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Nerf Elite Strongarm Clip Mod

I can't believe there isn't one already

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#1 Shadow the HellJumper

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Posted 11 March 2013 - 01:11 AM

So I've been searching around the haven and realized that for SOME reason, the Elite Strongarm doesn't have a topic that involves the removable clip mod like Captain Slug posted on 5/1/2007; unless of course the search function is far more broken that I had already previously assumed. So, here it is, swappable cylinders in all its glory, you wont' need many tools for this one; just a screw driver, a dremel, and prep your hot glue gun as well.

First off, unscrew the revolver and take out the cylinder like so:

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Then observe the back and notice that there are larger holes in the rear (just like your mom!) and realize that they have screws deep inside them (ALSO like your mom!)

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Unscrew it and separate the turret like this. It takes a little wiggling since they are friction fitted together, but you'll get them.

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Take a look inside and you'll see another screw. This screw holds on a circular orange piece that makes contact with the rotation cog and also keeps on the grey piece that allows the turret to be flipped out for reloading.

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Now screw back on the orange piece. Very similar to how the Maverick mod worked out.

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Then screw back together the turret. Now comes the tricky part. Dremeling the grey part thingies.

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Here are some before and after pics of the rear piece.

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And the front piece.

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Please pay close attention to the cut I made to the side, this will come into play later.

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Now, hot glue the rear piece into place. You could use super glue, but hot glue will suffice, and make sure that shit is flush! If it isn't it'll cause a LOT of loading issues.

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Also, it would help out to dremel down the corners, I find that doing so makes loading the turret WAY easier.

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Now, how to load.

Step 1: Make sure the front piece is sticking out, this is where that cut you made beforehand comes into play:

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Step 2: Load the turret into the front piece:

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Step 3: Push turret in and press down the release button. You need to do this because the way it originally worked was the grey piece pushed down the rotation cog for you so you only had to push the button to release. But the grey piece no longer moves to you have to push the button to also put it in:

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Step 4: Your turret is now loaded and you can fire:

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Step 5: You are now finished and may commence diddle time.

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I decided to also remove the AR and replace the main spring with an OMW 6kg Swarmfire/Sharpshot upgrade spring and it gets mad ranges. I fired Elite darts at my 40 foot hallway and they were slamming into the wall with quite a bit of force. I can imagine these things going at least 60 or even 70ft! Not to mention that I have 36 shots readily available! So, if you ever wanted a Maverick like pistol that had Nite Finder ranges and didn't have the time or patience to do the NiteMav mod, the Elite Strongarm is the blaster for you!

Edited by Shadow the HellJumper, 11 March 2013 - 01:55 AM.

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#2 azrael

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Posted 11 March 2013 - 04:57 AM

How hard is it to prime with the 6kg spring? I found it crazy hard, really easy for the priming mech to not catch the plunger, too.
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#3 idleninja

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Posted 11 March 2013 - 03:55 PM

Sweet mod, I will definitely do it once I get another Strongarm. Is this mod detrimental to ranges at all?

Cutting the corner off of the front piece is very helpful, I did 481IceDragon's mod to make the turret drop out more and the turret dropped out unevenly. I cut the front part as you described and now the turret comes out level. Thanks for the guide, good luck with the mod contest!
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#4 481IceDragon

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Posted 11 March 2013 - 04:19 PM

Sweet mod, I will definitely do it once I get another Strongarm. Is this mod detrimental to ranges at all?

Cutting the corner off of the front piece is very helpful, I did 481IceDragon's mod to make the turret drop out more and the turret dropped out unevenly. I cut the front part as you described and now the turret comes out level. Thanks for the guide, good luck with the mod contest!



If you followed it correctly it shouldn't have dropped out unevenly..

Edited by 481IceDragon, 11 March 2013 - 08:27 PM.

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#5 Shadow the HellJumper

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Posted 11 March 2013 - 04:41 PM

How hard is it to prime with the 6kg spring? I found it crazy hard, really easy for the priming mech to not catch the plunger, too.


Priming it is a little tricky but manageable. It almost feels like priming an NF with a [k26] equivalent. As for the catch, it catches just fine, no slip ups yet. I did a firing test of 18 shots and the catch held up.

