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Apoc 2011 Game Types


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#1 VACC

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Posted 23 June 2011 - 12:40 PM

People are, apparantly, getting really antsy for Apoc news, and I can't completely blame them. The one thing that I'm not all that interested in doing is starting an attendance thread. Who cares? Apoc will be large, that much is certain. Do you need to know how many other people will be coming in order to decide if you want to? I have something more constructive in mind, but that'll have to wait.

For now, I'd like to discuss the round types we'll be playing at Apoc. The following are a certainty:

- 2 Team Death Match - It's nerf. If you don't like it, you're almost certainly doing it wrong.
- 4 Team Death Match - This has been awful at past apocs because people seem to think everything is better with more nerfers. No; wrong. We'll keep this manageable and it'll kick ass.
- Gunsliner Heaven - Ok, this is pretty much better with as many people as we can get on the right field. It's generally the only pistol round, so take advantage.
- RyanMcNumbers/Kanethemediocre Spectacular - I've gone ahead and asked these two to put together an objective game or two to provide an alternative for those sick of....shooting each other I guess. Should be awesome. They'll have to explain it further.

These are the round types that I KNOW will work with a massive amount of people who won't want to listen to rules. We will be running different rounds on different fields simultaniously, and according to a schedule.

If anyone has questions regarding these, feel free to speak up. I'd also welcome any suggestions from people who've attended past apocs. Just keep in mind that a) I was not the host for previous years, and I do things differently, and b) I may not reply to every suggestion.
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#2 evilbunnyo

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Posted 23 June 2011 - 04:16 PM

Could there be an ojective based game type say a CTF or a bomb type game. I know they work well with small group teams.
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#3 debandgeek12

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Posted 23 June 2011 - 06:29 PM

Is Death Match going to be 3-15 or some other type?
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#4 jwasko

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Posted 23 June 2011 - 07:52 PM

- 4 Team Death Match - This has been awful at past apocs because people seem to think everything is better with more nerfers. No; wrong. We'll keep this manageable and it'll kick ass.


Make sure 3-4 colors of flagging tape are available (I'll even volunteer to bring a couple of rolls, if needed...someone needs to remind me, though).

Last year there weren't enough colors and one group had to be the orange-yellow team. Result: Both the orange and the yellow teams thought I was on their side.

Sure, I got lots of free kills...but I felt pretty cheap about it.

Edited by jwasko, 23 June 2011 - 07:53 PM.

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#5 VACC

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Posted 24 June 2011 - 07:06 AM

Could there be an ojective based game type say a CTF or a bomb type game. I know they work well with small group teams.

Please read your last sentence back. Even if the group wasn't going to be anything but small, in 17 years of nerf wars I've never seen CTF work in a way that I would consider successful. There are going to be objective games that have been specifically tailored for nerf, as run by Ryan and Kane, but there will be no CTF.

Is Death Match going to be 3-15 or some other type?

Hehe, is this going to dictate how many darts you bring? We'll play what the size of the teams allows within the set time period. The only thing that changes between 3 and 4 hit points is the duration of the round, and that's not going to be an issue. Every round will have a time limit, culminating in sudden death if neccessary. If the round is 30 minutes long, after 30 minutes everyone left standing is reduced to one hitpoint and given 5 minutes to finish up. I've never seen that culminate in a tie, but if it does, we'll just move on.

Last year there weren't enough colors and one group had to be the orange-yellow team. Result: Both the orange and the yellow teams thought I was on their side.

a) I was not the host for previous years, and I do things differently

We'll have flagging tape.
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#6 Benbo231

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Posted 25 June 2011 - 11:23 PM

Hey, I'm a definite attendee. This being my first war of any sort, I did a lot of research on past APOCs and such. I've got a tricked-out LS, which I've been told should be a fine primary, and I may even be able to get my Maverick back online. However, it's the gunslinger pistol round that I'm worried about. If I can't get my Maverick back online, and it's an iffy business, would you count a creaky old Triple Strike as a pistol? I'd actually prefer it to a Mav. It can shoot either rockets (at a very modest distance) or 3-6 darts (suction, haven't tried it with stefans yet for lack of stefans...) or any combo of the two types.

Edited by Benbo231, 25 June 2011 - 11:27 PM.

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#7 T dog

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Posted 26 June 2011 - 08:52 PM

Hey, I'm a definite attendee. This being my first war of any sort, I did a lot of research on past APOCs and such. I've got a tricked-out LS, which I've been told should be a fine primary, and I may even be able to get my Maverick back online. However, it's the gunslinger pistol round that I'm worried about. If I can't get my Maverick back online, and it's an iffy business, would you count a creaky old Triple Strike as a pistol? I'd actually prefer it to a Mav. It can shoot either rockets (at a very modest distance) or 3-6 darts (suction, haven't tried it with stefans yet for lack of stefans...) or any combo of the two types.


