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What Are Some New Nerf Games?

we're running out of ideas...

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#1 Richomundo

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Posted 03 September 2004 - 04:51 PM

My friends and i have just gotten into NERF, and since school hasn't started we've played almost everyday. We're kind of running out of ideas on what kind of games/scenarios to play.

I'm trying to think of some fun, original new game ideas.

we have every man for himself, teams, and ctf, but i was thinking of bringing something new to the next nerf meet.

we play one shot you're out, except for CTF where one shot means you return to a designated spawn area or your own base before you can start playing again.
most of the time there are about 5-8 people playing.
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#2 V1Ru5 004

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Posted 04 September 2004 - 04:25 PM

Here's a bunch.
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#3 Crankymonky

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Posted 04 September 2004 - 08:45 PM

Try playing 4 shots until your out, 20 seconds counting until you are back in, and you yell clear.

Or
3 shots, no counting time.

Hit:count time can really change the game.
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#4 taita cakes

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Posted 05 September 2004 - 04:19 AM

I'm not sure how old this concept is, but we used to play it as a "tag" game in primary school.

Its called The Fugitive.
Basically, theres one guy, with a slight time advantage to get in position or such, and then you have your other 10-XXX people trying to catch them. You could add some variation, like, the fugitive can have multiple semi-auto weapons, and all the chasers have to have only pistols or something. You could also do it tournament style and time it. The person who stays alive the longest wins.

And, that, in my opinion ... is champion ...

N.B. V1Ru5_004 i clicked the link, but it never loaded, forgive me if this is mentioned.
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#5 V1Ru5 004

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Posted 05 September 2004 - 09:46 AM

That link is linked to NerfHQ. It works for me.

Edited by V1Ru5_004, 05 September 2004 - 09:46 AM.

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#6 cerealkiller

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Posted 05 September 2004 - 05:57 PM

You could make like a Assault game, where you have to reach a certain place in a certain time to win. For example the attackers have to go to a certain place to "activate" a pretend swich so they can go through and get to another point to win.

Basically, get ideas from the video and computer games you play.
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#7 GeneralPrimevil

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Posted 05 September 2004 - 06:05 PM

I know that this scenario is not for nerf, but it works great for my team. Just use an arrow gun for the "secret weapon".
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#8 Techno-Dann

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Posted 05 September 2004 - 06:29 PM

Here's some I dug up...

http://nerfhaven.com...?showtopic=2820
http://nerfhaven.com...?showtopic=1226

Enjoy!
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#9 The Large Moose

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Posted 11 September 2004 - 08:37 PM

Me and a friend have had a few ideas (CS based), and I don't think they were listed before. Not sure how they would work with other people, but at his house, they turn out quite fun.

Hostage Rescue

Suggested Players: 4+ (preferably 2 or more on each team)

The idea of the game is that one team goes into an area where there are multiple rooms (master bedroom with closet, bathroom etc.) and hides around 2-4 "hostages". These can range from toys, stuffed animals, or actual people (then it gets real interesting). Anyway the other team, starting on the other side of the house, have to capture, and bring back the "hostages". The team defending the hostages cannot camp (honesty system) and must stop the other team from capturing and returning the hostages to safety. We played with dual NF's at like 12:00 midnight, and it was fun because we had to use the lasers to find the "hostages". Each player should roughly have 2-4 HP. We have alot of fun doing it, hope you guys will.

Bomb Defusal

Suggested Players: 4+

The idea of this (most likely posted before) is one team has to plant the bomb, while the other either 1. Protects the bombsite(s) from the bomb, or 2. Once the bomb is planted, defuse it. This can get very interesting. I am not sure of what could be used but we used the tech target with the timer going. The team trying to defuse the bomb would have to use the screw driver, and pull out the batteries (got quite annoying too) before the timer went off. We tried doing it just touching the bomb, but it was to easy. We even had one person have the "defusal kit" with a mini electric screwdriver, to speed up the process. Hope you guys like, I know they are Counter-Strike based, but we were running out of ideas, and had fun making these up. ^_^
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QUOTE (Arcanis @ Apr 8 2005 @ 04:02 PM)
When I insert a dick, nothing happens. Wierd.


"Ever have deja vu and amnesia at the same time? I think I have forgotten this before." -Unknown

#10 taita cakes

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Posted 11 September 2004 - 08:49 PM

I definitely like the bomb defusal concept. The great thing is that it takes two hands to do. If you were to set up a button that you had to hold for say ... 5 seconds, then you would get people holding the button and still being aware of the enemy. If they have to physically defuse the bomb, then, they'll either need to be covered or incredibly brave/stupid.

