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Been gone, fill me in on the last year(ish) of nerf


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#1 Montymarks

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Posted 14 August 2018 - 10:42 AM

Self explanatory, I've been gone for a year (more or less) and I'm hoping I could get filled in on everything I've missed. I've been looking around a bit and I'm assuming drastic changes have happened. 

 

Edit: I forgot I had Rick as my pfp

Edit #2: I'm getting hit with memories of being annoying and everyone else being mature. Sorry for that


Edited by Montymarks, 14 August 2018 - 10:48 AM.

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sorry for how I was a year ago


#2 Meaker VI

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Posted 14 August 2018 - 02:14 PM

Depending on your definition of drastic changes, the Adventure Force Commandfire which is a hopper-fed dart blaster and the Nerf Chronobarrel chrono/dart counter barrel attachment that are coming out right now. Was the Nemisis already out? Kronos? Adventure force has a Nemisis now and is also selling darts and HIR-clones for almost as little as what you pay online but in Walmart,  Jet released the CEDA and finally shipped it; I don't understand the hype because it's basically a lightly modded retaliator or an under performing Caliburn for about the same price as an assembled Caliburn. Worker came up with the Swordfish Stryfoid clone and the Prophecy retaliator clone. Those are the couple big releases that are important.

 

In homemades land, I made the Mk-13 (and retired it) and the Mk-15 printable stryfoid blaster, Turok released the T19, MHP made a few Katana-mag blasters, katana-mags got knocked off in printed form, FDL became a business and released the FDL3 closed-source but open-sourced the FDL2, Northeast designs released the Chimera (bullpup caliburn), Singapore knocked off the Caliburn with a closed-source blaster with minor changes they're calling the SAB and claim that they made it whole-cloth (and sell it for like triple the cost of a Caliburn!), 498 Nerf made the MBS 2, Gdop made the Spring-thunder shell fed shotgun springer, Tantumbull came out with openflywheels which allow printed flywheels to actually interface and work with regular motors, OOD released his Jupiter HIR sidearm.... There's a few more I'm missing but they're largely plays on the same thread - semi/full auto flywheel or springer that reuses caliburn parts.


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#3 Montymarks

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Posted 14 August 2018 - 06:47 PM

Are blasters like The Red Baron (from this: ) becoming more common, or is that just in the Aussie nerf scene still?

 

Edit: What is going on with scar barrels is another question. I seem to be entirely lost on what they do.


Edited by Montymarks, 16 August 2018 - 01:02 PM.

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sorry for how I was a year ago


#4 Meaker VI

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Posted 16 August 2018 - 11:06 PM

HPA is arguably less common, as flywheel technology has advanced and the cost of HPA remains super-high.

 

SCAR barrels (string-threaded wide bore muzzle device) unarguably work on sealed-barrel pneumatics. The theory is that they vent excess air around the dart the same way a properly tuned/ported barrel would, but are easier to get right and/or are adjustable.


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#5 Daniel Beaver

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Posted 17 August 2018 - 10:57 AM

I've been nerfing a lot. I see a lot of events getting organized through various social media. It's easier than ever to reach players. Here in Minnesota have several hosts running various styles of nerfing, as well as local business running indoor wars. I've actually had to coordinate dates with some other hosts just to make sure we didn't have too much overlap in events, which is a first for me. Here in MN, we're solidifying rules on a lot of the game types we've been playing. I should probably write that up, I think our versions of DTC and Carpe flow really well.


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#6 Meaker VI

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Posted 17 August 2018 - 10:39 PM

I should probably write that up, I think our versions of DTC and Carpe flow really well.

 

You should. How many players do you have? I've had regular neighborhood shootouts and Carpe is one of my favorite 'this game is easy to understand and hard to break' rounds.


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#7 Daniel Beaver

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Posted 18 August 2018 - 02:44 PM

You should. How many players do you have? I've had regular neighborhood shootouts and Carpe is one of my favorite 'this game is easy to understand and hard to break' rounds.

 

We generally draw somewhere between 8 and 24 people for wars. The major thing we do is play with 3 teams, and limit the number of balls to start in the center to about 2 or 3 per person. You generally want to run out of balls in the center at about the half-way mark of the game, and have the second half be all about stealing from other team's buckets. We're also standardizing more on a layout - you place all the scoring buckets 30 paces away from the ball pile in the center, and then the respawn buckets another 15 paces beyond that.

 

I like Carpe a lot because it's very clear even to new players what the current game state is (we don't have enough balls in our bucket!) and it's also very clear what they should be doing (we need to steal from the team who has a lot of balls in their bucket!). Defend The Core should be similar in principle, but I often find that it's not clear to players during the game whether their team has a lot of darts in the core or not.


Edited by Daniel Beaver, 18 August 2018 - 02:48 PM.

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#8 Meaker VI

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Posted 19 August 2018 - 09:45 AM

Are you guys still using ball-pit balls? Ive been experimenting with larger balls and objects (moving boxes) so that I dont need to limit how many anyone takes or what they do with them, its just physically impractical to carry more than one or two. Also considering using cheap kiddie pools for the ball scoring zones.

My neighborhood war has had up to 14, but Im gearing up for one that has historically had 60-100 in an indoor field where you cant see everything all the time. Weve traditionally played games with finding and gathering objects so carpe should be perfect.

We had similar results with DtC, the kids didnt know to fire into the core rather than at each other, given the choice.
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#9 Daniel Beaver

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Posted 20 August 2018 - 10:03 PM

Yep, we're still using ball pit balls and home depot buckets.


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