#1
Posted 05 September 2010 - 03:47 PM
Another question that someone could answer is exactly why the Manta is allowed in wars. Is it because it is a blaster with sheild properties? Or is it because it was the first sheild made by Nerf and if that is the case would these new sheilds be allowed in future wars?
#2
Posted 05 September 2010 - 04:05 PM
Also, on a sidearm, it would look retarded.
#3
Posted 05 September 2010 - 04:38 PM
Honestly, the Stampede shield is pretty stupid and not really large enough to protect you at all. I guess if you were down to using a sidearm you could shove it on there and try to move it around to protect yourself, but on the Stampede itself it's not like you're going to be able to flail the gun around to position the shield where you need it to be.
Also, on a sidearm, it would look retarded.
How big is it and whats the size difference between it and the Manta? Also what about the Stonewall shield? Its a pretty decent size.
#4
Posted 05 September 2010 - 04:57 PM
The shield that comes with the stampede - obviously that creates problems, as gun hits usually count. From what I can guess, assuming we're using something like Chicago-style rules, you could stick that on top of a Maverick/recon/other small gun that it can fit on, and use it that way. You're gun would be a small shield, in effect, but it won't be anything horribly unbalanced.
Mind you, I have no clue on sizes for these things. But those are the only situations I can foresee, and even then, it assumes melee is allowed.
#5
Posted 05 September 2010 - 05:23 PM
Honestly, the Stampede shield is pretty stupid and not really large enough to protect you at all. I guess if you were down to using a sidearm you could shove it on there and try to move it around to protect yourself, but on the Stampede itself it's not like you're going to be able to flail the gun around to position the shield where you need it to be.
Also, on a sidearm, it would look retarded.
How big is it and whats the size difference between it and the Manta? Also what about the Stonewall shield? Its a pretty decent size.
I don't have a Manta so I can't comment on that, but the Stampede shield is probably a little less than a foot across and maybe 6-8 inches high, if that.
#6
Posted 05 September 2010 - 06:08 PM
It also deflected some darts I fired against it. After that I had to adjust to the above tactics.
Oh and also thankfully I was playing with a good amount of cover around me in a urban environment, but if I had to play in a more open place and had to aim down, that would leave some of the top of my body open.
Edited by AbstractSociety, 05 September 2010 - 06:20 PM.
#7
Posted 05 September 2010 - 06:12 PM
The stonewall shield is neat, but I'm assuming a standard war would let you use that with a melee weapon or a small gun (if they have melee rules, that is). Otherwise, you're not gonna see a stonewall even allowed.
The shield that comes with the stampede - obviously that creates problems, as gun hits usually count. From what I can guess, assuming we're using something like Chicago-style rules, you could stick that on top of a Maverick/recon/other small gun that it can fit on, and use it that way. You're gun would be a small shield, in effect, but it won't be anything horribly unbalanced.
Mind you, I have no clue on sizes for these things. But those are the only situations I can foresee, and even then, it assumes melee is allowed.
So I am to understand that if you have a working Manta and get shot in the gun that it doesnt count cause it is a sheild or no? Also if you have the shield for the Stampede cliped onto your blaster and it takes the dart and not the gun, would it count as a gun hit?
#8
Posted 05 September 2010 - 06:27 PM
#9
Posted 05 September 2010 - 06:35 PM
This thread is perfectly viable. Shields are a grey area to most people, so why not flesh it out.This thread sucks
Alternative reply: You suck.
trans as shit because fuck you
#10
Posted 05 September 2010 - 07:55 PM
This thread sucks
Im sorry you feel that way but I think its something a few nerfers will be asking later on as Nerf releases more stuff like this. No disrespect.
#11
Posted 05 September 2010 - 08:38 PM
Personally, I probably wouldn't allow any shields. But if you allow one, you probably should allow all Nerf branded shields, at least. Rules should be applied fairly and evenly, but like I said, it's up to the event host. And as Captain Slug has shown us, some people aren't even open to discussing it.
#12
Posted 05 September 2010 - 08:47 PM
If a Manta is allowed, it's usually done some with the reasoning that since nerf made the manta, it's a legal shield. Following that logic, both the Stampede's shield and the Stonewall should be viable in a nerf war. That being said, not everyone bases their rules or arguments in logic. Take gun hits, for example. In reality, a bullet that impacted a gun would almost never trigger the other rounds left in the magazine, meaning it would disable the gun if the shooter is lucky. Making a gun hit take you out is like letting a baseball thrown through a window cause a house to be condemned. But if the host of the event decides against it, thems the bricks.
Personally, I probably wouldn't allow any shields. But if you allow one, you probably should allow all Nerf branded shields, at least. Rules should be applied fairly and evenly, but like I said, it's up to the event host. And as Captain Slug has shown us, some people aren't even open to discussing it.
