06:30 PM
"Too close for missiles, I'm switchin' to guns"
#30
Posted 06 May 2003 - 06:46 PM
Don't feel ignored, Ash, I did read that, I'm just asking if anyone has any lore or ideas that could help in the sense poisons or pathogens. As to the boat, I did read that, but I'd probably be excluded from your base, given how far you are from me.Apparantly some of you didnt' read my earlier post about a naval anti-zombies base. I already pondered the boat idea as well as the "anti-zombie pathogen" or whatever, I called it a cure.
Also, do we need to conceptualize zombified animals? "Zombie Whales" could cause huge amounts of damage, or at least major annoyance, to your ships. If anything, they'd waste the torpedoes, and make fishing mostly impossible. I've never heard of a zombified cabbage or anything from the plantae kingdom, so you could all become vegetarians, or ranch the last living fish (or other meats, pending your setup).
So are we including all animal infection?
- Death
#31
Posted 06 May 2003 - 07:18 PM
*cough* :-Dan Airship... :-D
I could set up an on-board greenhouse...
If we ever want meat, the best thing to do would be to create some way to detect zombie viruses and whatnot. That way, we could scan animals before we kill them, and, we'd get our meat.
Zero, I think we could fly over and pick you up. Zombies aren't going to go to British Columbia anyways. Who the hell wants to go there? :-D
but we do sh*t and F---"
~Webbster, Foam Improvement.
"I got four points... I sackled you"
#32
Posted 06 May 2003 - 08:12 PM
My question is though, is it possible that someone gets knawed on so much by so many zombies that they simply die instead of becoming one? Sometimes huge swarms are seen eating one carcass.
K:H=1.00
Shots Fired: 2.1 x 10^4
Fun had: 97%
#33
Posted 06 May 2003 - 08:25 PM
#34
Posted 06 May 2003 - 09:16 PM
but we do sh*t and F---"
~Webbster, Foam Improvement.
"I got four points... I sackled you"
#35
Posted 06 May 2003 - 11:48 PM
As far as the Naval base goes, it is a good theory, but I feel it falls apart in practicality. What do we know for sure about Zombies now? That's right, they will get to us. In a living room, in a basement, in a shopping mall, in a super secret government facility burried miles below the earth's surface, they will get to us. How, well fuck we really don't know, they're just there. This leads me to believe that even if a Naval base is an adequate solution, we will not be able to construct or obtain it. Personally, the way I see it we need some sort of corrosive biological weapon that will only survive in the open air for so long. In this way we could crop dust zombies with this chemical/substance, and be assured that it would not permanantly damage our land. The question then is does it kill our crops? Well yes, but I think this is a small sacrifice in comparison with the Zombie doom we might otherwise face.
If by some miracle of non-movie logic our government is on top of this scourge in an organized manner, I might suggest quite a different route. We outfit tanks with bull-dozeresque zombie wedges with which to drive zombies into burnable areas. We then use high frequency sound waves to destroy any zombies in hiding. I've seen it a million times, you pump those sonic waves up high enough and their heads pop like grapes. I mean c'mon, Venom can't handle high pitched noises, and zombies are a lot like symbiotes...aren't they now?
VACC
#36
Posted 07 May 2003 - 01:19 AM
Hey Crest of Fire, shut it. What we know right now about what things can and can't do is just as feasible 10 years from now as what people KNEW about the world 50 years ago.
#37
Posted 07 May 2003 - 02:14 AM
#38
Posted 07 May 2003 - 08:44 AM
Also, what about using an offshore oil rig as a base? We could helicopter in and out of mainland to get what we need as such. I think for a stable base out in the water, this is the way to go. Of course it will have to be outfitted with defense weapons. Plus it could be used to start various facilities like a chem lab, greenhouse, or weapons facility. It would also be a source of crude oil. Just an idea.
#39
Posted 07 May 2003 - 10:42 AM
of Mag-7
East Coast Nerf 2009: Quid pro quo, douchebags!
#40
Posted 07 May 2003 - 11:08 AM
Again, I would like to stress that unless you foresee the toll of these hoards ranging up into revelations numbers (the 144k survivors estimate, not the 1/3 of the world which could never be accomadated) then you WILL NOT have nearly enough room on these carriers/cruiseships/oil reigs, regardless of skill set prerequisites. Basically you'd just have to be in the Navy or you'd be fucked.
VACC
#41
Posted 07 May 2003 - 06:17 PM
#42
Posted 08 May 2003 - 02:19 AM
There are plenty of mass destructions weapons available to use which are not nuclear in nature... many could be used. There are bombs that disperse water molecules at high enough velocities to pretty much disentegrate anything in it's path. There's always napalm, as well. Of course, provided we may be lacking the equipment to launch certain types of these weapons, there is always the manual procedure as well as weapons of a smaller magnitude.
#43
Posted 08 May 2003 - 05:40 AM
...And all the stunningly gorgeous women we can manage.Well, of course we would not be looking to accomodate all the survivors... just the ones smart enough and with enough survival skills to make it to an area where they could be helped.
#44
Posted 08 May 2003 - 05:46 PM
Pop-rocks...
but we do sh*t and F---"
~Webbster, Foam Improvement.
"I got four points... I sackled you"
#45
Posted 09 May 2003 - 02:00 AM
#46
Posted 09 May 2003 - 01:05 PM
#47
Posted 09 May 2003 - 01:19 PM
K:H=1.00
Shots Fired: 2.1 x 10^4
Fun had: 97%
#48
Posted 09 May 2003 - 04:34 PM
but we do sh*t and F---"
~Webbster, Foam Improvement.
"I got four points... I sackled you"
#49
Posted 09 May 2003 - 05:52 PM
Mantis - The pop rock and soda thing doesn't work... I've tried.
Gunneddown - That's assuming that the zombie's flesh is weaker than mortal flesh, which it very well may not be. It may be stronger. Also, pop rocks don't really expand at all, if you haven't noticed, it just releases a small amount of CO2, which would only expand the skin were the pop rocks in an airtight seal under the skin.
#50
Posted 09 May 2003 - 06:00 PM
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