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Right, well, I found this interesting thing...

Thermal scope: I think its good. Maybe I'm wrong/

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#1 LegioOfShadows

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Posted 14 December 2011 - 06:39 AM

Well, I've been to a few Nerf Wars lately(Australian, so you wouldn't hear about them.) They are usually on long distances of land, say, a square kilometer. Sometimes even at night, making it better. So, for my birthday, I went on a shopping spree. I wanted something for Nerf, and not just a gun, cause I have a good few(seven good ones, no bad ones.) I went into this military disposals shop, and I saw a thermal scope! People use night vision, but thats amateur man; I WILL FIND YOU ANYWHERE WITH MY THERMAL. I got this type of scope(or near it)http://www.pr-infrar...-scope-lrg.jpg. I modded it so it had the little tactical rail thingamajig on the bottom so it could clip on.

I use OMW with each of my guns that can have it(only two, Raider and Longstrike.) After using the scope in several wars, I began to see a change in my score. My team was suddenly getting better, so... I decided to do a test, four battles, two with scope, two without. 1v1, pretty good.

Now, this scope was really cheap. Say, 75 bucks? It was second hand, and after testing it seemed rugged enough. I found it really good in finding out where people were hiding( a must, we usually play in bushland or long grass areas.)It really aided me. So my friends got it as well, and we started winning a lot. We use modded weapons all the time, and with ranges up to a hundred feet, these weapons were good with the scope.

So I was wondering, do people here use them? And if so, what success do you have? It all depends on the scope you get, so...heh.Anyway, try it out. If you find one. And its cheap enough.
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#2 evilbunnyo

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Posted 14 December 2011 - 09:41 AM

I for one don't play milsim with thermal scopes in long grass fields at night. I know we have an eyeclops scope thing for night vision but its not very practical. Unless you have a homemade hitting withinh 5 feet of each shot I don't see the point in aim down a scope. Oh by the way that link is dead.
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#3 nicholasy11

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Posted 14 December 2011 - 10:20 AM

I for one don't play milsim with thermal scopes in long grass fields at night. I know we have an eyeclops scope thing for night vision but its not very practical. Unless you have a homemade hitting withinh 5 feet of each shot I don't see the point in aim down a scope. Oh by the way that link is dead.


I don't think that he is using the scope to aim the blaster at people, but just to find where they're hiding.
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#4 Daniel Beaver

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Posted 14 December 2011 - 10:31 AM

I would also argue that nerfing at night is unworkable - it's impossible to call your hits. A thermal scope isn't going to help - darts wouldn't show up. And besides, everyone would have to have scopes for this to be even remotely fair.

So I was wondering, do people here use them?

No. Sounds more like you're gloating about your new toy.

It also sounds like an attempt to incorporate milsim stuff into nerf. Milsim stuff can be fun, but it feels very out of place in this context. Airsoft and Paintball guns can sort of approximate the behavior of real firearms, and so have their place in milsim. Nerf guns can never even remotely compare - the ammo we used has harsh aerodynamic performance limits, and the blasters we use are usually hand-powered. To use Nerf guns is to take the sim out of milsim.

Edited by Daniel Beaver, 14 December 2011 - 10:34 AM.

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#5 HasreadCoC

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Posted 14 December 2011 - 10:49 AM

To use Nerf guns is to take the sim out of milsim.

Mil-Sim = Military Simulation. Take out the Sim, or simulation, and you're just left with "Mil" or military. We're definitely not military.

To use Nerf blasters is to take the milsim out of milsim and be left with none of it.


More like this^

As to the item in question, it sounds very much more airsoft/paintball geared. With that said, I think it would be very much workable for HvZ games. Remember, if it's used for finding people in the dark without reviling yourself, this is right up the human play's ally. Additionally, in HvZ they don't allow that many, if any, blaster range mods, so something useful that also doesn't change the blaster itself could be a good thing. As to a level playing field..... everyone for themselves in HvZ.... they don't tell the guys dual wielding Stampedes that he can't do that because some guy only wanted to buy a Maverick to use.

In short, not something *most* of this forum would find useful, but something that other related sites and groups might, and probably are using some variety of.
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#6 Ice Nine

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Posted 14 December 2011 - 11:24 AM

You guys are all mistaken. To be a good Nerfer, you definitely need gear like this. I don't go into battles without at least three different types of scope: thermal, night vision, and x-ray. I also don't go into battle without full ghille suits that mask radiant body heat because what would be the point otherwise?


