Props And Superweapons In Wars?
#1
Posted 22 June 2004 - 09:43 PM
Anyone use NON nerf stuff for their wars? I saw some laser tag clubs a while ago that had a cute little prop they had made to look like a soviet warhead, it had a panel to unscrew and wires to cut to deactivate. There was also one of those old WOW transponder/locators in it. FUN! So one team got the warhead and got to hide it. The other team got the locator, and a device with a light and audio player. They would set the timer and went it reached 0, the thing would flash the lights and play the sound of a Black Hawk landing, idling for a couple minutes and then taking off. So basically, you had to go deactivate the warhead and meet back at the "dropship" in the time it was there. Variants were things like: one guy on the warhead team has a card that says which wire to cut, multiple charges/warheads placed, dropship lands in a different location for pick up than for drop off...
Anyone else got any ideas or ref pics of stuff they think would be fun to play with? I'd love to build some fun stuff for games other than deathmatch and capture the flag.
#2
Posted 23 June 2004 - 03:09 AM
Playing with one of these would be a bitch. Unless amounts were limited, flanking manouevres and losing would be the only solution.
#3
Posted 23 June 2004 - 06:34 AM
#4
Posted 23 June 2004 - 06:57 AM
red = handles of some kind
blue = thick construction paper
Just staple construction paper to a frame. You can just replace the paper as it gets damaged. This way waker guns wont get though, but stronger ones can deteriorating(sp) the sheild.
Edited by NinjZ, 23 June 2004 - 06:58 AM.
#5
Posted 23 June 2004 - 10:03 AM
Edited by xedice, 23 June 2004 - 10:03 AM.
Doin' coke, drinkin' beers, Drinkin' beers beers beers
Rollin' fatties, Smokin' blunts
Who smokes the blunts? We smoke the blunts
-Jay
#6
Posted 23 June 2004 - 11:10 AM
I would one day like to try it, although I would need the right location, game, and players. And rules. For any of you CS gamers who have played cs_assault, you will like this. VANS 3 will be at a warehouse. Not as big, of course, as cs_assault, but nevertheless cool. I think we may want to try a team (CT) penetrating the warehouse, defended by another team (T).
My rules on tactical shields would be:
Only 1, belonging to the CTs
Only to be carried by 1 person
Carrier can only use pistol
My shield would like like this, made of cardboard, slit in it to see through. Please note, the slit will not be cover, this would let someone with a good aim shoot you in the face. In the back, it would have arm straps. Here's a crappy Paint drawing.
Tactical Shield - Photobucket
Hunter
Organizer Vancouver Area Nerf Series
#7
Posted 23 June 2004 - 04:52 PM
- Death
#8
Posted 23 June 2004 - 04:53 PM
QUOTE (Arcanis @ Apr 9 2005, 12:02 AM) |
When I insert a dick, nothing happens. |
#9
Posted 23 June 2004 - 05:01 PM
Woah, baby steps. That's pretty advanced. Screw impact grenades for now. There's too much engineering involved, why not spend the time and energy on better stuff? Unless you REALLY want to put a firecracker in a box of foamYou're forcing me to make impact grenades, you know that, right?
Shields are easier than you think if you have a Dremel:
Go to the hardware store
Find yourself a round rubbermaid/plastic exterior garbage can, whatever color, but I like the navy blue ones...
Get a cabinet handle, some screws and bolts
Cut maybe 1/3 of the garbage can out, cut a rectangle out to see. Paint SWAT on it, put the handle on and you've got a solid, durable tactical shield
Clear riot shields are fun too, just take a 1/4 inch sheet of plexi, set up a jig for bending it, and hit the area that needs to be bent with propane torch. Don't know how easy this would be, might take some practice, but I know a guy who bends 1/8 thick this way and makes plexiglas boxes...
#10
Posted 23 June 2004 - 05:14 PM
We play in Madison with sound and light emitting electronics. If you're in the room and light weapon goes off, you're dead. If you're in the room and sound fx weapon goes off, you're dead. A couple weapons were things like this little LED blinky thing, forget what it was for but probably auto, where an impact would cause the lights to blink. We would make them more sensitive and chuck em like grenades into rooms.
But the best toy I can think of for nerf mines, is cordless doorbells.
The transmitter is just 2AA batteries, a button and the rf circuit. The reciever is like 4 C batteries, which I could probaby knock down to AA, the rf recieving circuit, the audio circuit and a speaker. We used to pick them up at goodwill for a buck.
So what you do is, you plant the reciever somewhere in the room or area ahead of time and when people get near, you hit the button, the doorbell would sound and the guy was dead.
Now the speaker doesn't necessarily have to be a speaker. I would replace it with a solenoid or relay. This way, you could remote fire guns, trigger events, set off fireworks, detonate foam mines, etc. The best part is, the doorbell parts are cheap, redily available and have switches to change the freq so you're not setting off every one used in the game with one transmitter.
#11
Posted 23 June 2004 - 05:36 PM
Aim toward your goals...Quicken your stride...
With great power comes great responsibility.
#12
Posted 23 June 2004 - 05:53 PM
yeah but some things are worth the extra work. Like oh, I don't know, maybe a remote firing or motion detecting Wildfire? Just set it and forget it! Or hey, why stop at one? Why not set up 5 or 6 of em?To much thought into something like that... Sheilds are a pain because you cant get the person holding it. I hate that.
One other thought I had was to modify the targets that come with the Tech Target guns to do cooler stuff when you shot them. Acutally finding a use for those things would be nice, since I have like 4 of em here. Then instead of "Capture the Flag", you can have "Shoot the Hell out of the Enemy Generator/Supercomputer"
#13
Posted 23 June 2004 - 09:21 PM
To much thought into something like that... Sheilds are a pain because you cant get the person holding it. I hate that.
And that is the point of a shield...
#14
Posted 23 June 2004 - 09:24 PM
~ompa
#15
Posted 23 June 2004 - 09:30 PM
I'm not much for R/C circuits (I'll get to that eventually), so I might make a few mechanical detonation prototypes. None of those friction-dependent (but not dependable) timing devices, though. Perhaps pin-cord-barrel detonation. It would look silly, cord streaming out of the barrel like a grappling hook, but effect is the name of the game.
Maybe I'll just tempt fate and make an armour-piercing round.
- Death
#16
Posted 23 June 2004 - 09:38 PM
Call me NSF
N erf
S pecial
F orces
#17
Posted 23 June 2004 - 09:41 PM
~ompa
#18
Posted 23 June 2004 - 10:18 PM
#19
Posted 24 June 2004 - 01:46 AM
Zero, just build one of my soda rocket designs, cover it in foam, and hey presto, death to shield wankers.
I was going to draw up a concept in paint, but it looked to ghey, but then i realised it couldnt get much worse than some of your stuff ... I would say, just make the thing out of perspex, its cheap, can have a handle attached easily, transperant, and depending on product density, should not be penetrable to stefans...
All in all, nothing beats Illadar's little concept
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