Sweet mod, I will definitely do it once I get another Strongarm. Is this mod detrimental to ranges at all?

Cutting the corner off of the front piece is very helpful, I did 481IceDragon's mod to make the turret drop out more and the turret dropped out unevenly. I cut the front part as you described and now the turret comes out level. Thanks for the guide, good luck with the mod contest!


The only thing this mod affects is how you can load it and how many loaded darts you can carry at one time.

If you followed it correctly it wouldn't have dropped out unevenly..


Unfortunately I will have to correct you. if you noticed that the rear grey piece has a indentation that the front grey piece does not, which is why the turret comes out unevenly; the rear grey piece can open out further than the front piece, by cutting in the same indentation on the front piece, this allows the front grey piece to open out as far as the rear grey piece. hopefully if you review my pics it will be a bit clearer.
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#6 481IceDragon

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Posted 11 March 2013 - 08:26 PM

Priming it is a little tricky but manageable. It almost feels like priming an NF with a [k26] equivalent. As for the catch, it catches just fine, no slip ups yet. I did a firing test of 18 shots and the catch held up.

The only thing this mod affects is how you can load it and how many loaded darts you can carry at one time.

Unfortunately I will have to correct you. if you noticed that the rear grey piece has a indentation that the front grey piece does not, which is why the turret comes out unevenly; the rear grey piece can open out further than the front piece, by cutting in the same indentation on the front piece, this allows the front grey piece to open out as far as the rear grey piece. hopefully if you review my pics it will be a bit clearer.


Yeah it's a total of maybe half a centimeter of difference, and it doesn't really need "fixing". I looked at removing it and the turret doesn't come out any further by trimming that piece so there was no point. So yes it technically is "uneven" but I don't think it's anything significant.
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#7 Shadow the HellJumper

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Posted 11 March 2013 - 10:16 PM

Yeah it's a total of maybe half a centimeter of difference, and it doesn't really need "fixing". I looked at removing it and the turret doesn't come out any further by trimming that piece so there was no point. So yes it technically is "uneven" but I don't think it's anything significant.


Exactly. So it's only truly necessary if you are just VERY OCD about it.
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#8 Draconis

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Posted 12 March 2013 - 02:13 PM

How hard is it to prime with the 6kg spring? I found it crazy hard, really easy for the priming mech to not catch the plunger, too.



One would expect that you must apply approximately 59 Newtons to prime it.
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#9 azrael

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Posted 12 March 2013 - 03:08 PM

One would expect that you must apply approximately 59 Newtons to prime it.

Ha ha. thanks for the conversion of units. :P
I was hoping to see if maybe I just installed it wrong or something, or maybe my gun is messed up. The sliding mech doesn't catch on the tube anymore really, or at least it pops off due to the amount of force the spring exerts.

There's just been a couple of issues I've had with mine, tried rebarreling one barrel with the polyester tubing on mcmaster, and that didn't go over well, actually resulted in a loss of range - possibly due to the fact that the plunger only forms a temporary seal with the barrel. But I've seen people doing it with CPVC, so I dunno what's up.

Welp, just kinda rambling now.
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#10 Blue

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Posted 12 March 2013 - 04:18 PM

Seems like the only thing left to do is http://nerfhaven.com...showtopic=17302
Very clean write-up; nice work.
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#11 nine

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Posted 13 March 2013 - 09:04 AM

Nice write-up, very well written. I especially like how you kept the front piece intact to allow turrets to be swapped easier.

Also, are you having problems with the Strongarm barrels being too short/too loose for the [k26]? I would imagine that the blaster basically dry fires every time you shoot it.
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#12 Blue

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Posted 13 March 2013 - 01:47 PM

Nice write-up, very well written. I especially like how you kept the front piece intact to allow turrets to be swapped easier.

Also, are you having problems with the Strongarm barrels being too short/too loose for the [k26]? I would imagine that the blaster basically dry fires every time you shoot it.


I don't think it's even possible to fit a [k26] in the Strongarm. He said "It almost feels like priming an NF with a [k26] equivalent", but I agree with you; that still sounds like an awful lot of spring power.
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#13 ModdingWizard

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Posted 17 May 2021 - 11:36 AM

I'm modding a Strongarm in 2021 and this writeup still holds up.


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