#1
Posted 02 December 2004 - 09:20 PM
When i opened up the Titan i saw two pieces of vinyl coming out of the pump. One leads to the Titan airtank and the other leads to where the hornet connects. Since i don't like the way the Titan and Hornet connect i decided to connect the extra piece of vinyl to a 2K. I have string from the second trigger to pull the firing pin of the 2K but it stretched so the firing pin doesn't pull. I guess i will just hook up the firing pin with a keyring. When i shoot the 2K the Titan still has air, but when i fire the Titan the 2K loses its air. I can fix this by gluing an STS valve to the vinyl on its way to the 2K so the air cannot come back to the Titan airtank. I am going to do a sch.80 barrel on the Titan. I haven't done a range test but the 2K should have regular 2K ranges.
EDIT: I realized the 2K turret is aimed a bit low. Don't worry, I'll fix it.
#2
Posted 02 December 2004 - 09:21 PM
#3
Posted 02 December 2004 - 09:59 PM
#4
Posted 02 December 2004 - 10:17 PM
#5
Posted 03 December 2004 - 07:44 AM
The only thing to consider is whether or not the AT2k is a better blaster to have down there, instead of the Hornet. I don't know Hornet ranges, but I thought it was 6 shots of about 80'. The AT2k has 4 shots, and if modded properly, you can get 90'-113'.
Looks good.
Not in the game anymore, but it was great while it lasted. Thanks for the great years of fun, NH!
--
Resident "Spawn of Talio"
#6
Posted 03 December 2004 - 07:44 AM
I get it. You are basically using the a check valve to let air come into the 2K but not let it out. I am going to do this with a STS check valve.Hey I have been working on the same concept for the past 3 months. I had the same problem with you so heres what i did. I took the orange piece out of the hornet that pressses up against the titen to let air in. I put sum vinal tubbing into it and atached it to a 2k tank, so when i want to fill up the tank i press the airtank back to make a seal and it will fill when i pump the titen. To keep the air in the tank i cut the vinal tubbing in half and inbetween it i put a fishtank check valve which will not let the air out of the tank. Hope this is not to confuesing
Edited by southpaw, 03 December 2004 - 07:45 AM.
#7
Posted 03 December 2004 - 11:59 AM
QUOTE (Arcanis @ Apr 8 2005 @ 04:02 PM) |
When I insert a dick, nothing happens. Wierd. |
"Ever have deja vu and amnesia at the same time? I think I have forgotten this before." -Unknown
#8
Posted 03 December 2004 - 12:18 PM
#9
Posted 03 December 2004 - 02:09 PM
~Halfling
#10
Posted 11 December 2004 - 08:39 AM
(O.o)
(> < )
Behold. Helping Bunny on his way, one signiture at a time.
#11
Posted 11 December 2004 - 08:04 PM
-Tidge.
Also active on NerfHQ as Tidge.
#12
Posted 13 December 2004 - 01:59 PM
EDIT: I hooked up the STS check valve to the 2K and now either valve can fire without draining the other valve's air.
Edited by southpaw, 13 December 2004 - 02:02 PM.
#13
Posted 13 December 2004 - 11:43 PM
It's smaller. *shrug*The only thing to consider is whether or not the AT2k is a better blaster to have down there, instead of the Hornet.
#14
Posted 14 December 2004 - 12:10 AM
And it's got better range and worse ROF... it just depends on what purpose you'd like your 'secondary' weapon down there to serve. Personally, if I have an uber-cannon on top, I'd like a quick-firing weapon to back me up slung below. But that's just me.
#15
Posted 14 December 2004 - 01:34 AM
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