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Interesting function of the roughcut.

Most likely unintended

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#1 481IceDragon

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Posted 27 February 2013 - 08:51 PM

As many of you know the Roughcut has a priming lock just like most of hasbros spring blaster, that, after a certain point, the blasters priming mechanism cannot be pulled back and returned without fully priming the blaster. I find these annoying, as when you have a blaster primed but realize you have no darts left, you can't un-prime your blaster. While trying to see where the point of no return on the Roughcut was, I discovered the spring would pull the priming handle back into the forward position just before the lock. Your probably saying, "yeah,who gives a flying f**k.". Well, here comes the "niche" part of this post. If you quickly Pull the priming device backwards, and just before the lock, quickly let go, the spring return action will cause the darts in your barrels to be ejected. Although its at a much lower velocity, it could serve as a last ditch type shot if your blaster is unprimed. I also found it IS possible to slam fire, yet fire on dart at a time, you simply have to push the priming handle very slowly at the end. This is honestly pointless, as the point of slam fire is to shoot as fast as possible, as far as I know anyways.

Slightly off topic from this but still about the Roughcut, I'm curious if anyone else has play in their priming handle before the gears actually engage, and if anyone knows if they're made of ABS plastic, as I recently learned you can strengthen ABS plastic by heating it and cooling it rapidly. I believe this was mentioned in a recent post. This may possibly enable higher strength spring replacements, without the risk of splintering your gears.

I have a video on my channel that goes over most of what I said in the text but shows the firing I'm speaking about, to anyone who's interested. I explained it to the best of my abilities, but if that is not enough there is a link to my channel in my signature, and I will put a direct link to the video ~HERERERRE Moderator Edit: Don't link to the mobile version of youtube.

Please pardon the subpar editing, and lighting, as I recorded and edited the video solely on my iPad, and the iMovie app is slightly tricky to Learn.

And yes, obviously the roughcut has a shotgun style priming grip. I was stating some features of the blaster in the begining as I haven't done a full review on my channel yet, so it was kind of a meld of the niche, and review.

Edited by 481IceDragon, 27 February 2013 - 11:26 PM.

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#2 481IceDragon

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Posted 27 February 2013 - 09:55 PM

Sorry folks I guess for some reason the video is marked private. ll try to change that for anyone who actually wanted to see it!

EDIT: Video is now public
USER WAS WARNED FOR THIS POST

You clearly know how to use the edit feature ... so use it instead of double posting

Edited by Zorn's Lemma, 28 February 2013 - 03:40 PM.

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#3 Daniel Beaver

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Posted 27 February 2013 - 10:27 PM

I hate literally everything about this post.

BUT...

...that is some interesting and potentially useful behavior that the blaster exhibits. Hmm.
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#4 481IceDragon

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Posted 27 February 2013 - 11:06 PM

...that is some interesting and potentially useful behavior that the blaster exhibits. Hmm.


I agree. Im working on a drop clip mod right now similar to the maverick, and I think if the priming lock and the catch could be removed, so you could use the full draw of the blaster to power this type of firing, combined with quick slide in turrets, this could be a very useful under slung in a longshot, etc, or as a secondary.

Edited by 481IceDragon, 27 February 2013 - 11:06 PM.

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#5 zx532

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Posted 28 February 2013 - 02:11 AM

I'm slightly confused, how is this any different than giving any other blaster half a prime and just letting go?

(unless I'm not reading something correctly)
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#6 HOTH

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Posted 28 February 2013 - 02:30 AM

I'm slightly confused, how is this any different than giving any other blaster half a prime and just letting go?

(unless I'm not reading something correctly)


To my understanding, that is exactly what it is. I did not know that it was a new idea.
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#7 481IceDragon

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Posted 28 February 2013 - 07:50 AM

To my understanding, that is exactly what it is. I did not know that it was a new idea.
Correct me if I am wrong, IceDragon.



Because this actually fires the darts and doesn't seem to harm the blaster at all where as firing a recon when it's primed back, doesn't actually launch the dart, and just smacks the plunger head really hard. This actually seems aike it's safe to due this without causing damage.
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#8 zx532

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Posted 28 February 2013 - 10:52 AM

The recon is a clip system, it has a breech and stuff

This method will also work with the maverick (assuming the turret is lined up)
The nitefinder
Jolt
Possibly the strong arm
Basically any blaster that you load the dart into the barrel on
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#9 Langley

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Posted 28 February 2013 - 01:21 PM

I think the most useful nugget of information here is regarding the slamfire's ability to fire the left and right side separately. I have been meaning to post a review of the one I got from Hasbro, and this was something that had a bit of a learning curve.

If you are NOT using the slamfire feature, and you want to fire the two sides independently like a splitfire, you have to relax your grip on the priming handle and DO NOT put pressure on it. If it is all the way forward, it will tug backwards slightly as you squeeze the trigger. If you allow the handle to pull back slightly it will be much easier to find the sweet spot where one side will fire, and you won't completely overshoot it and fire both at once. When you slam the priming handle all the way forward and hold it firmly in that position, it's almost impossible to fire one dart at a time.

The same principal applies to slamfire: pushing the handle all the way forward will fire both sides at once, but pushing it to a point just short of the end of it's range while holding the trigger down will fire only one side.
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#10 481IceDragon

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Posted 28 February 2013 - 04:53 PM

The recon is a clip system, it has a breech and stuff

This method will also work with the maverick (assuming the turret is lined up)
The nitefinder
Jolt
Possibly the strong arm
Basically any blaster that you load the dart into the barrel on


The point is that you don't have to fully prime the blaster, and can still get decent range. If you half prime and then release a nitefinder, you'll get three or four feet... This went 8 or 9, and you can fire all 8 rapidly.

EDIT: I just tried to do this to my strongarm and maverick.I got one dart to fire, on the stongarm, and it took me quite a while to get it just far enough to launch the dart but not catch. The one dart that did fire went exactly 4 feet. And then you have to manually rotate the turret. Similar results on the nitefinder, and I don't have a jolt. The whole point of this is Its quick to unload your turret at someone who surprised you, and you get a mediocre, but usable range, and if you remove the lock that stops the priming handle halfway, it would take no concentration on how far to pull the priming handle.

Edited by 481IceDragon, 28 February 2013 - 05:01 PM.

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