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Flywheel longshot

Spring vs Flywheel solved

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#1 mudkipforever

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Posted 25 March 2015 - 10:34 AM

So I was thinking of cool longshot mods and the best idea came to me! What if someone put flywheels in a longshot right after the dart tooth? It sounds crazy but you could shoot shoot without the flywheels which is great for stealth, OR you could turn on flywheels and go that that way plus the spring power!

EDIT: I just realized that it wouldn't solve the semi auto issue, but still sounds dope

Moderator Edit: USER HAS BEEN WARNED AND SUSPENDED FOR THIS POST, AWFUL USERNAME, AND THE FACT THAT NOTHING ABOUT HIS PROJECT SOUNDS DOPE.

Edited by Gears, 03 April 2015 - 11:00 AM.

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#2 pop tart

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Posted 25 March 2015 - 10:49 AM

sounds dope

We need another filter.

In all seriousness, though, if you wanted to be able to use it with or without the flywheels on, you would need a method to retract them from the [faux] barrel, otherwise your darts would get stuck or otherwise slowed down a lot in the flywheels. Just try shooting a lock-removed Stryfe without the flywheels spinning- it jams.
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#3 Guest_TheSilverhead_*

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Posted 25 March 2015 - 12:54 PM

Spring's energy isn't going to be added to the flywheels in any practical way. The dart would have to enter the flywheels perfectly centered, and the wheels would have to be moving faster than the dart is already to contribute. Think of throwing a pitch, into a pitching machine to get it to go farther.
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#4 BlasterHacker

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Posted 25 March 2015 - 01:17 PM

Why would you want to remake the Vulcan?
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#5 mudkipforever

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Posted 25 March 2015 - 02:04 PM

Why would you want to remake the Vulcan?


It's not, and even if it was its a completly different shell
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#6 mudkipforever

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Posted 25 March 2015 - 02:07 PM

Spring's energy isn't going to be added to the flywheels in any practical way. The dart would have to enter the flywheels perfectly centered, and the wheels would have to be moving faster than the dart is already to contribute. Think of throwing a pitch, into a pitching machine to get it to go farther.


A rebarreling could make it work

Edited by mudkipforever, 25 March 2015 - 02:07 PM.

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#7 CS- Tiff

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Posted 25 March 2015 - 02:45 PM

I think we are seeing some kind of "afterburner" here but using a spring as the first set of flywheels.
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#8 Guest_TheSilverhead_*

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Posted 25 March 2015 - 04:48 PM

Afterburners add ~20 fps, out of ~120. If the dart hits the flywheels anything but perfectly centered, energy is lost. So, theoretically, if you had a barrel that is perfectly pointed at the flywheels, tight enough that the dart would enter without touching anything but the sides, but frictionless that this perfect barrel wouldn't waste more energy than the afterburners would add and the flywheels eject it perfectly centered so the dart wouldn't waste energy on the sides of the barrel, and the wheels were exactly the speed that the slippage+RPM worked out to still contribute energy, you would STILL be wasting most of the air that the Longshot fired. You're not going to get an airtight seal between the spinning flywheels and the barrel. So, if you had the afterburners at the end of a perfectly sized barrel, sure. Enjoy that 10 fps gain.

Or, you know, add a nightfinder spring and call it good, because darts have a glass ceiling on FPS anyway. Point being, I can see the theory behind it, but until you translate that into a practical, demonstrably working model, I don't think it'll fly. (Pardon the pun.)
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#9 Maniacal Coyote

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Posted 26 March 2015 - 12:19 PM

Or, just make a homemade flywheel blaster with those motors. Light-weight smg, maybe?:ph34r:
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