#1
Posted 23 November 2011 - 11:01 PM
My SNAP-2 style of blasters have proven themselves very effective over the last year of nerfing, but they have always suffered from "gigantic and unweidly" syndrome. There are ways of making compact pumpSNAPs, but I wanted something radically short. I'm never one to pass up stealing a good idea, so I built a prototype blaster based on the SNAP-4. That was sort of a one-off project which I didn't have much hope for, but it ended up performing very well at the first Puerto Rican war I held. In some of the tight corridors at the school we played at, the compact reverse layout proved to be very handy. I set out to improve that blaster, and the result proved to be quite practical in the following war.
I present Quixote's punchy sidekick, SanchoPanza:
What makes this blaster special? The entire blaster, barrel included, is 21" long. For comparison, Quixote is 50" long. Even a "small" SNAP, such as a SNAPbow mk5, is significantly longer - about 27" when you use a footlong barrel. That compact size comes at zero cost to performance. With a draw length of 6.5" and a barrel length of 16", this blaster matches the performance of top-tier springers.
Materials
- Required
* Optional, but recommended
Tools
- Power drill
- Drill bits to go with it (1/16", 1/4", 1/2", etc)
* Tapping bits
- Rotary tool (dremel)
- Reinforced cutting disk
- Sanding bit
* Diamond cutting wheel (better for cutting plastics)
- Pipe cutter
* Three-sided drafter's ruler
Plunger rod
- 1/2" cpvc
- 1/2" cpvc cap
- 1-1/4" OD 1/4" ID washers
- 1/4" screw
- PVC cement OR superglue
- [k26] spring
Plunger head <- don't feel obligated to follow this exact design
- 1-1/2" OD 1/4" ID (or smaller) rubber washer
- 1-1/4" OD 1/4" ID (or smaller) rubber washer
- 5/6" OD 1/4" ID (or smaller) rubber washer
- 2x 1-1/4" OD 1/4" ID washers
- Spacer (can be any size you want, as long as the nail fits)
- 1/4" bolt, 5/8" long
- 1/2" CPVC cap
- epoxy putty
- Silicone grease
Plunger tube and stock
- 1-1/4" sch40 PVC
- 1-1/4" PVC cap
- 3/4" PVC endcap
- 4x 10-24 set screws, 1/2" long (5/8" and 3/4" also works)
Trigger
- Heavy-duty clothespin
- 1-3/4" roofing nail
- Metal L bracket
- zip-ties
- Epoxy putty
- Hot glue
Priming handle
- 2x 1-1/2" PVC coupler
- 1/4" bolt, 5/8" long <- DO NOT USE BRASS OR ALUMINUM
- Tape or glue
Handle
- Donation blaster
- 1-1/2" PVC
- 1/4" set screws,
- 4x 6-32 screws, 1/2" long (3/8" or 1/4" are be better, but sort of difficult to find)
- Epoxy putty
- Hot glue
Construction
Since this is a sister blaster to the Quixote, many of the construction techniques and materials are identical. If I neglect to describe certain features (e.g., the handle, spring rest) it is because those features were described in great detail in the Quixote writeup. Here is an overview of the internals.
Start with the plunger rod. The plunger head is a standard superlative plunger head. Follow the link to Rork's guide if you don't know how to build these. I use 1/4" bolts for SNAP plunger heads, and my materials list reflects that. The Quixote writeup includes some more tips and tricks.
Don't feel obligated to use this design, there are all sorts of ways to build plunger heads.
Slide a [k26] onto your plunger rod, along with a spring rest. Past the spring rest, place another endcap, drill and tap a 1/4" hole into it, and fasten a 1-1/4" washer. This will act as a priming surface for the priming bolt. Make sure the plunger rod extends a bit past the spring rest, so that the endcap doesn't collide with it. Eventually, you need to glue or mechanically fasten this to the plunger rod, but wait until you have the rest of the blaster built before you do that.
Set screws are required to hold the spring rest in place, since the priming handle slides over this section. I would recommend using four 10-24" set screws. I originally just used two 6-32 set screws, but they began to deform the plastic (normally, the heads of the screws would provide a lot more support).
The priming handle is mostly identical to what I used in Quixote, but with a twist: you can position the screw such that the ridge in the coupler provides some extra support.
Cut the slot. If you have 6.5" of draw, the slot needs to be at least 7" long (due to the width of the bolt). Start right at the edge of the spring rest.