The basis of "gun hits count" isn't from how real life gunfights work.
WHITE WHALE, HOLY GRAIL
Split your lungs with blood and thunder.
#13
Posted 05 September 2010 - 09:25 PM
If a Manta is allowed, it's usually done some with the reasoning that since nerf made the manta, it's a legal shield. Following that logic, both the Stampede's shield and the Stonewall should be viable in a nerf war. But if the host of the event decides against it, thems the bricks.
Personally, I probably wouldn't allow any shields. But if you allow one, you probably should allow all Nerf branded shields, at least. Rules should be applied fairly and evenly, but like I said, it's up to the event host. And as Captain Slug has shown us, some people aren't even open to discussing it.
See thats how I was thinking about it. Since Nerf made it then it should count but then if Lanard or Buzbee was to make something like this would it be accepted. As for people not open to discussing it's something that should be discussed because it should be defined as what is a offical shield in the Nerf world with all of the new products coming our way.
#14
Posted 06 September 2010 - 12:40 AM
We have tested some rules which worked quite well and add an extra dimension to game scenarios, some basic rules we used are:
Shield users have limited blaster access...
- Players who equip shields can only carry single-shot compact blasters (ie. Maverick, Spectre, Nite Finder etc). This helps to offset the advantage of using a shield.
Foam Dart eliminates Shield...
- When a shield is hit by a foam dart, the user must drop it immediately but can continue play. This simple rule basically grants shield users an "extra" life.
Foam Missile eliminates Shield AND User...
- When a shield is hit by a foam missile, both the user and shield are eliminated. This rule encourages players to equip foam missile launchers and adds another layer of strategy and variety to games.
These are just simple examples we've tested and worked well.
Ultimately, its up to game organisers and players to create their own special rules to incorporate shield usage in Nerf games.
Nerf Mod Guides! >> http://www.modworks.blogspot.com
#15
Posted 06 September 2010 - 02:22 AM
The best way to handle the stampede shield on the stampede would probably just be to not count gun hits when it's equipped. Though the shield its self would be more mobile if placed on a sidearm, so it's more the user trading off between the two advantages.
I'm in agreement that heavy ammo (arrows, missles, balls) should count as hits when they hit a shield, essentially making them shield piercers in function. And it gives people an excuse to use bigger ammo (that some of us plain find more fun. I like arrows myself.)
#16
Posted 06 September 2010 - 07:04 AM
I like what Vinnie D. suggested about the stampede shield, but I think that not counting gun hits just for the users of stampede shields is unfair.
I would suggest permitting stampede shields only on secondaries.
#17
Posted 06 September 2010 - 09:24 AM
The stonewall is a decent shield in its self, but to balance things out, if someone is carrying a stonewall they should also occupy one of their weapon "slots" with the accompanying mini sword. If you for instance allow 3 weapons, a primary, a sidearm, and a melee, then they couldn't have a marauder with the shield. Perhaps even go as far as making the shield occupy another slot.
The best way to handle the stampede shield on the stampede would probably just be to not count gun hits when it's equipped. Though the shield its self would be more mobile if placed on a sidearm, so it's more the user trading off between the two advantages.
I'm in agreement that heavy ammo (arrows, missles, balls) should count as hits when they hit a shield, essentially making them shield piercers in function. And it gives people an excuse to use bigger ammo (that some of us plain find more fun. I like arrows myself.)
This. I must say that I LOVE the idea of "weapon slots." I loved it in "Kingdom Hearts" and I think it could work in Nerf. One slot allotted for a primary/decent sized shield, one slot for a secondary/1squareft hold-able shield/stampede shield (MUST be on a tac rail), and one slot for a ball blaster/arrow blaster/missle launcher.
I'm the only respectable person here. The rest of the NIC are pretty much just child molesters.
AKA: ObiWonTwo on Nerfrevolution, and most of the rest of the internet for that matter.....
#18
Posted 06 September 2010 - 01:20 PM
I do like the slot idea but maybe making it that each player is allowed 3 "slots". This would make players think more about what kind of stragety the are going to use with the limited space they are given. Also make it to where some blasters could take up 2 "slots" depending on the size or rate of fire. That way it would level the playing field so that not alot of giant insane guns are on the field that gives one person the edge over others.The stonewall is a decent shield in its self, but to balance things out, if someone is carrying a stonewall they should also occupy one of their weapon "slots" with the accompanying mini sword. If you for instance allow 3 weapons, a primary, a sidearm, and a melee, then they couldn't have a marauder with the shield. Perhaps even go as far as making the shield occupy another slot.
