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Strongarm Dart Problem

Darts fall after they are shot

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#1 FlareAlex

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Posted 26 May 2013 - 06:31 PM

So ok, today I was playing around with my Strongarm when some of my darts when shot fly for a while then fall to the ground. Any ways to stop that?
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#2 The Blind Panda

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Posted 26 May 2013 - 06:37 PM

No nerfer that I know of has yet to find a way to negate this thing called gravity. But actually, I'm not sure exactly what you're describing. Are darts leaving the barrel, and falling much shorter than the expected ranges? This could be due to air loss somewhere in the system, like a poor plunger to turret seal.
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#3 Coop

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Posted 26 May 2013 - 07:14 PM

As Panda said, I don't think there is a way to fight gravity without a guaranteed loss. You could use magnets, but no one knows how those things work except the Mormons.

Or lasers. You should integrate some lasers into your Nerf darts. Problem solved.
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On the other hand, the guy who posted before me used the word 'fuck' a lot so he probably knows what he's talking about.


#4 durka durka

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Posted 26 May 2013 - 08:04 PM

Well NASA has done some research with this problem on the ISS. They found that the issue was fixed on the station, but they're having trouble replicating the results back here on the ground.
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#5 Hammy

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Posted 27 May 2013 - 12:26 AM

So ok, today I was playing around with my Strongarm when some of my darts when shot fly for a while then fall to the ground. Any ways to stop that?



Yes, remove the ground.
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#6 Exo

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Posted 27 May 2013 - 09:32 AM

Because I'm not a total douche, I'm going to take a serious crack at his "problem". I believe that he is describing how streamlines glide based on how the hole in the side of the dart head is oriented when fired. Streamlines, and the Elite darts which are derived from streamlines will always fly better when those holes are pointed straight up or straight down, but will veer off to the side when pointed to the side. What you are seeing is the darts loosing range due to the hole in the side of the dart being aligned randomly in the barrel because you are not taking precautions to ensure that that hole is always aligned up or down.

Alternatively, you could have some crappy darts, either a batch with a bad head code (HvZers know all about this) or there may be a crack in the foam of your dart.
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#7 481IceDragon

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Posted 27 May 2013 - 12:02 PM

Because I'm not a total douche, I'm going to take a serious crack at his "problem". I believe that he is describing how streamlines glide based on how the hole in the side of the dart head is oriented when fired. Streamlines, and the Elite darts which are derived from streamlines will always fly better when those holes are pointed straight up or straight down, but will veer off to the side when pointed to the side. What you are seeing is the darts loosing range due to the hole in the side of the dart being aligned randomly in the barrel because you are not taking precautions to ensure that that hole is always aligned up or down.

Alternatively, you could have some crappy darts, either a batch with a bad head code (HvZers know all about this) or there may be a crack in the foam of your dart.



I've never properly oriented the hole on the streamlines, and my ranges are consistent. And foam can't really crack...

This is probably the same "langleysux" kid that had that troll topic about nitefinders or what have you.
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#8 2TAGS

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Posted 27 May 2013 - 01:53 PM

I disagree. The foam can "crack" its more of a split. It happens when my kids play indoors. Repeated shots to an inanimate object, the foam will compress and split pretty easily with the elite darts at close range

If the foam is cracked or split your range will go to shit regarless of how long the stress fracture is
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#9 Exo

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Posted 27 May 2013 - 02:56 PM

I've never properly oriented the hole on the streamlines, and my ranges are consistent. And foam can't really crack...

This is probably the same "langleysux" kid that had that troll topic about nitefinders or what have you.

Well, than you have a very good code of dart head. Also, I've managed to split ~20 streamlines. It's quite simple to do, just shoot them with a high-powered airgun. You'll see a wonderful slit in the wall of the tube of foam.
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#10 481IceDragon

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Posted 27 May 2013 - 03:56 PM

Well, than you have a very good code of dart head. Also, I've managed to split ~20 streamlines. It's quite simple to do, just shoot them with a high-powered airgun. You'll see a wonderful slit in the wall of the tube of foam.


Last time I checked, a strongarm wasn't a high powered air gun. And if this guy doesn't know enough to figure out why his darts don't work, I doubt he's competent enough to create, or modify an air gun to that level of power.
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#11 Exo

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Posted 27 May 2013 - 04:48 PM

Last time I checked, a strongarm wasn't a high powered air gun. And if this guy doesn't know enough to figure out why his darts don't work, I doubt he's competent enough to create, or modify an air gun to that level of power.

I don't think you get what I'm saying. If he has cracked darts that he is using in his Strongarm, that could account for his strange loss of range. I also don't think there's enough information in this person's post or history with the site to determine his level of intelligence. In addition, it's quite easy to split a dart with very little mods to an airgun. I've split several darts with just the AR removed from a Range master, and it's a very simple matter to coupler a 4B or a BBURB. Darts are a very complex subject, and lots of people sometimes have trouble "figuring out why their darts don't work", and yet they still post valuable information on this site.
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#12 Mully

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Posted 27 May 2013 - 05:19 PM

In my opinion, there's not enough info in the op to determine the cause of the problem, it seems like the only thing we can do is too make assumptions as too what he's referring too.
@FlareAlex, is their anyway we could get some more detailed info?

Edited by Mully, 27 May 2013 - 05:40 PM.

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#13 481IceDragon

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Posted 27 May 2013 - 05:53 PM

I don't think you get what I'm saying. If he has cracked darts that he is using in his Strongarm, that could account for his strange loss of range. I also don't think there's enough information in this person's post or history with the site to determine his level of intelligence. In addition, it's quite easy to split a dart with very little mods to an airgun. I've split several darts with just the AR removed from a Range master, and it's a very simple matter to coupler a 4B or a BBURB. Darts are a very complex subject, and lots of people sometimes have trouble "figuring out why their darts don't work", and yet they still post valuable information on this site.


I get what your saying. I'm just saying your pretty much wrong.
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#14 Hammy

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Posted 27 May 2013 - 07:18 PM

My experience of using high power blasters with streamlines is, they always fishtail like fuck, and sometimes the darts tear (not crack). And if using home made tubular darts with silli-tips or other rubber tips that are glued on, as well as sometimes tearing, the tip usually seperates from the dart. And in both cases, the dart eventually lands on the ground.

And sometimes in turret based blasters like the barricade, maverick, etc, tip is torn off, if the dart is not inserted properly (a bit is poking out), and it gets caught up in the roataion mech, when the rotation mech is forced.
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#15 Carbon

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Posted 27 May 2013 - 07:18 PM

In my opinion, there's not enough info in the op to determine the cause of the problem, it seems like the only thing we can do is too make assumptions as too what he's referring too.
@FlareAlex, is their anyway we could get some more detailed info?


And Mully hits the nail on the head. This is why as much detail as possible is necessary for any kind of repair thread...because if there isn't enough detail, we end up with the mess of speculation and guesswork that is this thread.

Seeing as how FlareAlex hasn't been around to give out any more clues, I'm closing this pile of guesswork and speculation. Feel free to start another thread, so long as you give more people to go on.
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