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What are your fave advancements in the hobby since '06?


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Poll: '06-'11 NIC Vs. Modern Super-Stock

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Who would likely win?

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#1 ComradeSch

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Posted 17 November 2017 - 06:58 AM

This can be anything from the Elite line to body kits to mass-produced stefans, etc., but basically, what do you think are the most significant of advances in Nerf, how we mod, how we play, and how we have otherwise advanced as a community since 2006?

 

I think the most significant advances are (and why for those of you that are new to the hobby or this platform):

1. 18-round and 22-round stick magazines. Back in the old days of '06-'11, most mag-fed blasters could only hold six shots. 18-round mags and later 22-round mags were a huge deal, especially when most mag-fed blasters were still springers and had a slow ROF.
 

2. Flywheel blasters that feed from magazines. Before these, the fastest ones could shoot without belts, pumping or front-loading darts was the Recon, Maverick or Longshot. With flywheels and mags came the ability to rapidly reload and fire, giving close-quarter players a lot more of an edge and a solution to the inherent inaccuracy of Nerf darts.
 

3. The Elite line. In '06-'11, most Nerf guns were reverse plunger and engineered to be poor. With the Elite line, mod potential skyrocketed due to direct plungers and they shot much, much harder (up to 40 harder%) than their stock predecessors.
 

4. Drop-in kits. Don't want to go through the hassle of carefully Dremeling out your own bolt sled out of brass, hot-gluing coat hanger pieces to reinforce your bolt sleds and other various homebrewed solutions to modding? Well, now most people can "drag and drop" parts into their blasters and make them shoot much harder, with a minimum of tools and expense. And drop-in kits are EVERYWHERE these days, and companies are making entire kit blasters that one can assemble themselves with a screwdriver, hobby knife, Allen keys, and the like to get 200FPS Nerf blasters.

5. The Rival line and the Elite dart. The Rival line brought back the idea of foam balls being an ammo type that didn't suck and blow at the same time, while having a much higher muzzle velocity than dart blasters and much better accuracy indoors, while the Elite Dart bridged the gap between the older Suction Micro, Sonic Micro/Whistler, Streamline and other various types of darts. Not only that, but the sheer amount of things that Elite darts and their magazines could use spawned the Buzz Bee Elite-compatible darts and N-Strike compatible magazines, which effectively forced the entire industry (save for BoomCo because they're weird) to standardize on that style of dart. This gave us FVJ's, Kooshes, waffle-tips, Accustrike, Accufake, nipple-tip, Z-Patterns, Super Darts, etc, etc, effectively giving us free reign over what ammo to choose in what colours and nearly every Nerf gun in existence uses the same darts (apart from vintage blasters with their own ammo types, Megas, which are also standardized, as are Rival balls).


Edited by ComradeSch, 17 November 2017 - 07:09 AM.

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#2 ToadBrews

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Posted 17 November 2017 - 02:49 PM

6. 3D Printing. Anyone can make anything, if they want it bad enough. You want a hammershot to look like a p90? You can do that. You want a whole blaster from scratch? Caliburn. You want nerf-to-picatinny rail adapters offeset at 69 degrees? Nice. And you can make them.


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#3 Snoop Doggy doge

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Posted 17 November 2017 - 04:20 PM

depends on the field IMO,
a large open field, in 06 would probably mean death to anyone with SS tech of today, SS defined as 150ish stock blaster and mostly flywheel stuff. Unless you mean the pinnacle tech of today vs the pinnacle back than, which needs to have what and what defined. 

too many factors that aren't being accounted for right now for me to decide, 


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#4 jaxmeh

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Posted 17 November 2017 - 05:33 PM

I gotta agree with Snoop on the "who would win." The one thing I can tell you for sure about that scenario is that at least 25-50% of the NIC blasters are gonna have some kind of mechanical failure before the end of the day. SNAPs are a bitch to get working properly, hot glue is not a reliable adhesive for most of the things we used it for, and hoppers work on black magic that may or may not choose to fire your darts depending on the heat, humidity, and relative positioning of Jupiter. Assuming most of the Superstock blasters are rewired flywheelers with aftermarket wheels, they're gonna shoot 100s of rounds with no problems whatsoever.

As for my fave advancement in the hobby, I'd say it has to be the use of proper materials and tools, and statistical rigor. Instead of holding things together with hot glue and epoxy putty, we're using proper plastic welder. Instead of testing blasters by holding them about level and saying how far they shot, we're using chronograph readings. There's a level of science and engineering in the hobby that just wasn't there on a large scale before. Sure, there have always been those who were a head above the rest of us (shoutouts to Cap'n Slug, Doom, and Boltsn1per, off the top of my head). But the standard question after a mod guide isn't "ranges?" anymore, it's "what's the fps?" and that's beautiful.