The best way to handle the stampede shield on the stampede would probably just be to not count gun hits when it's equipped. Though the shield its self would be more mobile if placed on a sidearm, so it's more the user trading off between the two advantages.
I'm in agreement that heavy ammo (arrows, missles, balls) should count as hits when they hit a shield, essentially making them shield piercers in function. And it gives people an excuse to use bigger ammo (that some of us plain find more fun. I like arrows myself.)
This. I must say that I LOVE the idea of "weapon slots." I loved it in "Kingdom Hearts" and I think it could work in Nerf. One slot allotted for a primary/decent sized shield, one slot for a secondary/1squareft hold-able shield/stampede shield (MUST be on a tac rail), and one slot for a ball blaster/arrow blaster/missle launcher.
I like Vinnie D's idea but I agree with Durka. Not counting gun hits for primaries with Stampede shields attached would add a bit of un-fairness to the match. Maybe making it to where 1 hit kills the shield and 2 hits on the gun kills the player would work in everyones favor. Stonewall shields could be allowed but only with a sidearm or sword, If it is attached to your primary (as in the case with people attaching Manta shells to Longshots as a example) it should be counted the same way as the Stampede shield.
I definitly agree with SgNerf with the missles in that it would definitly add another layer of strategy and variety to the games.
Edited by Chadpuff, 06 September 2010 - 01:34 PM.
#19
Posted 06 September 2010 - 02:16 PM
The Stonewall shield and sword should be treated like all other shields and melee weapons. As for the Stampede's attachment shield, I would never use it in a war. If it's attached to the guns tactical rail then there is a pretty good chance that while trying to block a dart, the dart could ricochet off the gun which would be a gun hit.
#20
Posted 06 September 2010 - 03:34 PM
Of everyone who's posted an opinion in this thread, only SG has actually played a goddamn game with the shield, so he's the only one who knows what the hell he's talking about. For the record, the gun/shoelace/equipment hit rule is there to prevent arguments and keep the game moving.Shield usage is steadily becoming an interesting addition to Nerf games that i've attended recently.
Anyways, SG, does the presence of shields really disrupt the game enough to merit new rules? Does it create deadlocks and turtling? Most importantly, is there ever confusion/arguments about whether a shot hit the shield or the player?
#21
Posted 06 September 2010 - 03:48 PM
Of everyone who's posted an opinion in this thread, only SG has actually played a goddamn game with the shield, so he's the only one who knows what the hell he's talking about. For the record, the gun/shoelace/equipment hit rule is there to prevent arguments and keep the game moving.Shield usage is steadily becoming an interesting addition to Nerf games that i've attended recently.
Anyways, SG, does the presence of shields really disrupt the game enough to merit new rules? Does it create deadlocks and turtling? Most importantly, is there ever confusion/arguments about whether a shot hit the shield or the player?
Everyones opinion counts but yes i agree that SgNerf's is the best so far. This thread is to just establish how the new shields coming from Nerf would affect gameplay and would they be accepted like the Manta has. I understand that some people like shields while others think they are stupid and useless (I personally couldn't care either way) but I'd love to find out how the new shields will be counted in future wars. I'd love to get some opinions from people who have held wars (or participated in wars were shields were allowed) and see how they think they will treat these new additions to gameplay.
#22
Posted 06 September 2010 - 04:07 PM
There's enough shield rules out there (Sgnerf, Chicago, etc) to figure out how it might be used. If you really want to try weapon slots or some other method for shields, then try it at your next war.
EDIT: If anything, Amazon says dimensions are 3.6 x 14.5 x 19.2 inches for shipping. Go from there and try cardboard and duct tape shields, at least.
Edited by Buffdaddy, 06 September 2010 - 04:10 PM.
#23
Posted 06 September 2010 - 04:30 PM
#24
Posted 06 September 2010 - 04:48 PM
I just don't understand this prevailing belief that nerf wars are super regulated and inflexible events. No two wars have to have the same rules, so why does it matter oh so much what rules someone across the country is playing by? Personally, I think melee and shields are horribly lame. So what?! Are you so afraid of contradicting the consensus that you can't play with nerf guns however you want?
The other notion that is completely inaccurate is that a new mechanic will effect someone else's wars in the same way it will yours. The U3 are at the head of this growing anti-deathmatch movement, and yet they had a blast at deal this year, which was almost entirely deathmatch. So much depends on the nerfers and the park you play in that the only surefire way to test out these new shields is to actually test them for yourselves. Nerf is what you want it to be, so stop looking for a rulebook.
#25
Posted 06 September 2010 - 04:51 PM
Nerf is what you want it to be, so stop looking for a rulebook.
If rules for nerf are lame then can I make a thread about taking a poop on a printout of the CoC? Or will that turn Talio on too much?
Kruger and Dunning (1999)
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