Period / Time / Round Types 1 / 10:15 - 10:50 / Deathmatch - 4 Team DM 2 / 11:05 - 11:40 / Deathmatch - Carpe 3 / 11:55 - 12:30 / Full Roster DM 4 / 12:45 - 1:20 / Deathmatch - Carpe - 3 Team VIP 5 / 1:35 - 2:10 / 4 Team DM - Carpe - VIP 6 / 2:25 - 3:00 / Deathmatch A- Carpe - Deathmatch B 7 / 3:15 - 3:50 / Deathmatch - 4 Team DM 8 / 4:05 - 4:40 / Full Roster DM 9 / 4:55 - 5:30 / Deathmatch - Primaries Gunslinger Heaven
Period 6: Deathmatch A will be in the forest, DM B will be in one of the fields. Other rounds of DM may be in either, but for this period you get to choose ahead of time.
See the List of Game Types for an explanation of Deathmatch, Carpe and Gunslinger Heaven.
The rules for VIP at Apoc will be thus:
Goal: To eliminate the other team's VIP, and then eliminate the other team.
Each team chooses a VIP, and tells the other team(s) who it is. The VIP has three lives. When the VIP is hit, they have a 15 second respawn, and may run away from the action while counting in. However, the VIP must indicate that he is still counting in by holding up his blaster or arm, and clearly indicate when he is back in the game. Every non-VIP player has a fifteen second respawn and unlimited lives, and must respawn on the side of the field closest to their VIP, but away from the battle as with deathmatch. When a team's VIP is eliminated, that team's players can no longer spawn in. A team wins when they have eliminated all other players.