Date/Time: Saturday, June 22, 2013, 11 AM until we get tired (between 4:00 and 6:00 pm)
Here is a link to the public Facebook event. It provides information for the date, time, location, and helps get a better general idea of how many people plan attend. This is the local newspaper article that the event earned in August, 2012. It also got some airtime on our local news station, KCRG.
Created by N.A.L.O. (Nerf Army Leaders Organization), this annual "Megawar" was created to bring together Nerf Armies across the continent, and even overseas for a supersized battle. Ages 12+ are allowed to participate in the war next year. The host team this time is the Dart Dragon Army, of Marion and Cedar Rapids, Iowa.
Nerf, Airzone, Buzzbee are approved brands. If anyone wants to suggest other dart gun brands, I'll take a look. Mods (currently) are limited to homeades (must have orange tip and accents), air restrictor removal, spring enhancement, voltage, Orange Mod Works kits, and appearance. Other mods must be approved so feel free to ask about the ones you've made or want to make. We recommend that Vortex blasters not be used, unless you have a high quantity of spare ammunition.
What to bring:
-Eye Protection - You are responsible for your own injuries
-Blasters: Primary, Secondary, Etc. Bring more if you'd like, and loaner blasters are appreciated. We will not be supplying more than a few Nitefinders and Reflex's.
-Water - We don't need anyone getting heatstroke.
-Standard Foam Darts
-Money for ammo and food
-Good attitude, but that goes without saying.
What Not to Bring:
-N-FORCE weapons, and other melee weapons.
-Modified darts - I don't want people being shot point blank with BB darts, etc.
Below is a list of gametypes to be played, and the rules that have been set for each. A few more may be added in the year if they prove to be popular ideas.
RULES: Keep track of your lives, we go by he honor system
Respawn time varies upon gametype
NO SPAWN KILLS! It's a dick move in online gaming, and it's worse during Nerf Wars.
3 shots anywhere else=kill
If your limb is wounded, it goes limp as if it was really shot
You may NOT take a weapon from a deceased foe. Use only the weapons you brought to the war. You may, however, use ammunition from a deceased enemy.
Mark your clips and weapons
Gametypes: Carpe Testiculum, Team Deathmatch, CTF, Team Juggernaut, Juggernaut CTF, Search and Destroy, FREE-FOR-ALL
CARPE TESTICULUM (Seize the balls): Primary weapon only. Supplies: One bucket per team, and a total number of balls that can be evenly divided between the buckets (five to ten per bucket is a good goal to shoot for).
Goal: To have the most balls in your bucket when the timer goes off.
Rules: This game is extremely variable. Generally, set it up so each team gets a bucket, a slice of the field, and a respawn point near (BUT NOT AT) the bucket. Fill each bucket with an appropriate amount of balls. Have someone set a timer (half an hour is a good maximum time limit, but use your own discretion). During the game, attempt to bring as many balls to your team's bucket as possible. You may only carry one ball at a time, and if you are hit while carrying a ball you must drop it. Respawns occur only at your team's respawn point. - Credit to Prince Dangus
Team Deathmatch: Straight-up Team Deathmatch. Once the teams are divided, the first team to lose every life loses. Teams may use whatever tactics that leaders deem necessary, short of spies. You may not plant your troop in an enemy team, and you may not betray your team and join the opposing. You may NOT take a weapon from a deceased foe. Use only the weapons you brought to the war. You may, however, use ammunition from a deceased enemy. KEEP TRACK OF YOUR LIVES. Bring money for dart refills, we will need them.
CTF (Field): Capture the flag. Each team has one flag, the first team to capture the enemy flag, and bring it across the divider line, wins. Unlimited respawn. Upon death, a player must walk back to the line of scrimage, wait ten seconds then respawn.
Team Juggernaut: The team leaders from every army gear up with whatever they want/can carry. The rest of the troops are to split up what's left, and work together to kill the juggernauts. Humans have 2 respawns, Juggernauts have 3. Respawn for humans is 30 seconds, Juggernauts are 10.
Juggernaut CTF (Forest): The Juggernauts are again, team leaders(If short, Generals may hand-select additional Juggernauts to balance the teams a little. Juggernauts are the defenders, armed to the teeth. Two flags, one flagstand. The goal of the larger team is to take both flags, and return them to their flagstand. Juggernauts have 2 respawns-10 seconds, the rest have 1 respawn-20 seconds.
Search and Destroy: Each team has unlimited respawns until the bomb is planted. The planting team, once the bomb is set, has no respawns. Everyone must return halfway to their starting point before respawning. One team gets the bomb, the other has the task of disarming it. If the bomb is moved, or reaches its time limit before you hit the button on the top, it goes off, game over. The game ends when the bomb detonates, is disarmed, or when the arming team is annihilated.
FREE-FOR-ALL: Every man/woman for themselves! Each person gets one respawn, 30 seconds. Pacts can be made, but I wouldn't recommend them. You never know when your partner is going to decide you're no longer helpful.
If you have any questions, you can either message me here, or email me at email@example.com
Edited by Umbra Serpens, 30 August 2012 - 03:48 AM.