Attach the trigger and handle. You can use a zip-tie to hold the trigger. Note that you cannot use thru holes to hold the handle - you would be poking holes in your plunger tube! Instead, use a snap-on handle and a ton of hot glue. Hot glue is deceptively strong when applied liberally.
At this point, you should install the plunger rod, spring and priming handle. Test to make sure the blaster primes and fires.
Now comes the tricky part: you need to mount the hopper and barrel. Glue an endcap onto the back, and then cut a 1/2" hole into the top of it. Cut another 1/2" hole into the underside back end of a hopper, at a 45 degree angle. This is important: the hopper must lean outwards from you, or else it gets in the way of your face.
I sealed everything together using a gigantic blob of hot glue. The rear opening of the hopper was sealed using a plug and even more hot glue. Some of you may erotically massage this, but I find it quite servicable. Everything seals perfectly, and it is very strong (so strong that I couldn't even pry it apart to get internal pictures for this writeup).
One last thing: you should put a dart stop into the back of the hopper. A couple darts got sucked into the plunger tube during the couple hours this blaster was used at the war.
Add a support for the barrel - it flops around otherwise. Use whatever is laying around the shop.
Lubricate the plunger head with silicone grease - accept no substitute. Run the plunger head through the blaster a few times to get it lubed up, adding a little bit each time. I would recommend using some tape to secure the barrel and hopper.
Done. It clocks in at 230fps on my chrono. Push to prime. It is a surprisingly accurate blaster, partly due to the lack of "kick" inherent in this layout.
#2
Posted 24 November 2011 - 12:07 AM
#3
Posted 24 November 2011 - 12:07 AM
Edited by snakerbot, 24 November 2011 - 12:08 AM.
#4
Posted 24 November 2011 - 05:52 AM
#5
Posted 24 November 2011 - 12:25 PM
#6
Posted 24 November 2011 - 12:29 PM
#7
Posted 24 November 2011 - 02:10 PM
#8
Posted 24 November 2011 - 03:03 PM
The priming handle returns to the original position after priming.I like it, but I have to raise up a question. I don't see a comfortable place to grip with your priming hand, because if you grip on the primer, when you shoot, it could be dangerous.
#9
Posted 24 November 2011 - 03:04 PM
The priming handle returns to the original position after priming.I like it, but I have to raise up a question. I don't see a comfortable place to grip with your priming hand, because if you grip on the primer, when you shoot, it could be dangerous.
#10
Posted 24 November 2011 - 03:18 PM
#11
Posted 24 November 2011 - 07:05 PM
#12
Posted 24 November 2011 - 09:01 PM
Is the trigger nail on this the same as in a normal pullback or pump action snap? No change in length requirement?
Yes, it is a very standard SNAP catch.
I know that it returns to the position, I just don't like the idea of one handing the blaster when I shoot.
You don't need to one-hand it. Check out the firing video I posted for my old prototype blaster - the priming motion is the same on this gun.
I'm toying around with a pump-action version of this right now, based on that 1" PVC nesting blaster I posted yesterday. The ring catch I built for it isn't working right now, so I need to fiddle with it some more before I post anything.
Edited by Daniel Beaver, 24 November 2011 - 09:03 PM.
#13
Posted 24 November 2011 - 09:30 PM
#14
Posted 25 November 2011 - 09:40 AM
#15
Posted 25 November 2011 - 05:05 PM
#16
Posted 25 November 2011 - 07:17 PM
Send me a PM with your address, credit card info, a scandalous picture of your mother, and your social security number. Okay, I'm kidding about the social. And the credit card.
#17
Posted 25 November 2011 - 08:33 PM
Edited by Daniel Beaver, 25 November 2011 - 08:35 PM.
#18
Posted 26 November 2011 - 06:16 PM
A couple thoughts about barrel/hopper attachment:
1) I actually like the first method you used for attaching the hopper (aside from the glue blob), as it allows you to get the barrel very close to the line of the plunger...something that's a lot harder to do with two elbows (I cut down the junction area between my two elbows, and it's still not as close as your direct attachment method). In place of the Blob, I'd probably use a half inch of .5" PVC filled with glue and another endcap (more removable and subjectively better aesthetics).
2) The specter of Dead Space always gets raised, since adding two elbows adds a few inches of it.Did you test for/see a difference in chrono when you made the change?
