Nerf Wargames for Kids
#1
Posted 25 January 2012 - 12:47 PM
I’m also looking for some kind of games of skill other than just shooting at Solo cups.
Finally, this is a “bring your own” Nerf event, so do you have any ideas how to keep track of the darts? I can let everyone know to bring X darts and to expect a percentage of them to be lost, etc, but I don’t want scrubs to bring their worst darts in and leave with someone else’s cream of the crop darts, etc. Since funds are limited, I cannot buy darts for everyone, and I also cannot charge an “admission fee” to cover the cost of buying new ones either.
Thanks for any ideas!
#2
Posted 25 January 2012 - 01:14 PM
Edited by thesaz123, 25 January 2012 - 01:14 PM.
#3
Posted 25 January 2012 - 01:25 PM
The way we play, you typically have to count out loud to 15 each time you are hit, before returning to play. You also have to stay out of the way when you are counting, and you have to shout "Clear!" when you come back in. You can only clear in with your team, out of range of the other team. Another typical rule is that anything that stops the dart on your person (shoes, hair, clothes, your blaster) counts as a hit.
Hope this helps. Good luck with your group.
You can poop in my toilet anytime champ.
2016 Nerf War Schedule
Bless you, my son. Now recite 3 New Members Guides and 5 Code of Conducts for your sins.
#4
Posted 25 January 2012 - 04:15 PM
#5
Posted 25 January 2012 - 07:34 PM
#6
Posted 25 January 2012 - 09:17 PM
#7
Posted 26 January 2012 - 03:31 AM
#8
Posted 26 January 2012 - 10:35 AM
Most players start with their Nerf blasters, while a few (say one for every 5-10 other players) start as Zombies and have only melee weapons (or just their hands, etc). If a Zombie is hit with a dart, they sit down and count to 15, then get back up. If a human is tagged by a Zombie, they go put their Nerf blaster down (and pick up a melee weapons if applicable), then return to the fray as a Zombie.
If you are OK playing in the dark, I've found that cheap glowsticks (the kind that make bracelets and can be found at dollar stores in packs of 8 or 12 or so) make great "melee" weapons for the Zombies. We played that way with my church's youth group, and since we wanted to stay away from the "zombie" moniker, we we called them "radioactive lepers" instead. The glowsticks also made the "lepers" stand out like a sore thumb, while the humans were able to hide a bit better, due to the darkness.
Edited by Ambience 327, 26 January 2012 - 10:36 AM.
The fourth exciting Nerf War in Fort Wayne, IN.
#9
Posted 26 January 2012 - 12:35 PM
Keeping track of the darts - I tried something like labelling the darts with everyone's name at a Nerf War sleepover for my son and it was a nightmare trying to separate out everyone's darts - multiply that by 10 for 60 kids. What do you guys do at teh "pro" Nerf War matches?
Any ideas for "skill" games? My idea since there were so many kids and only 1 large gaming area was to have 1/2 of the kids in the gaming area and hte other 1/2 doing something else . . . . some kind of skill game . . .
Thanks for the great ideas - keep them coming!
#10
Posted 26 January 2012 - 12:49 PM
As far as skill games, we don't do much of that around here, and I doubt anyone will have much advise outside of what carbon mentioned. You may want to look into the Nerf Tech Target sets. They're electronic targets that have a few different game modes.
You can poop in my toilet anytime champ.
2016 Nerf War Schedule
Bless you, my son. Now recite 3 New Members Guides and 5 Code of Conducts for your sins.
#11
Posted 26 January 2012 - 05:20 PM
Holy shit it's Captain Slug.
#12
Posted 26 January 2012 - 08:18 PM
#13
Posted 27 January 2012 - 12:00 AM
AS MYSELF HAVING A YOUNGER BROTHER OF THE AGE OF 9, HE IS FINE WITH A POWERFUL BLASTER AND DOES NOT CARE ABOUT THE PAIN, NOW NOT ALL KIDS ARE THIS TOUGH OR MATURE, BUT WHAT I AM TRYING TO SAY IS THEY ARE SMART ENOUGH TO HANDLE MULTIPLE TYPES OF GAMEPLAY. TRY BASING THE GAMES OFF OF VIDEO GAMES, KIDS OF THAT AGE ARE OWNING ON VIDEO GAMES SO IF YOU TELL THEM A GAME MODE I AM SURE THEY WILL UNDERSTAND.
OKAY YOU DON'T NEED TO SHOUT K THX BYE
You can poop in my toilet anytime champ.
2016 Nerf War Schedule
Bless you, my son. Now recite 3 New Members Guides and 5 Code of Conducts for your sins.
#14
Posted 27 January 2012 - 09:11 AM
We have a few game types we play.
Teamdeath Match- Rules have been mentioned before. We do a system when you get hit, you go to your base and count to 10. Works ok except we use poker chips for lives and when you get a hit you must collect the chip from the other player. The only reason we do it that was is becasue we do a time limit but the whole collecting of chips gets annoying. Also, kids like to lie about getting hit so thats always a problem
CTF- Again, rules are pretty explanitory (pretty much the same as any CTF game). We do unlimited lifes and the little kids love it. They run around, get hit, run back to base, and do it all over again.
Ambush- THis one is really fun. Usually have 4-5 Youth Group leaders attend the wars. With this game, the leaders all go into one of the rooms and set up baricades with tables and chairs (we play indoors). Rules are in place about block walkways and stuff. The 4-5 leaders try to defend a flag behind them. All other players try to retrieve the flag. If a leader if hit, they must count to 10 (they are allowed to reload during this) if a kid is hit, they go back to base.
As far as darts go, since only stock darts are allowed, we all mark our darts. People use initials, a number, a line in a specific place. usually works out fine just make sure you have extra markers to change marks if needed (ex. two people use the mark 33). After each round we do a dart sweep and reload. Since we all use the same darts, we dont sort them out till the end. After the last round, everybody does a last sweep and places darts in a pile. Usually 2 or 3 of the leaders will sort the darts by their marks and then players can claim their darts. Usually it only takes them like 30 min to organise them and while they do, the players pass time cleaning the church up and playing tag.
#15
Posted 27 January 2012 - 01:39 PM
Two teams - one starts off in a designated area and has to make a circuit (we used to go through the whole church, upstairs then down and back up) from point A to point B (or back to point A depending on space available). One member of this team is the VIP - if he is taken out, the other team wins. If he makes it to the designated area alive, his team wins. The other team can start anywhere outside of the starting area, and at least a little ways away.
The fourth exciting Nerf War in Fort Wayne, IN.
#16
Posted 27 January 2012 - 09:36 PM
Also depending on the age group the simpler the style of game, the more fun they will have.
#17
Posted 05 February 2012 - 05:20 PM
I'd keep a few things in mind as you're organizing things:
1) The more complicated the rules, the more things can go wrong.
2) If people are sitting out, they're not having fun.
3) Stay flexible, change the rules to balance the game if you need to.
I'd recommend games that have infinite respawns by tagging a certain spot, or games like Humans vs Zombies, where you don't lose, you just change teams. Kids are almost certainly going to shoot one another with the blasters, so it's better to control that in some way rather than fight against it.
If you're having people mark their darts, I'd recommend that you put the mark as close to the front of the dart as you can, otherwise it'll rub off from constant use.
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