Gunslingers heaven typically requires single shot springer pistols like the nitefinder, lock n load, etc. Neither a maverick nor triple strike would count.

Edited by T dog, 26 June 2011 - 08:53 PM.

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#8 VACC

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Posted 27 June 2011 - 07:05 AM

Gunslingers heaven typically requires single shot springer pistols like the nitefinder, lock n load, etc. Neither a maverick nor triple strike would count.


This informtation is accurate. Further, I'm considering a range limit on pistol rounds. The ENTIRE point of pistol rounds is to ensure that everyone's gun sucks equally, and gameplay can get up close and personal. Many people completely fail to grasp the change of pace we're trying to achieve and bring overhauled spring pistols that fire 80 - 100'. If you're interested in gunslinger heaven, I'd recomend putting together a lightly modified nf. 50-60 feet is a possible range limit.
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#9 evilbunnyo

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Posted 27 June 2011 - 01:50 PM

A simple longshot front gun with ar removed works for this I assume?
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#10 VACC

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Posted 27 June 2011 - 02:13 PM

A simple longshot front gun with ar removed works for this I assume?


Yeah, that's fine.
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#11 SlightlySane813

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Posted 28 June 2011 - 12:49 PM

Since the gameplay type is going to be up close and personal would it be possible to use a dagger made of a titan missile?

Also I have the ability to access good quality flags for CTF. I can bring them if wanted.
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#12 VACC

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Posted 28 June 2011 - 03:28 PM

Since the gameplay type is going to be up close and personal would it be possible to use a dagger made of a titan missile?

Melee weapons will not be allowed.

I have the ability to access good quality flags for CTF. I can bring them if wanted.

I thought I was clear enough about this, but perhaps it bears repeating. No CTF will be played.
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#13 Jilliop

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Posted 28 June 2011 - 06:29 PM

This takes place at Deal Park, correct?
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#14 Pearson2

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Posted 16 July 2011 - 01:30 PM

Would it be possible to have a 2 team or possibly 4 team guardian round?
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#15 Buffdaddy

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Posted 16 July 2011 - 10:56 PM

Also, I was thinking, I know you don't like CTF, but considering the massive groups, why don't you just have it a 3-15 Team deathmatch with flags, instead of respawning, shooting, and nothing ever happening or getting accomplished? At the end of the time limit, if no flags have been captured, largest remaining team wins.

*prepares to be shot down
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#16 Langley

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Posted 17 July 2011 - 09:22 AM

This takes place at Deal Park, correct?


Yes. It is better known as Joe Palaia Park, and can be found on google maps by that name if you're looking for directions.
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#17 VACC

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Posted 18 July 2011 - 07:00 AM

Would it be possible to have a 2 team or possibly 4 team guardian round?


While I've heard of it, I really don't know anything about that round type. You'd have to elaborate. The likelihood of me running a round I've never run before at such a large event is not great, but I'm willing to listen.
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#18 Ryan201821

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Posted 31 July 2011 - 04:22 PM

For those interested in what we'll be hosting for the Objective rounds:

Carpe Testiculum:

Teams: 2 or more.
Setup: Each team defends one base, which is represented by "n" bucket(s). Each bucket has "x" number of balls in it. "x" is dependent on the number of people playing, and the number of teams. "x" will be > the number of people playing. "n" can be whatever we want, but usually 1-3.
Respawn: Touch only, unlimited. All you need to do is touch your team's designated respawn to re-join play. Each team will have a spawn, > 100 feet away from their bucket(s).
Objective: Take balls from other opponent's buckets, and return them to your bucket(s). Team with the greatest number of balls in their bucket(s) after the round is over, wins. Balls not in buckets, or in a players hands, will not count towards the final score.
Special Rules: Only one ball may be carried at a time. If a player is hit while carrying a ball, they must drop it where they were hit.

This game is easily customizable. We may tweak the rules a bit if we need to.

Defend the Core:

We tried this variant at the last Spano and it worked quite well.

Teams: 2
Setup: Two cores, back-to-back, w/ one respawn for each team on the opposite side of your core.
Respawn: Touch only, Unliminted spawn.
Objectives: Score as many darts/balls/missiles/arrows, etc. in the other team's core as possible. Team with most points after time is called, wins. Darts are worth 1 point each, followed by, 5 points for balls/missiles/arrows, and 10 points for Titan missiles or equivalent.
Special rules: Darts/balls/missiles, etc. must be shot out of a blaster (i.e. You can't run up to the core and throw a bag of ammo in there).

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Edited by Ryan201821, 31 July 2011 - 04:33 PM.

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