Legit, Tested Alternative to 3-15 Deathmatch
This is a gametype developed by Zack the Mack and me, tested/refined at several BCNOs. I posted it at Project Nerf a while ago for possible inclusion at a future Apoc, but it wasn't noticed. It's too fun to let die, so I am reposting it for the general NIC to see and hopefully try out.
Countdown was developed to be a primary gametype like deathmatch, to have aggressive East Coast style elimination, and to naturally break up long range standoffs. It has few, simple rules, no equipment necessary, and can be adapted for faster/slower gameplay and more/less challenge. A typical round in a mid-size war with the standard rules takes about 20-30 minutes to play through.
Core Rules:
1. 2 teams, all players have 1 life
2. When hit, a player enters "limbo" and counts down out loud from 20 to 0 (you can yell "clear" instead of "0")
3. If a player is hit during the countdown, they are eliminated from the round
4. If they are not hit during the countdown, their status returns to normal
5. When only 1 player remains on a side, it becomes sudden death for the larger team and normal countdown rules for the single player. This ensures that their last player still has a legit chance to win.
Rule Options:
- The countdown period can be made longer or shorter. More time spent counting makes the game run faster and vice versa.
- Like in Gunslinger, a player in limbo can be hit immediately and by the same shooter. To make it more challenging, it can be required that a different shooter makes the 2nd hit.
- Players can still move and fire when in limbo. To make it more challenging, this can be altered to not being allowed to move, or not being allowed to fire, or both
Countdown devalues pot shots, lucky shots, and running away, while rewarding teamwork and offense. It breaks up standoffs by forcing players to go for the limbo hit, usually resulting in a lot of close or mid-range activity whenever someone starts counting. All types of guns have a place in this gametype, since it is not just about range or ROF, but how you use both.
This does not replace deathmatch, but it is a great way to mix things up while keeping elimination as the goal. So, I really hope you try it out at your next war. You might like it. It's a lot of fun!
Edit: Each hit must be separate and intentional. Shotgun blasts, double feeds, etc. only count as one hit.
Edited by DX, 17 October 2011 - 01:28 PM.