I like that concept a lot. Especially the use of defuse kits and the actual bomb. You could make them droppable and such, and when a player is shot, they have to drop their item. Mad.
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#11 The Large Moose

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Posted 11 September 2004 - 08:53 PM

Yeah that was the concept, where you would try to protect the guy that had the defusal kit, and if he died, it could be dropped, and then picked up by a teammate. My friend and I realized that normally, al lthe wars based on a bomb was hold your hand on it for 10 seconds, or turn it off, was to easy, so we wanted to make it where you really had to have teamwork to do it, or have the other team entirely dead before you started defusing. Also, it takes time to do it, so the bomb can go off, even if the other team is dead etc. I would suggest a egg timer, or something, but normall those don't need batteries. The tech target is getting busted up for people throwing it beacuse they didn't finish in time, and the screw is geting stripped, heh.
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QUOTE (Arcanis @ Apr 8 2005 @ 04:02 PM)
When I insert a dick, nothing happens. Wierd.


"Ever have deja vu and amnesia at the same time? I think I have forgotten this before." -Unknown

#12 Avatar of WoeBrian

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Posted 11 September 2004 - 09:16 PM

Me and a friend have had a few ideas (CS based), and I don't think they were listed before. Not sure how they would work with other people, but at his house, they turn out quite fun.

Hostage Rescue

Suggested Players: 4+ (preferably 2 or more on each team)

The idea of the game is that one team goes into an area where there are multiple rooms (master bedroom with closet, bathroom etc.) and hides around 2-4 "hostages". These can range from toys, stuffed animals, or actual people (then it gets real interesting). Anyway the other team, starting on the other side of the house, have to capture, and bring back the "hostages". The team defending the hostages cannot camp (honesty system) and must stop the other team from capturing and returning the hostages to safety. We played with dual NF's at like 12:00 midnight, and it was fun because we had to use the lasers to find the "hostages". Each player should roughly have 2-4 HP. We have alot of fun doing it, hope you guys will.

Bomb Defusal

Suggested Players: 4+

The idea of this (most likely posted before) is one team has to plant the bomb, while the other either 1. Protects the bombsite(s) from the bomb, or 2. Once the bomb is planted, defuse it. This can get very interesting. I am not sure of what could be used but we used the tech target with the timer going. The team trying to defuse the bomb would have to use the screw driver, and pull out the batteries (got quite annoying too) before the timer went off. We tried doing it just touching the bomb, but it was to easy. We even had one person have the "defusal kit" with a mini electric screwdriver, to speed up the process. Hope you guys like, I know they are Counter-Strike based, but we were running out of ideas, and had fun making these up. :)

Now those are stuff we need to try!
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#13 The Large Moose

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Posted 11 September 2004 - 09:42 PM

Heh, glad you guys like. Also, when you are moving (I just recentely did), I find the funnest thing to do is to get like 20 cardboard boxes per team, and build a base. You would be amazed at what the bases looked like, it was alot of fun. Anyway, back to what I was going to say. Here is another idea, not as good as the others, but we tried it last weekend, and we thought it was ok.

Defend the base!

Suggested players: 6+

Suggested playing field: Outdoor area with a fort, or swingset sort of thing, that has a uphill advantage. A long field with multiple obstacles, large rocks, or bunkers.

The idea of this is to have a few people, 4 or 5, in a fort or "base" what have you, and have a fortified-raised advantage against the others. Place flags or what ever item you want to use as things, at the bottom of the base surrounding it, or what ever. The other team starts a sum 50-100 feet away, with obstacles and bunkers seperating them and the "loser post". The idea is to have the losers at the post (with BBB's, titans, crossbows, or other good accuracy, long-range weapons) stop the others from running from obstacle to obstacle getting to their flags, and running them back. The people on the ground are not on a team, but cannot shoot each other, they can only shoot the "losers" at the "loser post"(the runners should have 2 pistols, or a small semi-auto). The runners have unlimited lives, but when shot, they must return to the beginning of the field, and try to get to their flag and back again. The losers are invulnerable, but when shot by a runner, they cannot fire for 10 seconds, which then lightens up the fire for the runners. Once a runner gets their designated flag (each runner gets their own flag/item) they must run it back to the area they started at. The losers should have an abundance of ammo, and only single shot weapons. First runner to make it back with his/her flag, wins. This was quite fun with 7 people, 3 losers, and 4 runners. We had 2 of the losers with 2 single barreled AT2ks, and me with my BBB, while all 4 runners each had 2 NF's. This was quite fun, but then evolved into a cursing match. Ohh, and the losers cannot leave their tower, there was quite confusion with that when I played. Sorry that it was so long, its a long game that takes much description, explanations, etc. Have fun. Hope you like it.
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QUOTE (Arcanis @ Apr 8 2005 @ 04:02 PM)
When I insert a dick, nothing happens. Wierd.


