Saturday, August 17th, 2013 1:00 pm - 7:00pm
Elite Pre-War Cool-People Super-Secret-Pizza-Party starts at 10:00 AM. Ryan's leaving at 3:00 PM, so this is to give him and those that want to blast him more opportunity to do so. This period will include a substantial amount of setup and pattycake, so if showing up early means leaving early, I'd still recommend showing up at the planned 1:00 PM when we'll have everything ready to go.
Where:
County Highway 1 (W Fox Rd.)
Yorkville, IL
GPS coordinates:
41.624088,-88.493586
Darts:
-Much of the ammo will be provided by us,likely be predominantly molded silicone dome darts. These either require special hoppers, or cornstarch to feed. We'll have corn starch so you don't have to worry about bringing it. More darts is better, so if you like using hoppered blasters, you should try to contribute.
-You're welcome to bring your own darts as long as they are either the aforementioned dome darts, AMIORS, or some sort of soft ammo not containing metal or other hard substances(hot glue too). If they are pink foam make sure they're distinguishable from ours. Obviously the more darts the better so bring darts if you can.
-Stock darts (unmodified) is obviously allowed. Kane has a large stash of dart tag darts you'll be able to use.
-Mini marshmallows are allowed as long as it's a fresh unopened package. We have many HAMPs for these. If you want to use marshmallows with your hoppered blaster, bring some 1/2" thinwall to use as a clip.
-If you have something unique please check will us before the war to see if they're cool.
Good stuff to bring:
-Soft ammunition. This includes stock ammo, marshmallos, rubber dome tipped ammo, putty wrap darts and AMIORS. If you have something soft that doesn't fall cleanly into one of those categories, then talk to me and I'll check it out.
-Nerf/non-nerf blasters are allowed, but homemades are generally what most people use. If you don't have anything, we'll have extras to loan out.
-Eye Protection, if you're not wearing any, you don't play. We'll also probably have loaner glasses but don't count on them, as they're mostly some combination of dirty, uncomfortable, or incompatible with vision correcting glasses. I don't require any impact rating, but I do require that they protect from all angles.
-Snacks/Drinks. We won't be doing the typical schedule by having a lunch break in the middle of the war. You'll probably get hungry as you play, so bring something to munch on. Make sure you show up having already ate.
-Shade. If you can. There's not much there naturally, so if you have some sort of portable shade that would be pretty sweet
What not to bring:
-Slug darts, Glue domes, or any potentially unsafe ammo. We shoot soft stuff.
-Air guns with an air tank larger than a Big Blast. All blasters must have working (that means they dump the extra air FAST) over-pressure release valves. . Homemade air guns will probably be determined on a case-by-case basis, but honestly I've never seen one that is worth using or legal.
-Springers should have less than 7" of draw assuming 1 1/4" PVC is your plunger tube. This really depends on the efficiency of your blaster so there will be some discretion by myself or Kane to determine what is or isn't safe. If it's any more powerful than a +bow you can guarantee it'll be banned.
-Blasters that are painted black or realistic looking gun-stuff. It's Nerf, not milsim.
-Kids who are 13 years old must have their parent(s) present the entire time they are participating. Parental participation is strongly encouraged.
General Gameplay Rules
-A hit is defined as some legal projectile, fired from a player that is "alive" and wearing eye protection, strikes a player or a player's blaster.
-Melee weapons can be used to block darts, but not large ammo. Anything larger than a dart tag dart is large ammo.
-Shields are allowed on a case-by-case basis, and only with the specific weapon that I approve it to be used with. Most melee/shield combos will be approved, few blaster/shield combos will be approved. Like swords, shields cannot block large ammo.
-Darts must be fired from a blaster of some sort (I'm pretty flexible on the definition of "blaster" here--blowguns are fine) to be considered legal projectiles.
-Large ammo can be thrown or fired from a something.
-When hit, players must acknowledge the hit (a wave or verbal acknowledgement works here), and promptly return to the respawn point. Players may pick up ammo if it's on the way back, but are expected to make a reasonable effort not to obstruct players on either team.
Miscellaneous Information:
-No gametypes that involve elimination (ie, deathmatch)
-Barrel tapping is not allowed.
-Do not pick up or move mobstacles during a round, unless otherwise noted. These will be staked in.
-There are no bathrooms at the site.
-There is no where to poop so don't ask the neighbors if you can poop there.
-Seriously, no poopage at the war site. There is a shady gas station about 10 minutes away, and that's the closest toilet, so try to evacuate your bowels prior to arriving.
Gametypes
-Carpe Testiculum
-Meatgrinder
-Defend the Core
-Others...
There will be variations of the games we're playing but this is a good thread to read if you're new.
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BEFORE YOU LEAVE - Clean up all your shit and help pick up darts. Tearing down and setting up mobstacles is always appreciated.
Attendance List:
RyanMcNumbers (host)
KanetheMediocre +2(host)
cheerios (host)
Orangeparkour+1
Zorn
Evilalec555+1
bobbo+2
Snickers
Maybes:
Bchamp
+1 from cheerios
+1 more from Kane
+1 more from EvilAlec555
+1 more from bobbo
Beaver
Edited by KaneTheMediocre, 14 August 2013 - 06:40 PM.









