Edit: What you need to play: The choppa can be pretty much anything I suggest a big box or something like that.
Rules: The 2 teams start on opposite ends of the field of play, the choppa is behind the opposing team, you must get your team there, then transport members of your team to safety, with a limit of being only able to transport a max of 3 people and the pilot. The out of bounds mark is on the other side of the choppa, so the enemy team cannot chase down the choppa. The choppa is killed after 5 hits by some sort of missle be it a titan or big blast missle or something else similar, but those shots must be fired from within bounds. The choppa must take the team members to a marked spot a couple hundred feet from the spot where it was to start with. Once the choppa drops the team members they come back for more team members until they all reach safety. All damage to the choppa that occurs is healed when the choppa lands in the safe zone, however a count of 15 must be taken for each shot from a missle that hit the choppa. If the choppa is taken out, all the members who were still waiting on the choppa must take out all the enemy team to win (granted they will already by defending from the enemy team while they are waiting for the choppa). The enemy team has a limit of 2 lives per player, the team trying to reach the choppa has 3 lives each. Once the game is won or lost the team switch roles and play again.
Recap of how to win: Get all team members to safety, or take out all the enemy team.
Below is something I drew up in an effort to explain the field layout, The green of course is the main field, the purple is where the team trying to get to the choppa starts, the yellow is where the other team starts. The red is where the choppa is, and is the semi safe zone, the yellow team can fire in to that area but cannot physically enter that area, the purple team is trying to make it to the area to wait for the choppa to take them to safety. The blue area is where the choppa is taking people to safety. The brown circle is something I came up with as an after thought in relation to some comments I got in relation to the game, if unlimited lives are wanted for both teams you could have the brown circle represent the respawn point for the yellow team, and the purple team can just stay where they are shot and count to respawn or have an area near the red box for a respawn point. If you choose to make it a game of unlimited lives I suggest competing by the fastest time of getting the whole team to safety. However when kid flash and myself came up with this game we intended for it to be kinda one sided like hvz, the team getting to the choppa being similar to the human role the other team similar to the zombie role.
I hope you guys like the general idea of this, and try it out at one of your future wars. I am open to suggestion on variations and rule changes so just post those here so others can get ideas.
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Edited by nerf mafia, 28 July 2011 - 01:00 PM.