"Ever have deja vu and amnesia at the same time? I think I have forgotten this before." -Unknown

#14 The Large Moose

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Posted 12 September 2004 - 01:08 PM

Also, I just remembered something that could be added to the bomb concept, since its difficult to defuse, it could be difficult to place in the first place. I was think having the person have to put the batteries in, and then close it or something. Also whats cool, is if you have a large area, I mean REALLY large, and having 2 bombsites, where you would have to cover both, or one, and then see if the bomb was planted at the other one.
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QUOTE (Arcanis @ Apr 8 2005 @ 04:02 PM)
When I insert a dick, nothing happens. Wierd.


"Ever have deja vu and amnesia at the same time? I think I have forgotten this before." -Unknown

#15 Fuse

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Posted 12 September 2004 - 01:45 PM

This one is a bit larger scale than what is being posted here, but its fun so here are the basics. Were currently working on putting a war together at my college.

Basically its just a big tournament. The war is on 24/7. We're doing it with 5 teams of 10. It's single elimination and once you are killed you are no longer allowed to carry a weapon.

At the end of each week there is a meeting to announce who is eliminated. All players must disarm for this, no weapons allowed to or from the meeting. If an entire team isnt taken out by the end of the week then the two weakest teams (ones with the most players eliminated) meet for a showdown. At the end of each week the teams that were not eliminated get reinforced, meaning all players elimiated during the week return to the game except for the teams who are completely eliminated.

There are certain zones that are safe zones. In our case this includes areas such as the Art/Sci Building, Classrooms, the library, and the dining hall, Dorms, inside sporting events, you get the picture. You dont want to disrupt the daily activitys of those around you.

Players are NOT identified in any way. You have to learn who is on the other teams by looks. This is mainly because we want to use this as a community building exercise, get to know the folks in your dorm, so you can have active players wear a colored arm band to show their team affiliation if you desire. Players who have been eliminated have to wear a black band on their arm for the rest of the week. Once their team is eliminated and its announced at the weekly meeting then they can take it off obviously.

As additional motivation you may want to include an entry fee of $5 or something. At the end the entire pot is split up amongst the members of the winning team. We have opted not to do this since this is the first time its been done on our campus and gambling is not allowed. We want to keep it as legit as possible for the first tournament.
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#16 The Large Moose

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Posted 12 September 2004 - 02:58 PM

Very nice, I like that idea alot, it is a great way of getting to know people. One concern I have, however, what if you have a teacher/dean around, do you continue fighting, or do you put away weapons. If caught, does anyhting happen to you? Law of fire arms applied? heh. Sounds great though, it would suck to have someone dodge, to have it hit a teacher right behind them. Or a neutral bystander twice the size of you.
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QUOTE (Arcanis @ Apr 8 2005 @ 04:02 PM)
When I insert a dick, nothing happens. Wierd.


"Ever have deja vu and amnesia at the same time? I think I have forgotten this before." -Unknown

#17 Fuse

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Posted 12 September 2004 - 04:05 PM

Well of course you have to keep civvys in mind, as you do in any nerf event held in a public place. If you hit a civy and it causes a problem you are counted as dead, and if you killed anyone in the incident they are revived.

We havent started yet so we havent had trouble with law enforcement, but we hope it wont be a problem. We arent permitting homemades or guns painted dark colors.

Me and some friends did this back in sophomore year in HS, but only had 4 teams of 5. You can adjust the rules to fit the number of players. With fewer people the organization can be looser and the games shorter. Ours were only one round and usually only lasted a week. Everything would then reset and start all over.

I did see that news article about the highschool that was trying to shut down a similar game, but there were like 200 players or something insane like that. Also, highschool is a lot less understanding of kids having good clean fun than college is. The older you are, the less likely people are going to bust your balls, thats just the way the world seems to work usually.

If you do this during your years in lower level education I suggest keeping it well away from school grounds, especially these days. In highschool we were "safe" going to and from school, no guns allowed on your person at all during those times, and the city square was off limits. This kept us away from most heavily occupied areas.

Edited by >Fuse<, 12 September 2004 - 04:05 PM.

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