Second fave, if I can pick two, is the aftermarket. It is so nice to be able to buy a variety of springs made specifically for the blaster I'm modding, pick up a couple of motors that I know are optimal for the job, and then buy machined metal parts for way cheaper than ever before. It lowers the barrier to entry, which means more players, which means more games. A healthy hobby is a growing hobby, and I'm fairly certain our hobby would not have grown as much as it has if it weren't for our good friends and factory workers in Singapore and China.
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#5 Maniacal Coyote

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Posted 18 November 2017 - 01:18 AM

7. HPA developments. Seriously, engines like Prometheus by Torukmakto4 and Death Blossom & Bloody Katana by Spectre (OZNerf-Sarge) are to now what hopper-fed Rainbow pumps were to their era: the absolute maximum in power and ROF.


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#6 Daniel Beaver

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Posted 18 November 2017 - 10:43 PM

Carbon posted his guide for the SNAP-1 in January of 2006, and this would be my pick for favorite and most influential advancements in Nerf in the last ten years. The home-made scene existed before then, but what the SNAP did was completely blow open the field with how simple and accessible the design was.

 

Runner up: slug darts. Captain Slug posted his original guide for felt tipped darts weighted by washers in 2006, and I still consider slugs to be the best dart out there. I eagerly await the mass-produced dart that will unthrone them (if I can figure out how to make Worker darts feed properly through a hopper, then those will probably be my choice for "favorite advancements in the hobby since '16").

 

In third and fourth place would be the wye hopper and rainbow catch. I'm kind of biased on that point.


Edited by Daniel Beaver, 18 November 2017 - 10:43 PM.

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#7 CaptainSlug

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Posted 19 November 2017 - 05:27 PM

I was absent for several years and really only got back in a year ago because of

 

CHEAP AFTERMARKET DARTS

 

I HATED making stefans. That was the only part of the hobby I did not (and still don't) enjoy and the opportunity to get back in without that being a hurdle to get over is why I'm here again.


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#8 ComradeSch

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Posted 20 November 2017 - 04:53 AM

I was absent for several years and really only got back in a year ago because of

 

CHEAP AFTERMARKET DARTS

 

I HATED making stefans. That was the only part of the hobby I did not (and still don't) enjoy and the opportunity to get back in without that being a hurdle to get over is why I'm here again.

Honestly, I was surprised to hear that was the breaking point for you. What was it you didn't like about making slugs? Was it just how many you had to make?


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#9 Meaker VI

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Posted 20 November 2017 - 04:58 PM

Honestly, I was surprised to hear that was the breaking point for you. What was it you didn't like about making slugs? Was it just how many you had to make?


I can now buy 1,000 darts for about $50 and have them delivered to my doorstep (or just inside my door now, if I buy that amazon door thing) in two days. If I had nothing but time to work on darts, I might be able to make that many in that same time, and theyd probably cost about as much. But my time? Yeah, I can charge people that at like $45/hr.
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#10 shmmee

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Posted 21 November 2017 - 09:51 AM

My favorite advancement has been back pressure style of air tanks. Pull pin tanks brought the power but their placement was a little more restricted - and if that pin wasn't pulled directly backwards, it would squish the o ring and start leaking around the pin. Back pressure tanks can be dropped in anywhere which makes for easy integrations. Sure, that style of tanks had a rough leaky start with hornets and secret strikes but by the time panthers came along the industry had the tech all figured out and ready to rock consistently. 

 

The scenario brought up in the poll was actually play tested a couple of times at the last Armageddon. (with the exception of modern NIC'ers vs super stock instead of the speed loader/crayola barreled NIC nerfers of '06-'11)

 

Freeze tag: hoppered NIC vs Super stock. NIC was out numbered 4:1. Super stock was too big of a horde for the NIC'ers to keep frozen and whenever an NICer got frozen, they were able to be "shot back in" by a team mate from across the field. Super stock spent an exhausting amount of time chasing NIC'ers around the field. The round was eventually declared unwinnable by either side and declared a draw.

 

During a more traditional lunch time speed round (single elimination, teams of 5v5), Langly single handily owned the field for two rounds landing all 5 tags for two rounds consecutively against two groups of super stock teams.

 

So in a slightly more traditional engagement a single skilled modern NIC nerfer can absolutely dominate a team of super stock nerfers. But if we were compairing classic NIC vs super stock, I think the ROF of the current LiPo'd blasters might grant the edge over the slow long game of the speedloaded/crayola barreld blasters of '06-'11.


Edited by shmmee, 21 November 2017 - 09:57 AM.

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#11 Daniel Beaver

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Posted 21 November 2017 - 06:49 PM

Honestly, I was surprised to hear that was the breaking point for you. What was it you didn't like about making slugs? Was it just how many you had to make?

 

What is there to like? Making darts is a chore that often takes longer than the war itself.


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#12 TED

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Posted 27 November 2017 - 09:02 PM

It's the hopper for nic guns... No question.
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