Jump to content


Photo

Rapid Fire Guns

Can our rules make them fit?

8 replies to this topic

#1 Sacapuntas Cabesa

Sacapuntas Cabesa

    Member

  • Members
  • 111 posts

Posted 03 January 2003 - 06:49 PM

Playing East Coast rules, rapid firing guns make judging hits hard. Counting the number of hits on someone can be hard when you are surprised or under fire yourself. And when 1 dart can mean the difference between life and death, set rules are needed.

There are a few ways we use to determine a kill or not:

-Count close quarters hits with automatics as instant kills

-Have low life (5hp or lower) so there won't be disputes about kills

-Take into account the situation (aka,rock/paper/scissors)

How do you handle rapidfire guns? There are problems with all of my solutions, and I'm in need of some other ones. For example, I've often been low on ammo and loaded only every other dart in a clip and held off an attack from just fear. But if I did shoot it, it wouldn't be fair to say that counts just as much as unloading a full wildfire.

So yeah, what do you do?
  • 0
If the world is so unfair, why isn't it ever unfair in my favor?

Dinobot smash!!!

#2 merlinski

merlinski

    Member

  • Members
  • 403 posts

Posted 03 January 2003 - 09:18 PM

We usually play that a close range burst from an automatic usually means instant death. Considering that we rarely play with above 5 hits, this makes sense. However, even if someone unloads all 10 shots from their PC, and only hits you with like 3 or 4, but they're all damn close, and the person is only a little ways away, thats instant death. Its not right to say that being hosed down with an automatic only counts as 1 hit.
  • 0

#3 Inlitned1

Inlitned1

    Member

  • Members
  • 77 posts

Posted 04 January 2003 - 08:14 PM

Seeing as I have always used the Auto. guns, here is how I see it. You can keep you 5 shoot games. In all reality, your not gonna get the chance to shoot back if your hit. It also gives the losers some fun. I mean, If you shoot me once with your X-bow or some moded supper max, and I can take 4 more hits, what is the point. I close with you and nail your skank butt with my P.C. One Shot One Kill... Words to live by!
  • 0
Back from the dead
-Shoot first, count bodys later

#4 Vassili

Vassili

    Member

  • Members
  • 153 posts

Posted 05 January 2003 - 09:17 PM

OHKs is the best. Do rounds and rounds of OHKs, it's the best.
  • 0
Foam Fortress Co-Webmaster

#5 Sacapuntas Cabesa

Sacapuntas Cabesa

    Member

  • Members
  • 111 posts

Posted 06 January 2003 - 03:43 PM

Yeah, we do that, but then people get REALLY OVERLY cautious.
  • 0
If the world is so unfair, why isn't it ever unfair in my favor?

Dinobot smash!!!

#6 Inlitned1

Inlitned1

    Member

  • Members
  • 77 posts

Posted 06 January 2003 - 04:41 PM

If they are getting overly cautious, then what is the point of playing? Its nerf for crying out loud. If people are gonna puss when underfire from foam, then maby they should reconsider the "sport"(which brings up a heated debate topic. Is nerf a sport?) Because of the small numbers of nerfers in my area, its the only thing that we play.
  • 0
Back from the dead
-Shoot first, count bodys later

#7 Paradox

Paradox

    Member

  • Members
  • 13 posts

Posted 06 January 2003 - 07:11 PM

If people start hanging back, kill them. No really, I found being agressive won 3/4 games. Lead by example. The only times it didn't work too well was when someone with a modded 5000 teamed up with a WildFire. Damn that sucked. We couldn't do a bloody thing without getting slaughtered.

Also me and my friends always played OHK wars. Mostly because I was the only one on the internet community and it was the only one I knew. So we were all ingrained with a sort of insanity and blindly ran around getting pegged like Civil War soldiers without trenches.

I mean, once for example we were having a big war (by our standards) at a playground. Everytime, one team would take the play structure and the other team would start outside. Whenever my team was inside, we abbandoned the playstructure as soon as the other team started to commit and attacked. We didn't win all of them that way, but the other team stayed in the playstructure every time, and got slaughtered.

Basically, in Nerf, at least in my experience, no matter how good your improvised defensive position is, its still a deathtrap. If someone wants to kindly set themselves up to get tapped, oblige them.

Heh. You could kill people for 'cowardice in the face of the enemy' on your team too. That'd be pretty funny but your friends would hate you. Damn that'd be a laugh.
"You!"
*Bang!*
'Ah what'd you do that for?!'
"Cowardice in the face of the enemy! Now does anyone else want to hide?!"
  • 0

#8 Sacapuntas Cabesa

Sacapuntas Cabesa

    Member

  • Members
  • 111 posts

Posted 06 January 2003 - 09:30 PM

Uh, two guys behind a few tables with their BBBs fixed on the only entrance to the room can hold off pretty darn good. Especially when they each have a PC and an extra clip in their lap.

See, we have an auto for about half the people playing. You can't run in or you are dead.

And it's not that they are afraid of getting hurt from the guns, it's they are afraid of losing.
  • 0
If the world is so unfair, why isn't it ever unfair in my favor?

Dinobot smash!!!

#9 Inlitned1

Inlitned1

    Member

  • Members
  • 77 posts

Posted 06 January 2003 - 09:42 PM

Keep the BBB, because they wont do you any good. There slow rate of fire limits there use in the indoor war. What you need in that sit. is an arrow storm along with the pc. But if you are stuck in that situation w/o an auto, your sunk. The fact that you have taken the defencive will assure your demise. A combination of covering fire and close suport tatics will allow a good nerf team to breech the room and flush any losers.
  • 0
Back from the dead
-Shoot first, count bodys later


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users