If you look at group photos from the wars, you'll see that all the Nerfers with Serious Nerfing Reputations (the U3, LGLF, MAG7) all got to be that way by using the best technology at making themselves unfindable, and the best technology at making others appear unto them.
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#7 Daniel Beaver

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Posted 14 December 2011 - 12:06 PM

With that said, I think it would be very much workable for HvZ games.

Yeah, I hadn't thought about that. I keep thinking about "standard" nerf, which is always played during the daytime (and where the thermal scope would be pointless). If you do find yourself tromping around at night during a HvZ game, then a nightvision scope would probably be a fun little gadget to use.

I should emphasize: I am shitting on Milsim nerf, but not on thermal/nitevision scopes in general. Night vision googles and things like that are super fun to play around with. Not so different than playing around with toy guns :)
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#8 Exo

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Posted 14 December 2011 - 12:11 PM

All I'm going to say is: you can play however you want. But, if you really need a crutch like thermal vision to find people, then you are taking the fun out of nerf. Nerf should be accessible to all, you shouldn't need money to play the game. That's airsoft's territory: mindless rich men. I say mindless, because you have to know how the blasters work in nerf to be good at nerfing. And you're taking it way too far. A $75 scope and two $40 OMW kits? I think that airsoft is more your game, especially if you're concerned about improving your "score".

Edited by Exo, 14 December 2011 - 12:12 PM.

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#9 Aeromech

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Posted 14 December 2011 - 02:39 PM

You guys are all mistaken. To be a good Nerfer, you definitely need gear like this. I don't go into battles without at least three different types of scope: thermal, night vision, and x-ray. I also don't go into battle without full ghille suits that mask radiant body heat because what would be the point otherwise?


Do I detect a hint of sarcasm? In any case... the sport isn't about strapping $100 tacticool crap onto our plastic toys. Perhaps for HVZ it could be useful, but even then it doesn't seem worth it, and almost makes this game too serious.

EDIT: Damn, I love this place.

Edited by Aeromech, 14 December 2011 - 10:17 PM.

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#10 taerKitty

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Posted 14 December 2011 - 03:13 PM

Do I detect a hint of sarcasm?

I9 is always sarcastic. Pay him no heed.
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#11 Ice Nine

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Posted 14 December 2011 - 06:58 PM

I9 is always sarcastic. Pay him no heed.


I'm sorry, but have you ever Nerfed at Deal Test Site? Or any of our numerous locations in Chicago? Or any of the SoCal wars? If you've only been to wars where the primary cover has been constructed by the Nerfers there, of course you're going to interpret my remarks in that manner. However, the truth of the matter is that there is simply no better way to operate in a densely-covered area like those found at Deal than in a ghille suit, with assorted scopes to find targets. It is necessary to use the terrain available to you to win these battles, and it follows then that it is necessary to invest in technology that allows you to find other people trying to do the same.

For instance, at Snow Creek Park in Walnut, California, there is a small creek running through the central battle zone. In order to create wins for my team, I need to arrive at the park early in the morning and set up inside the feeder pond to the creek. With the stone and bush around this little area, I become nearly invisible, and using my scopes I'm able to shoot out from the shrubbery and take the opposing team out while my team carries out the objective. It's simply impossible to imagine a scenario in which our team could win otherwise.


The fact that you would simply dismiss all my posts as sarcasm is sad, especially since your judgement comes from ignorance rather than a factual basis, but I should expect nothing less from a Nerf plebeian like yourself.
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#12 taerKitty

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Posted 14 December 2011 - 07:46 PM

Yup, sarcasm set to 11. :)
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#13 Gears

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Posted 14 December 2011 - 07:48 PM

I haven't involved myself in the paltry sport that is lower-class nerf in well over three years. With the advent of Ice's local Hilltop Park wars back in 2009, there was serious competition in maintaining my nerf credibility on a weekly basis. I wouldn't expect someone who nerfs so little to understand the extreme, antagonistic rivalries that formed between the players of the south-eastern Pennsylvania nerf scene. I found that by embracing the evolving spirit of nerf and adapting my Crossbow with the scopes already mentioned by Ice Nine, (thermal, x-ray and night vision are basically the standards right now) but experimented with other forms of field surveillance like remote camera sentries and tracer rounds to keep track of my target in case the tango gets away, were critical improvements to my nerfing style.

