Posted 01 December 2015 - 11:11 AM
- NIC wars: Attended 9, hosted or co-hosted ~7 of them.
Southeast Nerf Club (SENC) wars: Attended and co-hosted over a dozen (not posted on NH)
- NIC: The Southeast is a bit more lenient with our restrictions. We use both slugs and domes, as long as no metal is exposed (all darts in our community stefan bin are checked before each war). We also allow blasters above the normal power threshold, such as plugged Big Blasts. Sometimes we have REKT wars/rounds, where we use normally banned things likes 3/0s, singled Titans, singled Hydrocannons, etc.
We make up for this leniency by strictly enforcing eye protection. Prescription glasses do not count; your eyes must be completely covered.
SENC: These wars are all superstock/SAMBO wars; ammo must be completely stock, but blasters may be modifed (as long as they're not too powerful/dangerous). We allow Zing bows and melee, but we push proper eye protection when using those.
- Our standard games include: 3:15 Free-For-All, Wingman, Deathmatch, Wildcard, Freeze-Tag, and Awfuls. Other ones I've played include Civil War, Freeze-Tag: Kill Confirmed, Action Pistols, speed rounds, Headhunters, Capture the Flag, Robot Mind Control, Dwarves & Elves/Fellowship, and Gunslinger.
- 3:15 FFA, Wingman, Deathmatch: pretty self-explanatory; these rounds make up most of our day.
- Wildcard is like Deathmatch, but the Wildcard is one person who's on his own. He has unlimited lives, a 10-second respawn, and uses some sort of rocket launcher. If he hits you, all of your lives are gone and you're eliminated from the round. Nerfomania is our resident Wildcard, and he does a great job of using his XXL Bazooka to put pressure on both teams. It's a fun way to add another dimension to Deathmatch. We play this one multiple times at every NIC war.
- Awfuls is an FFA or Wingman round where you can only use blasters that shoot less than 15 feet. Alternative ammo is encouraged. Playgrounds are great areas for this round.
- Freeze-Tag: Kill Confirmed is a variation on Freeze-Tag. Basically, if someone from the enemy team is frozen, you can tag them with your hand and completely eliminate them from the game. It's become our preferred way to play Feeze-Tag; it speeds the round up quite a bit. Langley let NoM and myself run a few rounds of this at APOC, and people seemed to really enjoy it.
- Civil War is more of a light-hearted game. Two teams stand in lines, starting ~70 feet apart. Each team takes turns firing a volley at the other team (the team that's getting hit can't move at all), then both teams take one step forward and repeat until everyone is eliminated. Super scary when you get real close.
- Action Pistols is a FFA pistols round where your hits only count if you do a cool action move when you shoot. Jumps, rolls, parkour, slides, you get the idea. Inspired by a very old war thread I read. This gets requested semi-frequently.
- Speed rounds: we use to play a bunch of speed pistols rounds just to get a quick few rounds in, but I really liked the speed rounds Langley organized at APOC: teams of three, up to three wins.
- Headhunters was taken from the Canadians. We played it for the first time a year ago at COSTCOH, and will be playing it at the sequel in a few weeks. I personally enjoyed the round (probably because I won it); some may consider it unnecessarily savage, but we're a pretty masochistic region (ask about Conga Line Freeze Tag).
- CTF: we like to run 5 lives with a 10 second respawn while touching the flag holder. It at least ensures that the round won't last indefinitely. We play this mainly at SENC wars.
- Dwarves & Elves/Fellowship is a Wingman round we play at SENC wars; one teammate uses melee, and the other uses a Zing bow. Just a fun weapons variation.
- Gunslinger, you (should) already know it. I enjoy playing it, but others down here aren't too hot on it, sadly.
- Robot Mind Control: full rules explanation here. Admittedly, it can be rather one-sided fun for the Controllers, but it's still nonetheless an entertaining game type. I enjoy it, and I know others did as well.
All of the above rounds are in our "repertoire" of rounds we choose from, depending on the scenario. There's a few others that we've tried and abandoned, but I don't feel they're worth mentioning.
Edited by flyingchicken, 02 December 2015 - 02:13 PM.
I am so omniscient; if there was to be two omnisciences, I would be both!