This amuses me.Snaps are starting to get on my nerves
#19
Posted 26 November 2011 - 08:25 PM
I build SNAPs for these writeups because I think nerf should be accessible to everyone. Few have the skills to fabricate, or the money to buy custom built diddle cannons, and it sucks to be on the receiving end of their non-consensual love. Pump-action SNAPs are the vaginal dentata of nerf - they level the playing field, so that the better nerfer can win, rather than the one who can afford to buy a pump-action rainbow from Ryan. I've used pump-action SNAPs against some of the best nerfers and best blasters, and I think they work quite well.Snaps are starting to get on my nerves
That said... I use pump-action rainbows when I have the option. Fuck these chickenshit peasant weapons.
I seem to recall that you mostly had issues with the inline clip - those things were laughably unreliable.Great job, Beaver...reverse plunger SNAP built for the Hopper era! I've always liked using the SNAP-4, but to say that it was unreliable is an understatement. I designed it using liberal amounts of Stupid, which even subsequent rebuilds could never entirely remove. I just never had luck using it for extended periods, even though I liked the general ergonomics.
The first method is highly superior, IMO, but requires more work. It's how I used to connect hoppers onto HAMPs. I also like how close it brings the barrel to the plunger tube - it makes it very easy to stabilize the barrel (which is a must!).1) I actually like the first method you used for attaching the hopper (aside from the glue blob), as it allows you to get the barrel very close to the line of the plunger...something that's a lot harder to do with two elbows (I cut down the junction area between my two elbows, and it's still not as close as your direct attachment method). In place of the Blob, I'd probably use a half inch of .5" PVC filled with glue and another endcap (more removable and subjectively better aesthetics).
Your endcap plug suggestion is a good idea, and I'll try that on any future versions of this blaster.
I did not test the difference - the picture is actually from a different blaster. I'm not sure how much of a difference it would really make, given that it only increases the total plunger volume by 10%. While that might seem like a lot, consider that the volume between the dart loading area of a hopper and the plunger tube in a very standard hopper setup adds about 5% to the volume of the plunger tube, and results in only a very small drop in velocity (from 240 to 230fps on my SNAPs, for example). I'll test it in January, but school will keep me away from nerf projects until then.2) The specter of Dead Space always gets raised, since adding two elbows adds a few inches of it.Did you test for/see a difference in chrono when you made the change?
Some people have been wondering which side to cut the slot. While you can place it on any side of the blaster you want, the top makes the most sense. The head of the 1/4" bolt sticks out into your hand or fingers otherwise. I actually screwed up the first slot I cut, so I had to cut a second one. I tried to hide that in the pictures, but some of you figured it out.
#20
Posted 26 November 2011 - 10:48 PM
Some people have been wondering which side to cut the slot. While you can place it on any side of the blaster you want, the top makes the most sense. The head of the 1/4" bolt sticks out into your hand or fingers otherwise. I actually screwed up the first slot I cut, so I had to cut a second one. I tried to hide that in the pictures, but some of you figured it out.
I just built one today. My screw is on bottom and is actually covered and supported by a 3/4" PVC "rail" (as mentioned in rork's SNAP mk V) with a foregrip. I highly suggest the vertical grip. I made mine with 7" of draw to compensate for deadspace and its too difficult to do without the grip.
Instead of the blob or 2 elbows, I drilled a 5/8" hole on the top as if I were doing the "blob" method. Then stuck a small nub of CPVC in it, partly nested in 1/2" PVC. Then an elbow went on top with epoxy putty to seal it up and keep in steady. I then added the Wye and found that 1/2" CPVC worked very well in the small gap between the wye and the PT when I used the elbow joint method described above. I used that to stabilize my barrel.
Excellent build! I absolutely LOVE this push action SNAP. Keep it up!
Edit: I also sealed up the rear (front?) of the plunger tube with an 3/4" PVC end cap wrapped in e-tape and gooped in. So the elbow is flush with the 1.25" pvc when attached. Also, you must put in the end cap and then drill the 5/8" hole through both the 1.25" PVC and part of the end cap. Or else you have a ton of dead space.
Edited by Bchamp22795, 26 November 2011 - 10:51 PM.
#21
Posted 27 November 2011 - 08:50 PM
I will have pics and some more specs up tomorrow.
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