I feel like adopting the use of improved sights for your guns is an equally important addition to any enjoyable form of combative nerf, especially if you plan on crossing the threshold from rural nerf to the grittier, more squad based tactics of urban nerf. My friends and I play in my dads office building all the time, and let me tell you now that there is nothing better than having the upper hand in CQB Nerf. I suggest mounting foregrips to your blasters for improved handling accuracy as well. I remember one instance when I led my platoon down a narrow hall, and after receiving heavy fire from the opposing rebel scum (at that time they were Team: Janjaweed. Man, they were some tough bastards) and they pinned us down using superior cover after a surprise ambush. Well, in the end, with the combination of my teams Recons equipped with holographic sights and upgraded grips allowed us to win the game. Naturally, camera spikes and night vision works just as well in a dim corridor than it does outside.

Considering myself a member of Nerfers with Serious Nerfing Reputations (NWSNR,) I hope you take my advice. Anything less is basically Florida Nerf, and trust me. No one wants that.

Edited by Gears, 14 December 2011 - 11:05 PM.

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#14 hamoidar

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Posted 14 December 2011 - 08:46 PM

What guns, scopes, and ammo you carry are entirely based upon the types of wars you attend, and what the nerfers there use. Therefor it is not fair to critisize other peoples gear that they use for THEIR wars.
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#15 Langley

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Posted 14 December 2011 - 10:01 PM

thermal, x-ray and night vision are basically the standards right now


Yeah, but these days you just can't get away with those noob level features. In order to remain competitive you need to know not only where the enemy is, but where they're going, and what direction to aim corrected for wind speed, adjusted for the target's velocity, and compensating for the coriolis effect. A good rule of thumb is that the cost of your optics should be higher than your post count, and vice-versa. That's why I sprang for the Ballistic-analisys Ultrasonic/Laser Sighting and Heuristically Intelligent Targeting system. And anyway, those thermal imaging scopes are worthless. All you need to defeat them is a wet blanket, so when it comes time to choose teams, I just pick Talio.
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#16 hoongfu

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Posted 14 December 2011 - 11:43 PM

I totally agree with what has been said by Ice Nine, Gears, and Langley. Nothing short of Subsonic Terrain Field Utility is worth bringing to a war. My favorite choice is the Greater Than Foe Overkill, it targets any movement so even Ice Nine's ghille suit will save him. You have to really prepare for anything. This pertains especially to internet celebrities like Langley and Gears because tons of noobs swarm them during wars like APOC and they need the tactical advantage.
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#17 Swiftone1990

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Posted 14 December 2011 - 11:47 PM

Personally, I just keep 2-3 MQ-1 Predator drones in my garage for use in those serious nerf situations. A few high power scopes are always necessarily. Laser sights, both visible and non, are pretty helpful in those dark, close quarters urban battles.
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#18 Swatsonia

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Posted 15 December 2011 - 01:21 AM

I'm an Australian, and I've never heard of your wars.

Now, I like to use vests if I'm using clips, but you sir, are taking it a little too far.

Also, angled ranges don't count. OMW kits are ok, but they're not 100ft good.
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#19 andtheherois

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Posted 15 December 2011 - 04:26 AM

You're all doing it wrong. Find a good corner and start planing claymores, the wait for unsuspecting nerfers to walk by and rack up the kills. That's the only real way to enjoy milsim.
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#20 evilbunnyo

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Posted 15 December 2011 - 11:59 AM

Think of it this way if your not going out in full camo with your 1000 dollar blaster and multimillion dollar equipment drone you are doing it wrong.
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#21 KatanasPWN

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Posted 16 December 2011 - 02:00 AM

Well I dunno what you guys are talking about, but REAL nerf wars are psychological, I get a group of 20+ friends, and we sit in a park angrily glaring at each other until someone starves, or has their head esploded. But to be better than anyone you've got to wear aluminum foil hats.

Edited by KatanasPWN, 16 December 2011 - 02:11 AM.

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#22 canuck

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Posted 16 December 2011 - 12:52 PM

Funny you should bring it up. Here is a picture from my last nerf war.
sets \\
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Note the thermal scopes. The only problem is that Ice's ghillie suit has heat detection preventing capabilities. If we have a general idea of where he is, we jus draw his fire and then blow up his location with that rocket launcher.

This is of course if the intel from our drones is faulty, or the coms link with command is broken.
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